Harder Ai, Title says it all |
Harder Ai, Title says it all |
2 Mar 2014, 6:42
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#1
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Group: Members Posts: 7 Joined: 15 January 2014 From: Cleveland Member No.: 10268 |
Yo, I was wondering if there were any modifications that were compatible with Shockwave mod that would change the Ai's behavior, I know The shockwave AI as it stands is different from ZH, but when you play over 100 matches with Hard Armies it gets quite repetitive. Any suggestions?
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2 Mar 2014, 8:33
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#2
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The Sun Hero Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 |
I think you should try playing Online with Gameranger or Hamachi. Improving the AI....Hmmm................Try This. Though it is for ZH, It might work for Shockwave :- http://www.cnclabs.com/mods/generals/advancedaimod/ -------------------- |
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2 Mar 2014, 11:31
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#3
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Arena maker Group: Tester Posts: 803 Joined: 24 November 2013 From: In front of da screen Member No.: 10203 |
Yes, if you've played over 100 matches then you must like the game, and in that case you are welcome to join our little "group" and play with us - other players. Be advised though that PvP games are very different from what you are used to so it'll be a new challenge
The hamachi network is called C&C Generals ZH Mods - here you'll find plenty of people including myself to play with. -------------------- XAttus
-game anyone? The Hunter - Nobody wants to play bombtruck simulator with you |
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2 Mar 2014, 15:33
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#4
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Group: Members Posts: 76 Joined: 3 January 2014 Member No.: 10254 |
play on gameranger there are alwys some players there,
http://www.gameranger.com/ This post has been edited by zourv: 2 Mar 2014, 15:37 |
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2 Mar 2014, 23:09
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#5
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Group: Members Posts: 7 Joined: 15 January 2014 From: Cleveland Member No.: 10268 |
I have tuungle, but noone is ever online :c
Ill download Hamachi or something, If you guys want you can add me on Steam and message me when you guys wanna play. The_Lungy |
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1 Apr 2014, 15:36
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#6
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Group: Members Posts: 21 Joined: 7 March 2014 From: Brazil Member No.: 10335 |
Yo, I was wondering if there were any modifications that were compatible with Shockwave mod that would change the Ai's behavior, I know The shockwave AI as it stands is different from ZH, but when you play over 100 matches with Hard Armies it gets quite repetitive. Any suggestions? I have the same opinion. I was wondering if the Mod Advanced AI 0.98 works along with SW? Anyone? -------------------- |
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1 May 2014, 9:21
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#7
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Group: Members Posts: 15 Joined: 20 August 2012 From: A Dark and Unholy place Member No.: 9271 |
Yo, I was wondering if there were any modifications that were compatible with Shockwave mod that would change the Ai's behavior, I know The shockwave AI as it stands is different from ZH, but when you play over 100 matches with Hard Armies it gets quite repetitive. Any suggestions? Somewhat along the same lines: How exactly do you code an AI? Often, in mods, the levels are pretty close to each other in terms of difficulty and either they're pretty easy or truly insane/cheating. It seems to depend on the taste of the coder in question. Obviously, since the AI is the computer, coding must be done in objective (i.e. non-fuzzy logic) terms and I assume they rely on buildlists, automated responses when enemies progress within a certain distance of the base, basic (very basic) strategy etc. Also, they cannot be map-specific (that is what scripts are for...), but still I wonder how it is done...? -------------------- "If you are unhappy with ROTR, maybe you should ask for your money back..."
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2 May 2014, 21:20
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#8
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
Yo, I was wondering if there were any modifications that were compatible with Shockwave mod that would change the Ai's behavior, I know The shockwave AI as it stands is different from ZH, but when you play over 100 matches with Hard Armies it gets quite repetitive. Any suggestions? Have you tried lower money, $10,000 against the AI? -------------------- Your feeling of helplessness is your best friend, savage.
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19 Jun 2014, 18:33
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#9
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Group: Members Posts: 7 Joined: 15 January 2014 From: Cleveland Member No.: 10268 |
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21 Jun 2014, 11:59
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#10
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
Now try 5000.
To be serious however, you won't find actual challenge (RotR has "better" AI and it just has an even worse money hack) against the AI, I suggest playing online. |
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21 Jun 2014, 13:44
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#11
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
Well, of course, you can always make a challenge for yourself and limit your tactics, aka infantry only v. Thrax, or something.
-------------------- Your feeling of helplessness is your best friend, savage.
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21 Jun 2014, 14:21
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#12
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
Hamachi is a waste of time if you're trying to play Shockwave, Gameranger is much more active. Still, keep Hamachi, there are a few players, especially good ones that you can call over to GR that don't really frequent it.
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12 Oct 2014, 8:23
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#13
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Group: Members Posts: 325 Joined: 21 December 2011 Member No.: 8901 |
Yo, I was wondering if there were any modifications that were compatible with Shockwave mod that would change the Ai's behavior, I know The shockwave AI as it stands is different from ZH, but when you play over 100 matches with Hard Armies it gets quite repetitive. Any suggestions? Here's something you can try. I downloaded the Zero Hour: Enhanced mod and just copied the Skirmish AI scripts file and overrided the default script file - the AI seems quite better, and I haven't noticed any bugs so far with any of the faction AIs. http://www.moddb.com/mods/cc-generals-zero...hanced/#4871874 |
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13 Oct 2014, 14:50
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#14
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Group: Members Posts: 325 Joined: 21 December 2011 Member No.: 8901 |
Here's something you can try. I downloaded the Zero Hour: Enhanced mod and just copied the Skirmish AI scripts file and overrided the default script file - the AI seems quite better, and I haven't noticed any bugs so far with any of the faction AIs. http://www.moddb.com/mods/cc-generals-zero...hanced/#4871874 Actually scratch this - or at least do it at your own risk |
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18 Nov 2014, 15:18
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#15
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Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 |
I actually wished to include an improved AI in my fan patch, but the difficulties in editing the AI's scripts made this idea cannot be realized.
If only someone can help me improve ShW's AI, then I'll add them into my fan patch. |
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18 Nov 2014, 18:19
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#16
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Group: Members Posts: 325 Joined: 21 December 2011 Member No.: 8901 |
I actually wished to include an improved AI in my fan patch, but the difficulties in editing the AI's scripts made this idea cannot be realized. If only someone can help me improve ShW's AI, then I'll add them into my fan patch. You think that just giving all AIs infinite money would solve the problem? Probably not as simple as it sounds, but this is the primary reason the AI in SHW is weaker than ROTR. |
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