Back from the Dead, A new update. |
Back from the Dead, A new update. |
16 Aug 2010, 16:01
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Hello ShockWave fans and followers,
It's been months (even years ?) since you last heard from us and this is the beginning of our icebreaking media campaign. I know alot of you are not waiting for more render/media updates but bear with us as the upcoming version is no longer dubbed 0.96 beta but is just going to be called 1.0 and will be the final release of this mod. The navy as has been talked about many times will not become realisation anymore as over time it was realised that it would be to time intensive and to tricky to get it to work right in the mod's enviroment. Taking that into consideration with all the other things we allready have implemented into the mod it was ultimately decided to drop the navy concept. Fear not however as we have decided to make things go out with a bang beeing the last major release and will be doing alot of overhauls to both the art, sound and other game mechanics. as a start off here is a nice render of our new railgun model which was originaly using a model dated back to 2005(!). That is all for now stay tuned for more. The Hunter signing off. -------------------- |
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16 Aug 2010, 16:11
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#2
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7-tan Group: Members Posts: 140 Joined: 6 June 2009 Member No.: 24 Headphone Addict |
Huzzah! Nice stuff (as always) but you seem to direct-link to the thumbnail image instead of the full sized one. If anyone wants a fix right away, just load the above image, remove the .th portion from the link and reload. Good to hear that you guys have done away with the navy proposition. This post has been edited by Waris: 16 Aug 2010, 16:58 -------------------- [Sources] CARAT HD-1, Sony E445, Cowon S9 [Amplifiers] PA2V2, Corda XXS, Corda Arietta [Headphones] Audio Technica ATH-AD900, Beyer DT250-80, Head-Direct RE0, Soundmagic PL50, Koss PortaPro http://www.last.fm/user/warisz00r JOIN SWR FORUMS LAST.FM GROUP |
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16 Aug 2010, 17:15
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#3
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Forum Volcanologist Group: Members Posts: 66 Joined: 7 June 2009 From: Bicol Region (5), Philippines Member No.: 57 Volcano Researcher |
The forum keeps having that 404 error, every now and then.Anyways, I love the new design, except I feel it lacks some house colors? May the updates continue and you and your teams determination to grow to accomplish and fulfil to entertain the growing fans of your mods.
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16 Aug 2010, 17:27
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#4
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Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
Good to hear, Hunter.
I have my eyes peeled for more. Navy would be rarely used anyway, most of the popular maps are without water to begin with. -------------------- |
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16 Aug 2010, 19:12
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#5
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Group: Members Posts: 10 Joined: 6 August 2009 From: Stockholm Member No.: 330 |
Im glad that you decided to not include a navy. It would probably be hard to balance and it could end up like Red Alert 1, *cough* cruisers *cough*
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16 Aug 2010, 20:27
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#6
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Frontline Chaos mod leader and creator Group: Tester Posts: 493 Joined: 6 June 2009 From: Dordrecht, the Netherlands Member No.: 25 Projects: ROTR Tester Host of |
Aye, good to see that this mod is still alive
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16 Aug 2010, 21:41
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#7
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
Like I said, it definitely looks nice. I also appreciate the little bent antenna detail, btw .
-------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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16 Aug 2010, 22:42
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#8
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
Nice to see you're back.
About the model: It has lots of details and the cannon looks good, but overall it's too simple imho. It kinda looks like a Hetzer/Chameleon with random parts and a different cannon. |
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17 Aug 2010, 0:00
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#9
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
That's so awesome and glad still alive this mod.
Can't wait final release. -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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17 Aug 2010, 1:39
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#10
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Adorably Awkward Android Group: Members Posts: 225 Joined: 31 May 2010 From: Philippines Member No.: 1015 Back after mysteriously disappearing in 2015 |
Oh finally, thought this would never come back.
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17 Aug 2010, 4:01
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#11
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Great to hear you're blowing the dust off the old project
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17 Aug 2010, 4:47
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#12
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
In terms of design, I like the old one better.
However the model and skin quality of this one is amazing! I like the attention to detail -------------------- |
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17 Aug 2010, 5:56
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#13
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Товарищ Group: Members Posts: 650 Joined: 17 June 2009 From: Philippines Member No.: 175 ex-D' WRTHBRNGR |
Good to see a little bit of progress here. The model is awesome, especially the barrel (looks like the Chameleon though).
-------------------- "Not in mood...go away..." "We are going to have to act, if we want to live in a different world." Bringing wrath to a forum near you since 2009! |
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17 Aug 2010, 6:54
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#14
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Group: Members Posts: 565 Joined: 14 June 2009 From: Sri Lanka Member No.: 155 |
Wow....that looks sweet and its good to hear the Shockwave is still alive . I was beginning to lose hope
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17 Aug 2010, 18:55
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#15
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Group: Members Posts: 85 Joined: 27 January 2010 From: Russia Member No.: 713 |
I hope after so much time of waiting you can sound the exact date of release? Or it will be as allways "sometime in the near future"?
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17 Aug 2010, 19:40
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#16
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
if i would tell you a release date it would have to be met when i'm not sure of at this time so i can't
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17 Aug 2010, 19:44
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#17
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
Glad to see you guys are back in bussines. As for the update ... meh a hetzer with railgun and purple rods. Not really techish and far from the idea of a high tech artillery. I just hope laser stuff wont be more WW2 stuff.
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17 Aug 2010, 20:30
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#18
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
We were going to include laser sherman tanks next actualy....
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17 Aug 2010, 21:06
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#19
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Glad to see you guys are back in bussines. As for the update ... meh a hetzer with railgun and purple rods. Not really techish and far from the idea of a high tech artillery. I just hope laser stuff wont be more WW2 stuff. Think of the railgun tank as a cross between artillery and tank destroyer. In such a role, the design is actually quite appropriate. Low profile, front-heavy armour and a large gun that can only aim by moving the entire tank. It just happens to look like the Hetzer because it's actually a pretty reasonable design for a small vehicle that's supposed to snipe tanks. |
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18 Aug 2010, 1:42
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#20
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Adorably Awkward Android Group: Members Posts: 225 Joined: 31 May 2010 From: Philippines Member No.: 1015 Back after mysteriously disappearing in 2015 |
Or make the design similar to Aleksandr's Railgun Tank.
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18 Aug 2010, 19:11
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#21
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Group: Members Posts: 77 Joined: 27 January 2010 From: Australia Member No.: 716 |
So ShW is finally up and running, hurray! Can't wait to see the final version releases.
Just on the new Railgun vehicle though, I like it better than the old Railgun Artillery, although I have to say the two purple "brushes" strapped to its side are really quite a flaw. BTW Townes' special Control Rod also looks really ugly because of the unnatural purple light. Perhaps try some other color like gold? |
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18 Aug 2010, 20:40
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#22
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Товарищ Group: Members Posts: 650 Joined: 17 June 2009 From: Philippines Member No.: 175 ex-D' WRTHBRNGR |
As for the navy implementation, it's a wise action to throw it into the trash, since it's already doubtful to do it in time and with limited resources, it's like biting way more than you can chew. I agree with this comment back at the ShW's ModDB page:
QUOTE Finally some modders who have realized the importance of limiting a mod project. I mean, how many times haven't you read "we going to add ALL the armies of the world and 3 UNIQUE generals for each faction" and it all ends up with a dead mod before its beta release. -------------------- "Not in mood...go away..." "We are going to have to act, if we want to live in a different world." Bringing wrath to a forum near you since 2009! |
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18 Aug 2010, 20:53
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#23
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Is it going to be the definite final release or will you tinker/patch it if needs be after?
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19 Aug 2010, 6:10
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#24
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Group: Members Posts: 25 Joined: 17 August 2010 Member No.: 1105 |
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19 Aug 2010, 6:14
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#25
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Group: Members Posts: 25 Joined: 17 August 2010 Member No.: 1105 |
Hello ShockWave fans and followers, It's been months (even years ?) since you last heard from us and this is the beginning of our icebreaking media campaign. I know alot of you are not waiting for more render/media updates but bear with us as the upcoming version is no longer dubbed 0.96 beta but is just going to be called 1.0 and will be the final release of this mod. The navy as has been talked about many times will not become realisation anymore as over time it was realised that it would be to time intensive and to tricky to get it to work right in the mod's enviroment. Taking that into consideration with all the other things we allready have implemented into the mod it was ultimately decided to drop the navy concept. Fear not however as we have decided to make things go out with a bang beeing the last major release and will be doing alot of overhauls to both the art, sound and other game mechanics. as a start off here is a nice render of our new railgun model which was originaly using a model dated back to 2005(!). That is all for now stay tuned for more. The Hunter signing off. We are the players of china, we too like the ever playable MOD! Far greater than the original! ! When the official version 1.0 release dear boss? Thousands of hours looking! ! |
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Lo-Fi Version | Time is now: 26 April 2024 - 4:31 |