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Composite armour
post 11 Dec 2013, 18:38
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Don't Claymores do more damage then the howitzer's though?

Well I'm assuming that since they have a 220mm cannon whereas the field howitzer has a 155 gun.


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MARS
post 11 Dec 2013, 18:45
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To be honest, I have no idea where that information came from. I noticed that it's on the Wiki, but it doesn't mention the calibre in the old render description or any other official statement. It's certainly not intended to be significantly more powerful than the static version and I'd like to know where the 220mm detail came from in the first place. The Sentinel is supposed to mount a 220mm gun, but the Claymore is meant to be a regular 155mm artillery piece as far as I'm concerned.
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Composite armour
post 11 Dec 2013, 18:50
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Ah, I've seem to fallen for the wiki trap. Thanks for clearing that up.


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Chuck Kawosky
post 11 Dec 2013, 19:11
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Does anyone know what Map this is in the screen shot? Whats the name of the snow maps?

Thanks...

PS: And why cant i see all of the follow up replies/comments in this post? I can only see one at a time and not all of them like before?

Thanks again...

This post has been edited by sim0b: 11 Dec 2013, 19:16
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Panzer4life
post 11 Dec 2013, 19:25
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The new screenshots look epic. i like the new Russian coal power-plants and the new command bunker, it looks very imposing and something that Comrade Stalin would approve of.

A question with regards to the topol-M and the missile silo, what are the range of these missiles. Dot he Topol-m have the range of a maxed range Tomahwak in cruise mode, or even longer range, and what of the missile silo, since it is supposed to have longer range. Also, what is the expected price of each missile, something lie $2000 credits or more?

Anyway, I love the renders, and I set the KA-68 as my desktop background, it looks very good. smile.gif
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Emin96
post 11 Dec 2013, 19:43
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new structures and building is very cool. cant wait for 1.85 . im voted again for rise of the reds.will be released some screenshots about venom??


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Spejjarn
post 12 Dec 2013, 1:31
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Ah, you love to tease us!!! Well, you are definitely worth it due to all our nonsense question repeated in eternity. 8trap.gif


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Die Hindenburg
post 12 Dec 2013, 5:57
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Well lets see, i try to examine the units by hopefully logical looking:

1. The one pic with small radar dome and larger radar could be a satelite based structure.

2. Tesla reactor???

3. The radar-copter with the guns, perhaps just an upgrade (that would too lame if its actually controable, i think)

But i think... dont the russian get a bit TOO much firepower??? I know you have to pay for that, but when they got money, they can easily pwn everything from the other factions.
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MARS
post 12 Dec 2013, 7:50
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^ Do not be misled to assume that the Russian nukes are in any way comparable to the Chinese superweapon. Like we said earlier: They are essentially five nuke cannon shells mounted on a missile that bombard a large target area. You can't wipe out half a base but they'll do a serious number on a defensive line or a blob of units. And no, this isn't too much firepower; it's the firepower that Russia desperately needed in order to deserve their 'heavy weapons' label and restore its brute force high-damage steamroller status compared to China which has kinda stolen that from them due to theme overload in the current build.
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Pepo
post 12 Dec 2013, 8:06
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I really like those images smile.gif

is the topol-m launcher and the silo going to have a build limit??
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Nemanja
post 12 Dec 2013, 8:40
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QUOTE (swedishplayer-97 @ 11 Dec 2013, 16:17) *
Dat Hellion render...

Let me guess, that new component for the Component Tower is a stationary version of the Sentinel ARENA System? Also, would'nt it be cool if the aircraft deployed their wheels when on the ground? It was possible in Cold War Crisis mod, can't see why it wouldn't be possible here.

With smoke launchers,if we should believe this concept art.
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Comr4de
post 12 Dec 2013, 9:44
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QUOTE (Pepo @ 12 Dec 2013, 1:06) *
is the topol-m launcher and the silo going to have a build limit??

Nope I8.gif


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wb21
post 12 Dec 2013, 9:50
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QUOTE (Pepo @ 12 Dec 2013, 15:06) *
is the topol-m launcher and the silo going to have a build limit??


As far as I recall, there won't be any build limits on the Topols, only that they're expensive to build.

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With all those updated Russian structures and new units as the other folks pointed out, this is gonna be real interesting. aw.gif


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Neo3602
post 12 Dec 2013, 22:29
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Great update I really hope that ROTR wins the Modb mod of the year award or at least makes it into the top ten at a higher place than it did last year!

I really look foreword to using the Topols and their stationary big brothers!


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DJDJ_888
post 13 Dec 2013, 7:43
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I wonder will the Chinese and US structures get more higher quality textures?


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Warpath
post 13 Dec 2013, 10:05
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I'M BAAACK!!! cool.gif biggrin.gif

QUOTE (DJDJ_888 @ 13 Dec 2013, 8:43) *
I wonder will the Chinese and US structures get more higher quality textures?


We asked that some while ago, and the answer is no (unfortunately).

Though things might have change in my several months of absence



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Svea Rike
post 13 Dec 2013, 10:55
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WARPATH!!!! OH HOW WE'VE MISSED YOU!!! /sarcasm

It is a shame the default US/Chinese buildings won't get a retexture or model update, they look really outdated next to the high-polygon Russian/ECA/GLA buildings. sad.gif


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z741
post 13 Dec 2013, 11:06
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^ I agree swed, it would definitely amp up the eye candy. Has anyone tried the project raptor mod? that's got some badass HD Graphics.


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__CrUsHeR
post 13 Dec 2013, 11:07
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In my opinion the main problem is not associated with the textures but with models that have become 'obsolete' in relation with the new Russia/ECA structures. It would be great to see in future versions beyond 2.0 less asymmetric structures for China/USA.


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Warpath
post 13 Dec 2013, 11:33
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QUOTE (swedishplayer-97 @ 13 Dec 2013, 11:55) *
WARPATH!!!! OH HOW WE'VE MISSED YOU!!! /sarcasm


blink.gif Very funny. wink.gif

QUOTE
It is a shame the default US/Chinese buildings won't get a retexture or model update, they look really outdated next to the high-polygon Russian/ECA/GLA buildings. sad.gif


Agreed there, though it does give me more incentive to use even more powerful attacks to destroy those high-polygon buildings whenever I play as either China or the United States.


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X1Destroy
post 13 Dec 2013, 15:46
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Armageddon is here..............



Welcome back, Warpath tongue.gif

QUOTE
In my opinion the main problem is not associated with the textures but with models that have become 'obsolete' in relation with the new Russia/ECA structures. It would be great to see in future versions beyond 2.0 less asymmetric structures for China/USA.


I agree, look at the US command center. No matter how beautiful the new texture will be, I think it would still feel very bland and boxy compare the the new ECA structures.


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foxhoundx7
post 15 Dec 2013, 9:11
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What is That Dome like building with smokes is it the Weapons Bunker or The Industrial Plant?. Did you Guys make the Industrial Plant Smaller?.
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Svea Rike
post 27 Dec 2013, 14:52
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Big congratulations to SWR for making it to the top three this year!


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Nemanja
post 27 Dec 2013, 15:00
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Damn ! I've just saw it on MODDB...Bronze Medal...That is awesome achievement.
Congrats guys !
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X1Destroy
post 27 Dec 2013, 15:03
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Armageddon is here..............



5th place last year, and 3rd this year..........

Let's hope that we'll get to 1st when 2.0 is out......


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