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Sentry drone, Hold fire button
woulvehound
post 4 Jan 2011, 13:10
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I think i can remember that we had an " hold fire " button for the sentry drone in shw 0.951, not it seems to be gone ohmy.gif

The strange thing is: the sentry drone is behaving like it was told to hold fire, while the predator drone ( the version of ironside ) attacks everything that comes within range...

My question: why are the buttons gone? are there any chances that they come back? And if not it would be nice if the predator drone would behave like the sentry because it don't want my drones to get destroyed by incoming tanks, instead i want them to survive and scout the enemy.


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Stubbjax
post 5 Jan 2011, 1:33
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All vehicles/aircraft that are stealthed by default (no GPS scrambler) should not fire upon enemies unless told to do so. Even stealth comanches don't auto-engage the enemy unless you specificity tell them to attack or defend. Stealthed infantry (not heroes) and buildings will, however. Also, any units garrisoned will auto-fire.


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woulvehound
post 5 Jan 2011, 10:09
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QUOTE (stubbjax02 @ 5 Jan 2011, 1:33) *
All vehicles/aircraft that are stealthed by default (no GPS scrambler) should not fire upon enemies unless told to do so.


Unfortunately this behavior does not apply to Predator Drones... and i think this should be changed.


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post 5 Jan 2011, 14:48
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I would like a button that does let stealthed units fire, I hate the damn stealth commanche upgrade..

This post has been edited by Thom: 5 Jan 2011, 14:48
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Shiro
post 5 Jan 2011, 15:00
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Use the Guard Button?
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post 5 Jan 2011, 15:21
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QUOTE (KamuiK @ 5 Jan 2011, 15:00) *
Use the Guard Button?

Not really working, it also attacks buildings, which it doesn't do when not stealthed.
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Zeke
post 5 Jan 2011, 15:40
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QUOTE (Thom @ 5 Jan 2011, 21:48) *
I would like a button that does let stealthed units fire


not codeable

This post has been edited by Zeke: 5 Jan 2011, 15:41


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Danz Q
post 7 Jan 2011, 11:54
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QUOTE (Thom @ 5 Jan 2011, 15:21) *
Not really working, it also attacks buildings, which it doesn't do when not stealthed.


Then use the attack move button. (:


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n5p29
post 8 Jan 2011, 17:16
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maybe it have something to do with the code? maybe the AutoAcquireEnemiesWhenIdle on each corresponding units set to something incorrect.


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