On the nature of PRE_ATTACK, Posted here on account of the original thread being locked. |
On the nature of PRE_ATTACK, Posted here on account of the original thread being locked. |
21 May 2018, 11:50
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#1
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
If you're going to start posting code snippets and claim its broken make sure you understand what you're actually talking about. more is better in case of these % values and they stack with other types. I'm just going to focus on the claim that more is better in the case of PRE_ATTACK, which is simply not true. You can test this very simply by going into Weapons.ini and changing the code to the following snippets. CODE Weapon USAPathfinderSniperRifle PrimaryDamage = 100.0 PrimaryDamageRadius = 0.0 AttackRange = 250.0 DamageType = SNIPER DeathType = NORMAL WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant) ProjectileObject = NONE FireFX = WeaponFX_GenericMachineGunFire VeterancyFireFX = HEROIC WeaponFX_GenericMachineGunFireWithRedTracers FireOCL = OCL_RevealUnitDummy FireSound = PathfinderWeapon RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 1000 ; time between shots, msec PreAttackDelay = 1000 PreAttackType = PER_SHOT ShowsAmmoPips = Yes ShockWaveAmount = 40.0; represents the shockwave amount. The larger the amount, the greater and more dramatic the shockwave effect ShockWaveRadius = 0.01; should be no more than the primary/secondary damage radius, whichever is larger. ShockWaveTaperOff = 0.3 ; 0.3 means at the shockwave edge, the shockwave amount is 30%. WeaponBonus = PLAYER_UPGRADE DAMAGE 125%;This makes sure that infantry inside containers get their garrison bonuses if turned on by the container. WeaponBonus = PLAYER_UPGRADE RANGE 133%;This makes sure that infantry inside containers get their garrison bonuses if turned on by the container. WeaponBonus = VETERAN PRE_ATTACK 10% End ;------------------------------------------------------------------------------ Weapon USAPathfinderSilencedSniperRifle PrimaryDamage = 15.0 PrimaryDamageRadius = 0.0 AttackRange = 250.0 DamageType = SNIPER DeathType = NORMAL WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant) ProjectileObject = NONE FireFX = WeaponFX_GenericMachineGunFire VeterancyFireFX = HEROIC WeaponFX_GenericMachineGunFireWithRedTracers FireSound = PathfinderSilencedWeapon RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 1000 ; time between shots, msec PreAttackDelay = 1000 PreAttackType = PER_SHOT ShowsAmmoPips = Yes ShockWaveAmount = 10.0; represents the shockwave amount. The larger the amount, the greater and more dramatic the shockwave effect ShockWaveRadius = 0.01; should be no more than the primary/secondary damage radius, whichever is larger. ShockWaveTaperOff = 0.3 ; 0.3 means at the shockwave edge, the shockwave amount is 30%. WeaponBonus = PLAYER_UPGRADE DAMAGE 125%;This makes sure that infantry inside containers get their garrison bonuses if turned on by the container. WeaponBonus = PLAYER_UPGRADE RANGE 133%;This makes sure that infantry inside containers get their garrison bonuses if turned on by the container. WeaponBonus = VETERAN PRE_ATTACK 230% End Following this, try building 2 Veteran Pathfinders (simple enough at rank 2 with the Veteran Specialists Upgrade). Set one to Silenced, and one to normal, and have them both shoot at the same time. The Non-silenced one (Which has PRE_ATTACK 10%) will shoot markedly faster than the silenced one (Which has PRE_ATTACK 230%)(around 3 times as fast as it in fact). I'd submit a recording of this test as proof, but I don't know how to record Generals (since OBS studio doesn't seem to work, and that's what I normally use when I need to make a quick screencap vid.) This post has been edited by Serialkillerwhale: 21 May 2018, 11:57 -------------------- |
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22 May 2018, 6:51
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#2
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
I'v done some test and you're indeed correct about this one
It's weird however because for every single other weapon bonus value more is better. -------------------- |
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23 May 2018, 0:16
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#3
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
I know right? It confused the utter fuck out of me when I was screwing around with it to give Rangers a 30-round magazine and 3-shot bursts at the same time (TLDR: I used Continous fire to raise pre attack after 30 shots)
This post has been edited by Serialkillerwhale: 23 May 2018, 0:19 -------------------- |
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Lo-Fi Version | Time is now: 26 April 2024 - 4:19 |