Rise of the Reds Update: Direct Action |
Rise of the Reds Update: Direct Action |
8 Oct 2013, 21:37
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#26
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Group: Members Posts: 517 Joined: 18 March 2013 From: Spain Member No.: 9862 |
Deltas do -not- replace Missile Defenders in Thorn's tech tree; they only replace the Missile Defenders that are -currently- part of the Paradrop General Power. Ok i just missread My bad i don't know why but the first time i read it i thougth they were going to replace missile defenders on the barracks of usa in 1.85 and we would get the defenders as paratroopers This post has been edited by Pepo: 8 Oct 2013, 22:28 |
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8 Oct 2013, 21:42
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#27
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Secure, Contain, Protect Group: Members Posts: 467 Joined: 23 June 2013 From: USA Member No.: 9992 |
great to see an update looks amazing hard to believe its almost been a year since last major release.. hoping to see 1.85 soon You and me both Great update it looks like General Thorn's infantry are going to be a pain to play against -------------------- |
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8 Oct 2013, 21:43
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#28
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Have you guys considered making this a 1.9 release? You are changing many of the game mechanics, and adding a ton of new features/units (Such as the Venom).
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8 Oct 2013, 21:55
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#29
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
No, this contain all new stuffs in 1.85. Not 1.9 or 1.95.
-------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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8 Oct 2013, 22:11
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#30
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Group: Members Posts: 55 Joined: 29 March 2012 From: Indiana, USA Member No.: 9057 |
im not fishing for a release date but can we expect updates to be at the same pace they have been? every few weeks roughly as theyre posted when the renders are completed right?
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8 Oct 2013, 23:13
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#31
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CHINA MAIN Group: Donator Posts: 761 Joined: 26 September 2013 From: Switzerland-Ticino Member No.: 10145 ROTR Italian Translator |
good work swr im patiently waiting 1.85 version
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8 Oct 2013, 23:27
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#32
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Group: Tester Posts: 169 Joined: 5 August 2013 From: Slovakia Member No.: 10059 Projects: ROTR Tester |
Great update.
(secretly hoping for some future information on GLA) -------------------- Printing Quadcannons.
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9 Oct 2013, 0:36
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#33
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The Whimsical Story Teller Group: Members Posts: 223 Joined: 18 May 2012 Member No.: 9123 |
All looking very good. I'm curious though, what if the enemy doesn't build infantry, can you never use the CIA power?
-------------------- "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat" -Sun Tzu
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9 Oct 2013, 1:42
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#34
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
That is a good concern...
Have you guys considered adding in Random Civilian Spawns to certain maps to make up for this inevitable problem? This post has been edited by Generalcamo: 9 Oct 2013, 1:42 |
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9 Oct 2013, 4:02
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#35
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
Usual update for the USA, I'm loving the attention given to details of the game for each faction.
About the new mechanics of the flashbang I have a doubt - what will happen with the infantry in the GLA Stinger Site and Duskha Next, will be captured too? All looking very good. I'm curious though, what if the enemy doesn't build infantry, can you never use the CIA power? In a game against the AI always there will be infantry units and against players is practically impossible to win without producing them. -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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9 Oct 2013, 8:19
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#36
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Right, the models and textures are impressive. But.....
Pardon me, but I really really like the old Targeteer drone and now I'm kinda sad when I see this. Its helicopter look alike appearance is iconic compared to this generic drone that isn't much different from the battle drone. The old Paradrop humvee with a 50 cal MG was always the best. Yeah i known that since this have changed from Ranger drop to Green Beret drop, the model must be changed as well to fit it. Is there any chance that it will comeback for the other 2 Generals beside Thorn? Seeing as they also have paradrop ability? And finally, while the Delta force is a good addition......The fact is the entire drop already have alots of rifles and machine guns to deal with infantry.....replacing the missile defender with another anti infantry unit in the drop isn't a good idea at all. What would you do about your drop got ambushed by tanks? Back then you have the MD to deal with them. Now they can't do a damn thing. It's better to have both Delta and missile defender, by reducing the number of Green Beret per drop. BTW, ranger now throw flashbang instead of firing through the UGL now? I don't think this is good because that leave the ranger with an unusable UGL image. Better change the Icons, I think. This post has been edited by X1Destroy: 9 Oct 2013, 8:24 -------------------- We Die Standing.
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9 Oct 2013, 8:23
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#37
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
I like how you judge the effectiveness of these units even though you've only known about them for less than a day.
As for the Paradrop, it is actually planned be Thorn's exclusive three level power, so the other US Generals aren't getting it. That said, the old Airborne Humvee might still be included as a mission/worldbuilder unit. |
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9 Oct 2013, 8:30
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#38
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Okay, I'll wait and see. By simple logic I don't think a mortar round would be as effective as a rocket launcher in the task of killing tanks. Just my opinion though.
And the paradrop........ This post has been edited by X1Destroy: 9 Oct 2013, 8:36 -------------------- We Die Standing.
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9 Oct 2013, 9:04
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#39
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Group: Members Posts: 189 Joined: 16 September 2012 From: the Netherlands Member No.: 9311 |
Now only one question remains, witch GP would win in a 1 drop vs 1 drop. The commando insertion or the para drop(Both including the car)?
-------------------- ''Commander Flyingpancake of 1st syrup to ground Luftwaffle battalion reporting'' |
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9 Oct 2013, 9:08
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#40
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Someone should totally do that as a fan video...
Green Berets & Delta Force VS SAS, Royal Marines & Paras VS Russian VDV - Who is deadliest? |
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9 Oct 2013, 9:47
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#41
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
If only the other sides had speeches
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9 Oct 2013, 10:51
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#42
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Group: Members Posts: 130 Joined: 13 January 2013 From: Lebanon Member No.: 9633 |
Is it a coincidence that the update is called "direct action" and that the game act of war direct action had a POW system?
If it's not a coincidence cool cause then I finally found some people who played that game (awesome game!) And btw the CIA power will not be a level 5 ability anymore? -------------------- "How about we sing "Kyle's Mom is a Stupid Bitch" in D minor..." |
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9 Oct 2013, 11:03
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#43
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
The CIA Generals Power will be entirely gone since it's now available as a standard faction mechanic of the US.
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9 Oct 2013, 11:09
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#44
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
The CIA Generals Power will be entirely gone since it's now available as a standard faction mechanic of the US. Will there be another General Power replacing it? -------------------- |
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9 Oct 2013, 11:11
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#45
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Of course. It'd be tacky as hell to just leave a blank spot while all other factions have two items at rank 5^^
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9 Oct 2013, 12:03
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#46
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
Of course. It'd be tacky as hell to just leave a blank spot while all other factions have two items at rank 5^^ I guess it'll be a support power as well. I don't see it being another offensive option if you ask me. -------------------- |
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9 Oct 2013, 15:29
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#47
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Secure, Contain, Protect Group: Members Posts: 467 Joined: 23 June 2013 From: USA Member No.: 9992 |
Will the GBs be able t use flash bangs like their ranger cousins?
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9 Oct 2013, 15:43
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#48
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
Will the GBs be able t use flash bangs like their ranger cousins? "they can use their underbarrel grenade launchers to fire powerful 40mm high-explosive/fragmentation grenades to obliterate footsoldiers and lighly armoured vehicles with ease." -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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9 Oct 2013, 15:59
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#49
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
^ they can use that in addition to throwing flash bangs
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9 Oct 2013, 16:00
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#50
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Group: Members Posts: 517 Joined: 18 March 2013 From: Spain Member No.: 9862 |
I like how you judge the effectiveness of these units even though you've only known about them for less than a day. As for the Paradrop, it is actually planned be Thorn's exclusive three level power, so the other US Generals aren't getting it. That said, the old Airborne Humvee might still be included as a mission/worldbuilder unit. Couldn't we get the two versions of the humvee?like chinese tanks that get visual changes?or maybe we can use the older version once the level two paradrop is unlocked(and we use the two humvees) |
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Lo-Fi Version | Time is now: 27 April 2024 - 6:48 |