Sentry drone, Hold fire button |
Sentry drone, Hold fire button |
4 Jan 2011, 13:10
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#1
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Group: Members Posts: 4 Joined: 14 July 2009 From: German Reich Member No.: 263 |
I think i can remember that we had an " hold fire " button for the sentry drone in shw 0.951, not it seems to be gone
The strange thing is: the sentry drone is behaving like it was told to hold fire, while the predator drone ( the version of ironside ) attacks everything that comes within range... My question: why are the buttons gone? are there any chances that they come back? And if not it would be nice if the predator drone would behave like the sentry because it don't want my drones to get destroyed by incoming tanks, instead i want them to survive and scout the enemy. -------------------- |
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5 Jan 2011, 1:33
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#2
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Group: Members Posts: 46 Joined: 6 September 2009 From: Melbourne, Australia Member No.: 396 |
All vehicles/aircraft that are stealthed by default (no GPS scrambler) should not fire upon enemies unless told to do so. Even stealth comanches don't auto-engage the enemy unless you specificity tell them to attack or defend. Stealthed infantry (not heroes) and buildings will, however. Also, any units garrisoned will auto-fire.
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5 Jan 2011, 10:09
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#3
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Group: Members Posts: 4 Joined: 14 July 2009 From: German Reich Member No.: 263 |
All vehicles/aircraft that are stealthed by default (no GPS scrambler) should not fire upon enemies unless told to do so. Unfortunately this behavior does not apply to Predator Drones... and i think this should be changed. -------------------- |
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5 Jan 2011, 14:48
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#4
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
I would like a button that does let stealthed units fire, I hate the damn stealth commanche upgrade..
This post has been edited by Thom: 5 Jan 2011, 14:48 |
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5 Jan 2011, 15:00
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#5
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Use the Guard Button?
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5 Jan 2011, 15:21
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#6
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
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5 Jan 2011, 15:40
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#7
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
I would like a button that does let stealthed units fire not codeable This post has been edited by Zeke: 5 Jan 2011, 15:41 -------------------- |
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7 Jan 2011, 11:54
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#8
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Generäle Addict Group: Members Posts: 15 Joined: 14 June 2009 From: Porada Ninfu, Lampukistan Member No.: 152 |
Not really working, it also attacks buildings, which it doesn't do when not stealthed. Then use the attack move button. (: -------------------- Danz aka knjaepsik aka /).4/\/z aka Player 1 aka GeneralButt aka jEnaM aka Kraszaq aka AAAAAASSSDFGJKFL aka Team Apfel |
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8 Jan 2011, 17:16
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#9
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
maybe it have something to do with the code? maybe the AutoAcquireEnemiesWhenIdle on each corresponding units set to something incorrect.
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