IPB

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3 >  
Closed TopicStart new topic
Rise of the Reds Update: Farewell to Foreign Shores
GeneralCamo
post 21 Apr 2012, 14:05
Post #26


That person
Group Icon

Group: Project Leader
Posts: 1425
Joined: 20 September 2009
From: Cyberspace
Member No.: 417
C&C ShockWave Co-Leader



One bug I have always noticed with naval producing buildings is the fact that rally points NEVER go out into the sea. Will this be fixed? Or will rally points be removed?

EDIT: One more thing, will these be available to all players in the naval maps? Because if they are, I would suggest a script to transfer owner of the tech buildings to the nearby player.

This post has been edited by Generalcamo: 21 Apr 2012, 14:09
Go to the top of the page
 
+Quote Post
Zeke
post 21 Apr 2012, 14:17
Post #27


The X General
Group Icon

Group: Project Leader
Posts: 2166
Joined: 7 June 2009
From: Philippines
Member No.: 73
Uniqueness is Overrated



1. Naval yards don't use waypoints
2. Naval yards have to be captured just like any other tech structure.



--------------------
Go to the top of the page
 
+Quote Post
Nemanja
post 21 Apr 2012, 15:16
Post #28



Group Icon

Group: Members
Posts: 1863
Joined: 17 April 2012
Member No.: 9081



That are cool news.
Have someone of you DEV's tought about giving this one to Russia in some future release :

Soviet Dreadnought

?

This post has been edited by simeon5541: 21 Apr 2012, 15:17
Go to the top of the page
 
+Quote Post
Panzer4life
post 21 Apr 2012, 15:23
Post #29



Group Icon

Group: Members
Posts: 266
Joined: 9 January 2012
Member No.: 8935



So, how will naval combat affect my ground and air war, will they provide naval support for light infantry forces should they be near water, and will maps dedicated to allowing naval warfare exist? Also, if each faction can get their own flavor, the give the Russians their typhoon class missile boats. For Mother Russia!!! mindfuck.gif
Go to the top of the page
 
+Quote Post
Jester
post 21 Apr 2012, 15:33
Post #30



Group Icon

Group: Members
Posts: 846
Joined: 7 June 2009
From: England UK
Member No.: 80
Forum Mechanic



Im guessing the AI will not use the navy? If so i cant wait to have a comp stomp laugh.gif
Go to the top of the page
 
+Quote Post
SpiralSpectre
post 21 Apr 2012, 15:46
Post #31



Group Icon

Group: Members
Posts: 1080
Joined: 24 December 2011
Member No.: 8905
Loves guessing games



^What's the fun in that? unsure.gif
QUOTE (simeon5541 @ 21 Apr 2012, 20:16) *
That are cool news.
Have someone of you DEV's tought about giving this one to Russia in some future release :

Soviet Dreadnought

?

This is none of my business so excuse me for butting in but just for the records - these guys become a bit mean if you suggest too much. Don't worry, I am aware that whatever I say won't change your mind.
QUOTE (Panzer4life @ 21 Apr 2012, 20:23) *
So, how will naval combat affect my ground and air war, will they provide naval support for light infantry forces should they be near water, and will maps dedicated to allowing naval warfare exist? Also, if each faction can get their own flavor, the give the Russians their typhoon class missile boats. For Mother Russia!!! mindfuck.gif

It's more like naval warfare will only exist in maps dedicated for naval warfare. The Naval Yard tech building will exist in maps meant for naval combat.
Go to the top of the page
 
+Quote Post
Jester
post 21 Apr 2012, 15:49
Post #32



Group Icon

Group: Members
Posts: 846
Joined: 7 June 2009
From: England UK
Member No.: 80
Forum Mechanic



If i remember the AI cant use naval units because it proceeds to beach its units on multiple shorelines around the map making them stuck and unable to move. Atleast thats what happened in reborn afaik
Go to the top of the page
 
+Quote Post
Nemanja
post 21 Apr 2012, 15:53
Post #33



Group Icon

Group: Members
Posts: 1863
Joined: 17 April 2012
Member No.: 9081



QUOTE (SpiralSpectre @ 21 Apr 2012, 16:46) *
This is none of my business so excuse me for butting in but just for the records - these guys become a bit mean if you suggest too much. Don't worry, I am aware that whatever I say won't change your mind.

That was not suggestion,just question,
if I would suggest it would be probably some real life ship.
Go to the top of the page
 
+Quote Post
Red Guard
post 21 Apr 2012, 16:09
Post #34



Group Icon

Group: Members
Posts: 42
Joined: 7 April 2012
Member No.: 9065
Fighting for the Red Army



QUOTE (Panzer4life @ 21 Apr 2012, 16:23) *
So, how will naval combat affect my ground and air war, will they provide naval support for light infantry forces should they be near water, and will maps dedicated to allowing naval warfare exist? Also, if each faction can get their own flavor, the give the Russians their typhoon class missile boats. For Mother Russia!!! mindfuck.gif


If so, need to make a great map,Like QSN “modern war” mod.........But I think the large-scale naval battle is boring。。。。 laugh.gif
Go to the top of the page
 
+Quote Post
Red Guard
post 21 Apr 2012, 16:16
Post #35



Group Icon

Group: Members
Posts: 42
Joined: 7 April 2012
Member No.: 9065
Fighting for the Red Army



QUOTE (Jester @ 21 Apr 2012, 16:49) *
If i remember the AI cant use naval units because it proceeds to beach its units on multiple shorelines around the map making them stuck and unable to move. Atleast thats what happened in reborn afaik



I am also concerned about this problem
Go to the top of the page
 
+Quote Post
TheSpudd
post 21 Apr 2012, 23:02
Post #36



Group Icon

Group: Members
Posts: 64
Joined: 1 March 2012
From: NZ
Member No.: 9020



https://www.facebook.com/photo.php?fbid=359...e=1&theater

I see a hovercraft, a coastal defense installation, AND I think, a re-skinned Ranger Rifle. biggrin.gif

Oh and just wondering (sorry to be a pain) how do you link something within a word/sentence?
Go to the top of the page
 
+Quote Post
Mcbob
post 21 Apr 2012, 23:22
Post #37



Group Icon

Group: Dev. Team
Posts: 416
Joined: 7 June 2009
Member No.: 52



QUOTE (TheSpudd @ 21 Apr 2012, 23:02) *
https://www.facebook.com/photo.php?fbid=359...e=1&theater

I see a hovercraft, a coastal defense installation, AND I think, a re-skinned Ranger Rifle. biggrin.gif

Oh and just wondering (sorry to be a pain) how do you link something within a word/sentence?


I doubt think the ranger's weapon has been reskinned. It's already been remodeled as such before. As for the coastal defense gun, the green skin looks really weird. At first I thought it was a darker-colored, enlarged battlemaster turret with two guns with a grey concrete base.
Go to the top of the page
 
+Quote Post
Nemanja
post 21 Apr 2012, 23:47
Post #38



Group Icon

Group: Members
Posts: 1863
Joined: 17 April 2012
Member No.: 9081



QUOTE (Mcbob @ 22 Apr 2012, 0:22) *
As for the coastal defense gun, the green skin looks really weird. At first I thought it was a darker-colored, enlarged battlemaster turret with two guns with a grey concrete base.


That is probably cuz it gonna be neutral structure which you must occupy with the soldier to work
like in the Shockwave mod,I can bet.
Go to the top of the page
 
+Quote Post
TheSpudd
post 22 Apr 2012, 0:08
Post #39



Group Icon

Group: Members
Posts: 64
Joined: 1 March 2012
From: NZ
Member No.: 9020



QUOTE (Mcbob @ 22 Apr 2012, 10:22) *
I doubt think the ranger's weapon has been reskinned. It's already been remodeled as such before. As for the coastal defense gun, the green skin looks really weird. At first I thought it was a darker-colored, enlarged battlemaster turret with two guns with a grey concrete base.


Oh...I didn't know the Ranger's rifle had already been redone, my bad...Is it an M-16 or M4? Or something else?

This post has been edited by TheSpudd: 22 Apr 2012, 0:10
Go to the top of the page
 
+Quote Post
Nemanja
post 22 Apr 2012, 0:31
Post #40



Group Icon

Group: Members
Posts: 1863
Joined: 17 April 2012
Member No.: 9081



QUOTE (TheSpudd @ 22 Apr 2012, 1:08) *
Oh...I didn't know the Ranger's rifle had already been redone, my bad...Is it an M-16 or M4? Or something else?

M16A8 and M4A6 carbine variant
Go to the top of the page
 
+Quote Post
GDIZOCOM
post 22 Apr 2012, 0:52
Post #41


Level 17.4
Group Icon

Group: Members
Posts: 763
Joined: 12 June 2009
Member No.: 131
Immaturity Incarnate



A Navy? YES! 8ani5.gif (Shockwave has arisen once more 8Ip.png )

Seriously, just PURE awesomeness here. This was the last thing I expected from you guys biggrin.gif


--------------------


Go to the top of the page
 
+Quote Post
Cobretti
post 22 Apr 2012, 1:44
Post #42



Group Icon

Group: Dev. Team
Posts: 838
Joined: 7 June 2009
From: Southeastern USA
Member No.: 47



QUOTE (TheSpudd @ 21 Apr 2012, 18:08) *
Oh...I didn't know the Ranger's rifle had already been redone, my bad...Is it an M-16 or M4? Or something else?


It's certainly more detailed than the stick used by the original EA Ranger; it could be a M16/M4 variant, an ACR derivative, or some futuristic fictional assault rifle.


--------------------
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton


Resquiescat in pace, CommanderJB 1991-2009
Go to the top of the page
 
+Quote Post
Mcbob
post 22 Apr 2012, 2:57
Post #43



Group Icon

Group: Dev. Team
Posts: 416
Joined: 7 June 2009
Member No.: 52



QUOTE (simeon5541 @ 22 Apr 2012, 0:47) *
That is probably cuz it gonna be neutral structure which you must occupy with the soldier to work
like in the Shockwave mod,I can bet.


What does that have to do with the green skin?

Also, no need for speculation about the Ranger's gun. It's just a generic polygon that looks better than the old rifle colored black. That's all it is
Go to the top of the page
 
+Quote Post
Nemanja
post 22 Apr 2012, 3:01
Post #44



Group Icon

Group: Members
Posts: 1863
Joined: 17 April 2012
Member No.: 9081



QUOTE (Mcbob @ 22 Apr 2012, 3:57) *
What does that have to do with the green skin?

Thought little bit.
Go to the top of the page
 
+Quote Post
Comr4de
post 22 Apr 2012, 3:33
Post #45


Master of Wreckage
Group Icon

Group: Leader
Posts: 2673
Joined: 31 May 2009
From: Dallas TX, USA
Member No.: 2
Projects: SWR Productions



QUOTE (simeon5541 @ 21 Apr 2012, 9:16) *
That are cool news.
Have someone of you DEV's tought about giving this one to Russia in some future release :

Soviet Dreadnought

?

More than aware that this exists but chances are slim for it to actually come back, at least for the Russians.

We have their equivalent already in mind I8.gif


--------------------

SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome
Go to the top of the page
 
+Quote Post
Mcbob
post 22 Apr 2012, 3:49
Post #46



Group Icon

Group: Dev. Team
Posts: 416
Joined: 7 June 2009
Member No.: 52



QUOTE (Comr4de @ 22 Apr 2012, 3:33) *
More than aware that this exists but chances are slim for it to actually come back, at least for the Russians.

We have their equivalent already in mind I8.gif


Missile cruisers are BIG in Russia UI8.gif
Go to the top of the page
 
+Quote Post
Comr4de
post 22 Apr 2012, 5:04
Post #47


Master of Wreckage
Group Icon

Group: Leader
Posts: 2673
Joined: 31 May 2009
From: Dallas TX, USA
Member No.: 2
Projects: SWR Productions



QUOTE (Mcbob @ 21 Apr 2012, 21:49) *
Missile cruisers are BIG in Russia UI8.gif

Let me reiterate. We have their equivalent already in mind I8.gif


--------------------

SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome
Go to the top of the page
 
+Quote Post
TheSpudd
post 22 Apr 2012, 6:02
Post #48



Group Icon

Group: Members
Posts: 64
Joined: 1 March 2012
From: NZ
Member No.: 9020



QUOTE (Mcbob @ 22 Apr 2012, 13:57) *
What does that have to do with the green skin?

Also, no need for speculation about the Ranger's gun. It's just a generic polygon that looks better than the old rifle colored black. That's all it is

Just like the AKS-74U hybrid for the GLA eh. demo8.gif
Go to the top of the page
 
+Quote Post
SpiralSpectre
post 22 Apr 2012, 6:17
Post #49



Group Icon

Group: Members
Posts: 1080
Joined: 24 December 2011
Member No.: 8905
Loves guessing games



QUOTE (TheSpudd @ 22 Apr 2012, 11:02) *
Just like the AKS-74U hybrid for the GLA eh. demo8.gif

Officially the GLA assault rifle is still the AK-47. From "Fighting for the Cause" update -
QUOTE
Armed, motivated and more ferocious than ever, the GLA Rebels are once again ready to take the fight to the enemy.
In addition to their trusty, nearly a century old AK47 assault rifles, they can also throw Molotov cocktails to burn enemy troops, both in- and outside buildings.


But we never heard anything official about the Ranger rifle. Personally I would say it's a futuristic fictional assault rifle since that goes with ZH/RotR US's style.
Go to the top of the page
 
+Quote Post
Admiral FCS
post 22 Apr 2012, 7:59
Post #50


Anime Addict
Group Icon

Group: Members
Posts: 163
Joined: 7 June 2009
From: The Afterworld Frontline
Member No.: 31



THE LEGEND, IT HAS ARRIVED.

Such an awesome news! It must've been a pretty meticulous job finally making navy a reality, and then some making maps balanced. My most sincere congratulations.

On a side note... since ShockWave is now officially complete, navy's not going to be in there, is it? (If that had been answered, sorry, I didn't read the previous posts...)

Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3 >
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 17 June 2024 - 3:20