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Rise of the Reds Update: Direct Action
__CrUsHeR
post 9 Oct 2013, 16:30
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QUOTE (The_Hunter @ 9 Oct 2013, 11:59) *
^ they can use that in addition to throwing flash bangs smile.gif

So it would not be too bad they can capture structures, this was an interesting tactic exclusive to Rangers that leaves the GBs at a disadvantage.


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Cobretti
post 9 Oct 2013, 16:33
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Given that they're General Thorn's Ranger replacement I'd assume that they can capture buildings as well.


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MARS
post 9 Oct 2013, 16:35
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In 2.0, GBs will be able to do everything that Rangers can and more.
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__CrUsHeR
post 9 Oct 2013, 16:46
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QUOTE (Pepo @ 9 Oct 2013, 12:00) *
Couldn't we get the two versions of the humvee?like chinese tanks that get visual changes?or maybe we can use the older version once the level two paradrop is unlocked(and we use the two humvees)

I think there are already many versions of the Humvee in the game as different units (Avenger, Ambulance), and you can customize the Humvee with TOW that modifies the visual, variants of this vehicle would be unneeded in this case.

QUOTE (MARS @ 9 Oct 2013, 12:35) *
In 2.0, GBs will be able to do everything that Rangers can and more.

And in the next version GBs will not work as the Ranger capturing structures right? This was an interesting feature of the Rangers via airborne...


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Nemanja
post 9 Oct 2013, 16:46
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I still wonder how you guys came to idea to give mortars to DFs ? I don't have nothing against it,it just looks odd.
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Evan
post 9 Oct 2013, 17:51
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QUOTE (MARS @ 9 Oct 2013, 2:08) *
Someone should totally do that as a fan video...
Green Berets & Delta Force VS SAS, Royal Marines & Paras VS Russian VDV - Who is deadliest?


ROTR: Deadliest Warrior. PLEASE PLEASE PLEASE!


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MARS
post 9 Oct 2013, 17:56
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If not a video, someone could totaly write a fanfic about this. It'd obviously be on the same channel as Future Warfare. We could use more in-universe pop culture.
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GeneralCamo
post 9 Oct 2013, 21:50
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Couple questions:

Will you find a way to make the CIA power work, even if the enemy faction(s) are not building a single infantry unit?

If the flashbang no longer kills, does that mean we must use the Combat Drop on Ospreys and Blackhawks to clear buildings now?

If the new Airborne Humvee is a "Mostly" visual replacement, what makes it a "Mostly" visual replacement instead of a complete visual replacement?

Also:
QUOTE (__CrUsHeR @ 8 Oct 2013, 23:02) *
Against players is practically impossible to win without producing Infantry.

False. Infantry are almost never produced unless there is a tech building to capture, in which case, you would build 1 or 2 infantry just to capture those buildings.

This post has been edited by Generalcamo: 9 Oct 2013, 21:52
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Svea Rike
post 9 Oct 2013, 22:02
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QUOTE (Generalcamo @ 9 Oct 2013, 22:50) *
False. Infantry are almost never produced unless there is a tech building to capture, in which case, you would build 1 or 2 infantry just to capture those buildings.


Then you are obviously using them wrong. Since they are cheap and built fast one can assemble a large army in the knick of time. Depending on how you structure your army with different units, the battle can be easily won. Battles aren't won with nothing but tanks... unless there are very many tanks.


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GeneralCamo
post 9 Oct 2013, 22:05
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QUOTE (swedishplayer-97 @ 9 Oct 2013, 17:02) *
Then you are obviously using them wrong. Since they are cheap and built fast one can assemble a large army in the knick of time. Depending on how you structure your army with different units, the battle can be easily won. Battles aren't won with nothing but tanks... unless there are very many tanks.

Then you are playing the wrong game, since my battles are mostly vehicle. Even when I played vZH, it was all about the hit n' run attacks.. with vehicles.

In my experience (4 years and counting) I have never seen a single successful infantry attack in either vZH, Shockwave, or ROTR.

This post has been edited by Generalcamo: 9 Oct 2013, 22:06
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Frostyarmy
post 9 Oct 2013, 22:12
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QUOTE (Generalcamo @ 9 Oct 2013, 17:05) *
Then you are playing the wrong game, since my battles are mostly vehicle. Even when I played vZH, it was all about the hit n' run attacks.. with vehicles.

In my experience (4 years and counting) I have never seen a single successful infantry attack in either vZH, Shockwave, or ROTR.



QFT , this is more a Fun feature then anything remotely ever useful.
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Svea Rike
post 9 Oct 2013, 22:17
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QUOTE (Generalcamo @ 9 Oct 2013, 23:05) *
Then you are playing the wrong game, since my battles are mostly vehicle. Even when I played vZH, it was all about the hit n' run attacks.. with vehicles.

In my experience (4 years and counting) I have never seen a single successful infantry attack in either vZH, Shockwave, or ROTR.


I have played for +6 years and been able to use infantry in many different tactics. Such ad area denial with infantry inside buildings, covert attacks using heroes and large scale assaults with mixed armies. Dont tell me how to play because I know how to use my infantry. Use your vehicles if you wish, but you can't say infantry are useless for everyone, mister. Or ma'am...


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Pepo
post 9 Oct 2013, 22:38
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infantery is usefull.any building garrison by anti tank infantery will destrot a lot before you can clear the building.also in rotr some infantery(commandos) can destroy a base if well used
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Alias
post 10 Oct 2013, 0:09
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QUOTE (Zhao @ 10 Oct 2013, 8:12) *
QFT , this is more a Fun feature then anything remotely ever useful.
I wouldn't exactly say that, mass MG Red Guards was the strongest early game build for Leang for quite a while, and Kassad still relies heavily on infantry.

It's less so prevalent in ROTR, but in Shockwave many generals had infantry with a lot of utility.

This post has been edited by Alias: 10 Oct 2013, 0:19


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Serialkillerwhal...
post 10 Oct 2013, 1:32
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Considering how late game focuses on tanks and vehicles, does that mean we won't get any intel?

Is it possible to have an upgrade for the detention center for it to "Generate" PoWs at a certain rate? (Since it's the only tech structure without a secondary function atm).


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Neo3602
post 10 Oct 2013, 4:15
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Quick question will the other Russian Generals get a unit equivalent to the Shock trooper and will VDV be that unit(s)?


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Die Hindenburg
post 10 Oct 2013, 5:13
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cool.gif AWESOMELY and awesome!!
Finally the US-American is truly an Badass Elite Army!!
When 1,85 comes, ROTR actually will be the first true mod with the USA being an elite Army and not just a High-Tech faction. I find the Berets and Delta very awesomely done there! tongue.gif

1. Green Beret
2. Delta Force
3. Pathfinder
4. Ranger (well, they are weaker than GBs, but perhaps there will be another filling the slot)
... only need an 5th... and we get the American Rangers!! tongue.gif

Btw, is the Humvee inspired by the Fox LRV from Command/Conquer2013???
Looks very reminscient, just with less back, and less futuristic (with gun being a execption and aversion).


About Thorn, will his Humvee Variants stand out visaully as strong as this one??
I get a bit Tired of the humvee though, its these days more used than the Abrams and Apache together... laugh.gif Why is this thing even popular?? Remember Southparks "Obama Wins"? Nobody wants an Humvee these days...

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Zeke
post 10 Oct 2013, 5:23
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QUOTE (Generalcamo @ 10 Oct 2013, 4:50) *
False. Infantry are almost never produced unless there is a tech building to capture, in which case, you would build 1 or 2 infantry just to capture those buildings.


Last time I checked you couldn't garrison battelmasters into bunkers, neither could you garrison crusaders inside of firebases. Also I'm pretty sure GLA workers are considered infantry and not vehicles

And before this post gets swarmed by "it's totally different in PvP", "You don't build as much defences... wastes time", "Use tanks to defend", etc. I'd just like to prempt them and say, "I DON'T CARE!"

This post has been edited by Zeke: 10 Oct 2013, 5:24


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MARS
post 10 Oct 2013, 7:15
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QUOTE (Generalcamo @ 9 Oct 2013, 22:50) *
If the flashbang no longer kills, does that mean we must use the Combat Drop on Ospreys and Blackhawks to clear buildings now?
If the new Airborne Humvee is a "Mostly" visual replacement, what makes it a "Mostly" visual replacement instead of a complete visual replacement?

The new Vanguard infantry has an ability which allows it to clear garrisons by smashing an explosive mini-UAV into them.
The replacement is 'mostly' visual because the new Humvee has a deadzone behind its back which means that it has to turn around in order to fire whereas the old one was essentially turret based.

QUOTE (Neo3602 @ 10 Oct 2013, 5:15) *
Quick question will the other Russian Generals get a unit equivalent to the Shock trooper and will VDV be that unit(s)?

At this time, the design role of Shock Troopers is entirely unique to Aleksandr. The VDV are an exclusive GP unit that'll be reserved for Orlov and Zhukov isn't really meant to be an infantry specialist.
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X1Destroy
post 10 Oct 2013, 7:28
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Armageddon is here..............



Another infantry is useless argument.........I'm tired of this.

My only questions for now are.........Will the ATV humvee get a new gun sound or just the old 50cal MG sound?

Would the Vanguard be tougher than ranger? Seeing as they have to get in close to attack.

This post has been edited by X1Destroy: 10 Oct 2013, 7:32


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Comr4de
post 10 Oct 2013, 15:26
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QUOTE (Zeke @ 9 Oct 2013, 23:23) *
And before this post gets swarmed by "it's totally different in PvP", "You don't build as much defences... wastes time", "Use tanks to defend", etc. I'd just like to prempt them and say, "I DON'T CARE!"

Well that's because it's still relevant. A lot of the abilities we have only really work for player versus player scenarios. Take the Blackout node for instance, don't have to reiterate what it does in what type of game. Now, I really doubt anyone will have issues not using infantry merely because of an ability, it's bound to happen but I'm (and the team) need more feedback from testing before we even consider making a change to this passive ability.


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Neo3602
post 10 Oct 2013, 16:17
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QUOTE (MARS @ 10 Oct 2013, 0:15) *
At this time, the design role of Shock Troopers is entirely unique to Aleksandr. The VDV are an exclusive GP unit that'll be reserved for Orlov and Zhukov isn't really meant to be an infantry specialist.

Will Orlov get some sort of buildable elite Infantry unit or will he only have the VDV?


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Nemanja
post 10 Oct 2013, 16:22
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QUOTE (Neo3602 @ 10 Oct 2013, 17:17) *
Will Orlov get some sort of buildable elite Infantry unit or will he only have the VDV?


Spetsnaz.
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Neo3602
post 10 Oct 2013, 19:36
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QUOTE (Re_Simeone @ 10 Oct 2013, 9:22) *
Spetsnaz.


That's going to be fun I wonder if we will have an update featuring them soon?


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Nemanja
post 10 Oct 2013, 21:06
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QUOTE (Neo3602 @ 10 Oct 2013, 20:36) *
That's going to be fun I wonder if we will have an update featuring them soon?

I doubt.
I think we'll have to wait until 2.0 for them,Russians already have
VDV paradrop so I really don't see where they would fit.
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