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Rise of the Reds Update: Direct Action
Pepo
post 8 Oct 2013, 21:37
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QUOTE (MARS @ 8 Oct 2013, 22:16) *
Deltas do -not- replace Missile Defenders in Thorn's tech tree; they only replace the Missile Defenders that are -currently- part of the Paradrop General Power.

Ok i just missread rolleyes.gif My bad
i don't know why but the first time i read it i thougth they were going to replace missile defenders on the barracks of usa in 1.85 and we would get the defenders as paratroopers

This post has been edited by Pepo: 8 Oct 2013, 22:28
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Neo3602
post 8 Oct 2013, 21:42
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QUOTE (Theyseemetrollin @ 8 Oct 2013, 14:35) *
great to see an update looks amazing hard to believe its almost been a year since last major release.. hoping to see 1.85 soon

You and me both

Great update it looks like General Thorn's infantry are going to be a pain to play against


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GeneralCamo
post 8 Oct 2013, 21:43
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Have you guys considered making this a 1.9 release? You are changing many of the game mechanics, and adding a ton of new features/units (Such as the Venom).
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Mr.Kim
post 8 Oct 2013, 21:55
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No, this contain all new stuffs in 1.85. Not 1.9 or 1.95.


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Theyseemetrollin
post 8 Oct 2013, 22:11
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im not fishing for a release date but can we expect updates to be at the same pace they have been? every few weeks roughly as theyre posted when the renders are completed right?
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Emin96
post 8 Oct 2013, 23:13
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good work swr im patiently waiting 1.85 version smile.gif


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TheSneakyGLA
post 8 Oct 2013, 23:27
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Great update.

(secretly hoping for some future information on GLA) tongue.gif


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Alex1guy
post 9 Oct 2013, 0:36
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All looking very good. I'm curious though, what if the enemy doesn't build infantry, can you never use the CIA power?


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GeneralCamo
post 9 Oct 2013, 1:42
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That is a good concern...

Have you guys considered adding in Random Civilian Spawns to certain maps to make up for this inevitable problem?

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__CrUsHeR
post 9 Oct 2013, 4:02
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Usual update for the USA, I'm loving the attention given to details of the game for each faction.

About the new mechanics of the flashbang I have a doubt - what will happen with the infantry in the GLA Stinger Site and Duskha Next, will be captured too?
QUOTE (Alex1guy @ 8 Oct 2013, 20:36) *
All looking very good. I'm curious though, what if the enemy doesn't build infantry, can you never use the CIA power?

In a game against the AI always there will be infantry units and against players is practically impossible to win without producing them.


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X1Destroy
post 9 Oct 2013, 8:19
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Armageddon is here..............



Right, the models and textures are impressive. But.....

Pardon me, but I really really like the old Targeteer drone and now I'm kinda sad when I see this. Its helicopter look alike appearance is iconic compared to this generic drone that isn't much different from the battle drone.

The old Paradrop humvee with a 50 cal MG was always the best. Yeah i known that since this have changed from Ranger drop to Green Beret drop, the model must be changed as well to fit it.

Is there any chance that it will comeback for the other 2 Generals beside Thorn? Seeing as they also have paradrop ability?

And finally, while the Delta force is a good addition......The fact is the entire drop already have alots of rifles and machine guns to deal with infantry.....replacing the missile defender with another anti infantry unit in the drop isn't a good idea at all. What would you do about your drop got ambushed by tanks? Back then you have the MD to deal with them.
Now they can't do a damn thing. It's better to have both Delta and missile defender, by reducing the number of Green Beret per drop.

BTW, ranger now throw flashbang instead of firing through the UGL now? I don't think this is good because that leave the ranger with an unusable UGL image.

Better change the Icons, I think.

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MARS
post 9 Oct 2013, 8:23
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I like how you judge the effectiveness of these units even though you've only known about them for less than a day.
As for the Paradrop, it is actually planned be Thorn's exclusive three level power, so the other US Generals aren't getting it. That said, the old Airborne Humvee might still be included as a mission/worldbuilder unit.
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X1Destroy
post 9 Oct 2013, 8:30
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Armageddon is here..............



Okay, I'll wait and see. By simple logic I don't think a mortar round would be as effective as a rocket launcher in the task of killing tanks. Just my opinion though.

And the paradrop........sad.gif

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flyingpancake
post 9 Oct 2013, 9:04
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Now only one question remains, witch GP would win in a 1 drop vs 1 drop. The commando insertion or the para drop(Both including the car)?


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MARS
post 9 Oct 2013, 9:08
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Someone should totally do that as a fan video...
Green Berets & Delta Force VS SAS, Royal Marines & Paras VS Russian VDV - Who is deadliest?
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GDIZOCOM
post 9 Oct 2013, 9:47
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If only the other sides had speeches mindfuck.gif


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Neutrino
post 9 Oct 2013, 10:51
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Is it a coincidence that the update is called "direct action" and that the game act of war direct action had a POW system? tongue.gif
If it's not a coincidence cool cause then I finally found some people who played that game tongue.gif (awesome game!)

And btw the CIA power will not be a level 5 ability anymore?


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MARS
post 9 Oct 2013, 11:03
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The CIA Generals Power will be entirely gone since it's now available as a standard faction mechanic of the US.
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Svea Rike
post 9 Oct 2013, 11:09
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QUOTE (MARS @ 9 Oct 2013, 12:03) *
The CIA Generals Power will be entirely gone since it's now available as a standard faction mechanic of the US.


Will there be another General Power replacing it?


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MARS
post 9 Oct 2013, 11:11
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Of course. It'd be tacky as hell to just leave a blank spot while all other factions have two items at rank 5^^
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GDIZOCOM
post 9 Oct 2013, 12:03
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QUOTE (MARS @ 9 Oct 2013, 12:11) *
Of course. It'd be tacky as hell to just leave a blank spot while all other factions have two items at rank 5^^


I guess it'll be a support power as well. I don't see it being another offensive option if you ask me.


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Neo3602
post 9 Oct 2013, 15:29
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Will the GBs be able t use flash bangs like their ranger cousins?


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__CrUsHeR
post 9 Oct 2013, 15:43
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QUOTE (Neo3602 @ 9 Oct 2013, 11:29) *
Will the GBs be able t use flash bangs like their ranger cousins?

"they can use their underbarrel grenade launchers to fire powerful 40mm high-explosive/fragmentation grenades to obliterate footsoldiers and lighly armoured vehicles with ease."


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The_Hunter
post 9 Oct 2013, 15:59
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^ they can use that in addition to throwing flash bangs smile.gif


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Pepo
post 9 Oct 2013, 16:00
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QUOTE (MARS @ 9 Oct 2013, 9:23) *
I like how you judge the effectiveness of these units even though you've only known about them for less than a day.
As for the Paradrop, it is actually planned be Thorn's exclusive three level power, so the other US Generals aren't getting it. That said, the old Airborne Humvee might still be included as a mission/worldbuilder unit.

Couldn't we get the two versions of the humvee?like chinese tanks that get visual changes?or maybe we can use the older version once the level two paradrop is unlocked(and we use the two humvees)
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