Question about AI on custom maps, Working and not working |
Question about AI on custom maps, Working and not working |
3 Jan 2011, 20:17
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#1
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Group: Members Posts: 1 Joined: 27 June 2009 Member No.: 215 |
I noticed that with 0.951 the Shockwave AI was working brilliantly on custom maps with AI(not created for SW), with the obvious exception of the 3 new generals.
With 1.0 this is still the case (yay!) with all the "original generals" but not with the 3 "new" ones. Am I seeing the "ZH bleed" effect? Where the standard Zero Hour AI sees the specific units it needs to make, but instead of standard (Scorpion) you have a wheeled version or Stealth's version appear(ZH AI doesn't build tanks with Stealth, as he has none. SW does build tanks as Stealth) for example? And it only works because the standard generals are AI coded already in the map, just the units are different? ...and if yes, how much trouble would it be to add the SW AI for the new gens to the custom maps? Adding a script group with all the commands, or creating all the scripts itself to maximize ability usage and similar stuff? |
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4 Jan 2011, 4:33
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#2
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Group: Members Posts: 584 Joined: 29 June 2009 From: Thailand Member No.: 222 |
I think AI in custom map is no different from official map as AI scripts are coded in "SkirmishScripts.scb" (which Shockwave replaces during mod activation process). By default, they would use same type of paths and trigger areas. As long as custom maps have proper path and trigger area layout, I think the AI would work properly.
-------------------- CASOJIN
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4 Jan 2011, 7:29
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#3
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
IIRC, custom maps don't work for V1.0, you have to modify it's AI in some way.
Hunter said a tut will be released in the future to cover this. -------------------- |
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4 Jan 2011, 8:21
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#4
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Group: Members Posts: 1 Joined: 27 June 2009 Member No.: 215 |
Actually, they DO work in 1.0.
Tested myself. Just the 3 new gens don't work, that's all/ |
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4 Jan 2011, 12:47
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#5
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7-tan Group: Members Posts: 140 Joined: 6 June 2009 Member No.: 24 Headphone Addict |
Well then, by definition, custom maps are only partially working at the moment.
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4 Jan 2011, 13:42
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#6
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Actually, they DO work in 1.0. Tested myself. Just the 3 new gens don't work, that's all/ that's what I meant by "not working" -------------------- |
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5 Jan 2011, 3:40
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#7
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Group: Members Posts: 584 Joined: 29 June 2009 From: Thailand Member No.: 222 |
I see.....I didn't actually tested the new generals in custom maps. AI scripting is headache process in my opinion.
-------------------- CASOJIN
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