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Idea Posting Guidelines, Read this before posting suggestions!
post 6 Feb 2013, 15:16
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Enlima Studios
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Posts: 757
Joined: 11 October 2009
From: Jakarta, Indonesia
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Before posting any ideas and/or suggestions, please note the following guidelines.

First and foremost, note that we already have overall complete design for this mod. We might not use your suggestions if it deemed against our design. If your suggestion is already in our design, we will let you know.

1. Do not post questions here. This place is for ideas and suggestions. If you have anything unclear with our mod, post them in the main forum.
2. Do not post your new suggestions in someone else topic. Same apply for your previous suggestion topics.
3. See if your suggestion asked already. Don't post the same thing already suggested or if something similar already asked.

General Guidelines:

1. It is very important to use spellcheck and proper grammar.
2. Keep the topic title and summary short and clear. Nobody wants to read tl;dr essay paragraphs about a simple unit.
3. Post only serious suggestions! Any dumb suggestions will be deleted right away.
4. See the gameplay aspect first, lore or rule of cool comes later.
5. Try to make the suggestion fit thematically. Prevent suggesting something like transforming mecha unit for GLA or super tankfortress for USA.
6. If you know about Generals modding process, please consider if your suggestion is possible to do or not. And yes, we are trying our best to implement the proper naval in ZH.
7. If your suggestion was already rejected, it's unlikely to be accepted no matter how many times you revise and post it again.

Replying Guidelines:

1. Do not post something simple like just "indeed", "agree", or "I don't like it". Build more constructive response.
2. Do not reply in a suggestion topic that already have clear verdict (accepted/denied).
3. Do not necro.
4. Do not discuss about real life correctness. For example "Crusader uses 125mm smoothbore, not 105mm.", or "Cruiser-class should be twice as big as the Destroyer-class.", or "Lasers does not work that way!". It's just a bloody game.


Unit Suggestions Guidelines:

1. When suggesting a new unit (or base defense), make sure you include:
- the unit name,
- its weapons and abilities,
- niche it fills, and
- short description about the unit
2. Do not name the unit "(insert name here)" or "some kind of support vehicle". If you can't think a name, just make something up. Names are easily changed.
3. Avoid naming a unit that only its model code (e.g. T-34, XV22, F-1337, etc). Think up for a call name.
4. Prevent suggesting a unit that already in the game or essentially have similar niche. There's no need for a faction having 3 different type of MBTs.
5. Ideas about a faction's missing niche are really welcomed.

Unit Suggestions No-gos:

- Any units taken directly from real-life or another game in general without any changes. It's just lame and proof for lack of imagination.
- No cameo units.
- No aliens, zombies, or evil robot army. Generally everything that not fits in CNC/Generals universe.
- No new heroes, superweapons, or super-units.
- No multipurpose units that encourage people to spam it.
- No units that required to be unlocked at Generals Promotions.
- We are currently not accepting suggestions for specific generals/subfactions.

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