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Tomahawk Storm missing models making, Trying to make some missing models
SCUDStorm231
post 7 Aug 2019, 23:20
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Joined: 6 August 2019
Member No.: 20358



Hi everyone!
This is my first post in this forum. I'm a zero hour not so professional modder, who's trying to make some missing models for tomahawk storm. I have never used Gmax and I'm still learning how to do so.
By "missing models", I mean models for conditions like: night, snow, night and snow; as EA didn't bother making them.
I made some textures and i'm now trying to skin them on the exsisting models that were left in game's files.

I'm tried to reskin one of the tomahawk storm models. I extracted all of the textures used to skin that model, but I'v had a hard time doing this.

The problems are:

1) When i'm applying the texture on the base of the building it's applying it to other things which I don't want to be skinned. Now how can I separate all the objects attached to this one damn thing(Cylinder01).
(see the picture!).

2) Also one of the textures used in this model is "atsdislab.tga" which is used for the object "ABSDLINK". However, when I apply the said texture on this object it doesn't look like it is made for it.

3) as for night condition models, I don't know how to add lights to them. Can someone PLEASE rolleyes.gif do it for me on the model that i have attached?

I have attached all the necessary files so you can try by yourself and see what I mean. I honestly don't what I'm doing wrong.

This stuff might be simple to some of you, but i'm struggling to do it. I wish someone who is experienced in this stuff to help me achieve my target or AT LEAST guides me.

Thanks,

PLESASE try to skin the model by yourself and let me know!Smile
Attached File(s)
Attached File  Tomhawk_Storm_Textures.rar ( 284.75K ) Number of downloads: 3
Attached File  My_created_Tomahawk_Storm_Textures.zip ( 229.08K ) Number of downloads: 3
Attached File  Cylinder01.png ( 120.65K ) Number of downloads: 6
Attached File  Texture_applying_result.png ( 209.29K ) Number of downloads: 12
 
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