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SWR Productions Forum _ Rise of the Reds _ Jarmen Kell

Posted by: XoGamer 26 Feb 2017, 18:22

OK, this might be slightly opinionated BUT:

Jarmen Kell is by far the worst hero, when he lost his tank sniping for his "tank disabling" ability which is the worst ability since most units are backed by others anyways - you wouldn't send a dozer by itself to expand etc. and it reveals Jarmen the whole time, and furthermore it isn't even that lethal.

I have to say however, his primary sniper shot (althought it can only be used on infantry) is great considering he kills most infantry with one shot and from a great range and his second ability kills all aircraft with one shot (Mini Question: does this affect general's aircraft?) and being able to hide whilst in buildings is also a great pro.

While these are all very big pros, there are way too many cons for him to be considering anything worthwhile.
For example:

Every other hero can deal damage to buildings or cripple a base or capture buildings etc. but Jarmen can't do anything to buildings.
Jarmen can't do anything against enemy vehicles.
Jarmen isn't great support unless you are playing against an faction which uses tons of infantry and even then by the time you have Jarmen everyone already has tanks, anti-infantry vehicles and stealth detectors which completely nullify him.

Basically, all he can do is kill infantry and shoot planes from time to time (and disable tanks but as I said before that is literally useless)

Posted by: Jet02 26 Feb 2017, 18:31

I personally prefer the new kell over the one in zh. Driver-sniping vehicles is fun, but sniping planes is much better.

Posted by: Ally 26 Feb 2017, 18:31

Jarmen Kell is a great GLA anti-infantry hero with some bonuses against occasional combat aircraft and a lone tank.



I don't see anything wrong with him.


Posted by: XoGamer 26 Feb 2017, 18:36

How useful is it to disable a tank considering it takes some time to disable it, he will be revealed the whole time and that lone tanks are usually very rare?

It's very situational, and requires very specific circumstances for this ability to be useful.

Although I must admit sniping planes is fun, not everyone's base is swarming with planes or helis...

Tbh, it may just be me, I am just wondering if anyone else thinks the same thing?

Posted by: re_simeone 26 Feb 2017, 19:03

Jarmen saved my ass countless times against Blackbears and Manticores.
Also he is best sniper unit in game.

Posted by: Skitt 26 Feb 2017, 19:38

QUOTE (XoGamer @ 26 Feb 2017, 17:36) *
How useful is it to disable a tank considering it takes some time to disable it, he will be revealed the whole time and that lone tanks are usually very rare?

It's very situational, and requires very specific circumstances for this ability to be useful.

with a decent bit of micro he can hold off a sizeable tank force with the disable ability
iv seen him disable large russian blobs.
it all depends on if theres anti inf with the tanks or not and how good said tanks are vs infantry.

Posted by: X1Destroy 26 Feb 2017, 19:41

The only faction that can fight without spamming lots of infantry by the time JK come out is USA, but since they use alots of planes there are still some uses for him.

I do feel that sometimes he can be useless. Like that ocassion where I tried to shut down a microwave tank, a group of 3 pathfinders appeared from the cliff and killed him instantly.




Posted by: SoraZ 26 Feb 2017, 20:05

Jarmen is an "army" hero (much like Boris, but unlike Burton or Frank Jäger; Black Lotus is in the middle). Basicly, he isn't meant to be used alone, instead he acts as a force-multiplier. His sniping skills can remove dozens of infantry in record time, his Stinger launcher can destroy one (or, if closely packed enough, even multiple air units) and his vehicle disable is best used against high-profile targets, like (Blackbear) Sentinels, Golems, Manticores, Overlords and the like. Pilot sniping was originally removed because it broke certain units (since been fixed), and also because it was too powerful, as it allowed GLA to freely steal enemy Dozers.

So yeah, try to use Jarmen in combination with the rest of your forces, you should be able to achieve much better results.

Posted by: red_hootie 26 Feb 2017, 21:16

To build off of OP's point, would it be too much if Jarmen could use suppressive fire against certain buildings, like maybe defenses or basic buildings?

After all, it would make some sense if building personal were on lockdown from an enemy sniper's constant fire. More practically, however, OP is right about his inability to deal with buildings, unlike even the other army support heroes. I say 'certain buildings,' most especially, because disabling everything would just seem like a alternative Franck Jaeger.

I'm personally content with Jarmen Kell's other abilities, which are plenty fair. I've only ever missed his building disable from Shockwave, which, admittedly, was a little broken at times, but I can't say the same for vehicle sniping. I do agree with OP that he could be slightly more versatile while still being balanced, though.

Posted by: XAOC-RU- 26 Feb 2017, 21:42

And again we see topic where people complain about JK and want his pilot sniping back. I hope when 2.0 will be ready we wil see official FAQ and guide to answer for this questions. Suppressive fire is great ability you can use it without any cooldown and switch fast between targets perfct if you want to stop giant tank and all army that followed it backwards and then use your buggy swarm or grads to eliminate all this. also you can disable chinees ECM tanks USA microwave and many other units. So dont say that current JK is a s**t

Posted by: (USA)Bruce 26 Feb 2017, 22:19

Hey ROTR did castrate tech stealing too, hijackers cant take over dozers and you cant nerve gas them.Snipe is removed and even if you do steal a CC of sorts and steal a dozer you cant rebuild a CC

So I wouldnt mind the snipe returning to jarmen, If anyone think the aircraft sniping is "amazing" go try out jarmen from shockwave and the KVSK rifle he has with its abilities.
>Kills Infantry like ROTR jarmen
>Can snipe helis instantly- ROTR jarmen can kill any air unit (yeah the shockwave one cant damage aircraft) but ROTR jarmen reveals himself and the animation is slow.Also heli snipes damage scales with AP ammo and ranks,
>Snipes tanks - Supresses a unit, supressed units cant be hijacked.Units nearby to the target can get effected if its close enogh
>Shoot powergrid; disbles any non defence building to be disabled in a single shot for awhile -ROTR has no equivilant to this.

Add the fact that the ROTR jarmens could also plant explosives, they were amazing

The current jarmen doesnt have enough abilities and isnt "stealthy" enough, you'll generally always see him with his slow animations or role of just automoving and taking care of Infantry.

But people are used to how things are now and they will fight tooth and nail to preserve their safe and known way of gameplay rather then think out of their box.



Posted by: (USA)Bruce 26 Feb 2017, 22:22

QUOTE (red_hootie @ 26 Feb 2017, 23:16) *
To build off of OP's point, would it be too much if Jarmen could use suppressive fire against certain buildings, like maybe defenses or basic buildings?

After all, it would make some sense if building personal were on lockdown from an enemy sniper's constant fire. More practically, however, OP is right about his inability to deal with buildings, unlike even the other army support heroes. I say 'certain buildings,' most especially, because disabling everything would just seem like a alternative Franck Jaeger.

I'm personally content with Jarmen Kell's other abilities, which are plenty fair. I've only ever missed his building disable from Shockwave, which, admittedly, was a little broken at times, but I can't say the same for vehicle sniping. I do agree with OP that he could be slightly more versatile while still being balanced, though.


I dont remmeber if it worked on defences but I do remember that in 1.7 he could supress anything, with escalation being the psuedo T1 upgrade and jarmen being avaible earlier then other heros I have fond memories of a single jarmen disabling the solar reactor of an ECA.Its a hilarous momment in the games development.

Also lets not forget that the bike he has doesnt let him use supression either.

Posted by: SoraZ 26 Feb 2017, 22:24

Yeah, and that's ShW, not ROTR. If we went around and implemented other broken stuff, like Devastators, people would complain again from the other direction.

Posted by: (USA)Bruce 26 Feb 2017, 22:38

QUOTE (SoraZ @ 27 Feb 2017, 0:24) *
Yeah, and that's ShW, not ROTR. If we went around and implemented other broken stuff, like Devastators, people would complain again from the other direction.

Porting the exact same abilities was not the point.The point was that he used the rifle that was hitscan aka instant and he had more then one use.Current jarmen reveals himself way too much, like for example he had a silencer that reduced his damage but AP ammo and veterancy somewhat rounded it up that'd be a godsend.

Alongside that pilot sniping or stealing tech being near impossible limits the possibilities of formations and unit variety.Capturing an american dozer to get power and Search and destroy for your buggies and AA is a dream we can no longer see often.

Posted by: ABritishTeapot 27 Feb 2017, 0:44

Definitely not. I would rank him as one of the top heroes, in fact. Sure, the loss of pilot snipe is a big effect but I think the suppression shot is a worthy replacement. Jarmen can suppress multiple vehicles, Russia in particular is vulnerable to this and their vehicles are ripe for hijacking. You use him as a support unit rather than a frontline unit, combined arms with him is rather deadly.

Posted by: red_hootie 27 Feb 2017, 2:24

QUOTE ((USA)Bruce @ 26 Feb 2017, 16:22) *
I dont remember if it worked on defences but I do remember that in 1.7 he could supress anything, with escalation being the psuedo T1 upgrade and jarmen being avaible earlier then other heros I have fond memories of a single jarmen disabling the solar reactor of an ECA.Its a hilarous momment in the games development.

Also lets not forget that the bike he has doesnt let him use supression either.



Yeah, the ECA reactor was exactly what I had in mind that would destroy his balance. I don't personally see what would be wrong with a toned-down version that, say, would only work on defenses. That would be pretty useful addition in a supporting role, I think.

I don't think anybody really wants pilot sniping to make a comeback in ROTR (I don't), but a minor extension of an already in-place ability shouldn't hurt the game any.

Posted by: M01 27 Feb 2017, 5:25

Doesn't Karmen can:

Snipe inside building w/o being detected?

Effective counter to USA AT Drones?



Posted by: ZunZero97 27 Feb 2017, 5:44

QUOTE (XoGamer @ 26 Feb 2017, 14:22) *
OK, this might be slightly opinionated BUT:

Jarmen Kell is by far the worst hero, when he lost his tank sniping for his "tank disabling" ability which is the worst ability since most units are backed by others anyways - you wouldn't send a dozer by itself to expand etc. and it reveals Jarmen the whole time, and furthermore it isn't even that lethal.

I have to say however, his primary sniper shot (althought it can only be used on infantry) is great considering he kills most infantry with one shot and from a great range and his second ability kills all aircraft with one shot (Mini Question: does this affect general's aircraft?) and being able to hide whilst in buildings is also a great pro.

While these are all very big pros, there are way too many cons for him to be considering anything worthwhile.
For example:

Every other hero can deal damage to buildings or cripple a base or capture buildings etc. but Jarmen can't do anything to buildings.
Jarmen can't do anything against enemy vehicles.
Jarmen isn't great support unless you are playing against an faction which uses tons of infantry and even then by the time you have Jarmen everyone already has tanks, anti-infantry vehicles and stealth detectors which completely nullify him.

Basically, all he can do is kill infantry and shoot planes from time to time (and disable tanks but as I said before that is literally useless)

Why?
he can do/is:
the most deadly anti-infantry
can kill in one ''shot'' aircraft
can disable heavy tanks
can kill in one shot any hero in the game
stealthed
anything else?

Posted by: Maelstrom 27 Feb 2017, 9:51

Not sure if somebody mentionned it, but his Stinger is immune to any kind of countermeasure. Which make him even deadlier biggrin.gif

The only way to disrupt it is Goliath, but only if it got activated BEFORE the missile is launched (because the helicopter becomes untargettable for a few seconds)

Posted by: XAOC-RU- 27 Feb 2017, 16:58

QUOTE (Maelstrom @ 27 Feb 2017, 13:51) *
Not sure if somebody mentionned it, but his Stinger is immune to any kind of countermeasure. Which make him even deadlier biggrin.gif

The only way to disrupt it is Goliath, but only if it got activated BEFORE the missile is launched (because the helicopter becomes untargettable for a few seconds)

His stinger is most unfair weapon if compare it to targets that he can shot down. Do not matter if this is littlebird of scout drone of heavy gunship a.k.a. Hind. One shot to all. It would be nice if his stinger will deal less damage and fire more rapidly (so it will be still need oneshot for little birds and more shots for other targets that have more HP)

Posted by: SoraZ 27 Feb 2017, 17:02

No, because that would limit its tactical use.

Posted by: XoGamer 27 Feb 2017, 20:47

QUOTE (XAOC-RU- @ 26 Feb 2017, 20:42) *
And again we see topic where people complain about JK and want his pilot sniping back. I hope when 2.0 will be ready we wil see official FAQ and guide to answer for this questions. Suppressive fire is great ability you can use it without any cooldown and switch fast between targets perfct if you want to stop giant tank and all army that followed it backwards and then use your buggy swarm or grads to eliminate all this. also you can disable chinees ECM tanks USA microwave and many other units. So dont say that current JK is a s**t


No I didn't ask specifically for his pilot sniping back - his new abilities already compensate for it - but I do believe that when you get into a poorly guarded base, you can't do anything while every other hero (support heroes or otherwise such as CB) can reak havoc in the base, all but JK - so all I propose

QUOTE (ZunZero97 @ 27 Feb 2017, 4:44) *
Why?
he can do/is:
the most deadly anti-infantry
can kill in one ''shot'' aircraft
can disable heavy tanks
can kill in one shot any hero in the game
stealthed
anything else?


Colonel Burton can/is:
Kill most infantry very quickly with his gun
Kill infantry with his knife without being revealed
Destroy tanks with his grenade launcher
Destroy buildings with his bombs
Destroy buildings with his grenade launcher
Stealthed
Can climb mountains

Black Lotus can/is:
Detect other stealth units
Capture buildings fairly quickly
Disable vehicles and buildings (with the EMP charge thing)
Steal money from Supply Centers

Now both of these heroes can affect buildings significantly, and JK is supposed to be the "stealthiest heroes" (since he is the hero of the stealth faction lol) so he should at least be able to place booby traps or demo traps or ride in cars and snipe from there or disable buildings in some way or assault supply centers or something like that - right now he's very situational and I get he is supposed to be a support hero though he just feels useless.

Although I digress:
Can JK shoot Generals' Power Aircraft with his stinger?

Posted by: Knjaz. 27 Feb 2017, 21:20

Look at how it synergizes with the faction and what capability it gives you on the field. Unlike other snipers, Jarmen one-shots everything, among other things effectively denying your opponent whole unit class (advanced heavy infantry and combat hero support).

Also, giving Jarmen pilot kill would require making multiple units immune to it, as, say, pilot kill vs sentinel with immediate rebel ambush, even level 1, and pilot kill vs your average ZH unit are kinda different in what they achieve. Not even starting on the Hero units like Manti or BBear.

Posted by: (USA)Bruce 28 Feb 2017, 6:46

The sentinel sniping and quick rebel ambush IS THE REASON WHY IT WOULD BE A GREAT IDEA
But for hero units? Yeah pandoras can be immune to snipes,

The topic here is mostly to suggest he gets another ability, preferbly something to buildings.

Posted by: X1Destroy 28 Feb 2017, 6:55

I wish the suppressing fire got replaced by something like 1 shot disable EMP round. Tread breaking?

Because seriously, he can't disable tanks and not get himself kill in the process as it need him to reveal himself constantly and he can't run away because the tank will move immediately.

Posted by: Knjaz. 28 Feb 2017, 7:00

QUOTE ((USA)Bruce @ 28 Feb 2017, 7:46) *
The sentinel sniping and quick rebel ambush IS THE REASON WHY IT WOULD BE A GREAT IDEA
But for hero units? Yeah pandoras can be immune to snipes,

The topic here is mostly to suggest he gets another ability, preferbly something to buildings.


Like if going Sentinels vs GLA isn't already punishing enough, and on top of it SHW/ZH China player did not to build their Overlords to get access to ECM capability.

QUOTE (X1Destroy @ 28 Feb 2017, 7:55) *
I wish the suppressing fire got replaced by something like 1 shot disable EMP round. Tread breaking?

Because seriously, he can't disable tanks and not get himself kill in the process as it need him to reveal himself constantly and he can't run away because the tank will move immediately.


Yes, it's already borderline imba when it just stops your assault with micro, there's no need to make it worse - unless that bullet will have a long cooldown. As so far only GLA main player that wrote in this thread pointed out, the hero is very capable and extremely useful.

Posted by: rey 28 Feb 2017, 10:22

QUOTE (XoGamer @ 27 Feb 2017, 22:47) *
Black Lotus can/is:
Detect other stealth units
Capture buildings fairly quickly
Disable vehicles and buildings (with the EMP charge thing)
Steal money from Supply Centers

before i was only reading but no more after this absurd.
so Lotus is so potent?! few detectors and she's useless; few chasing-detectors and she's dead; she has no weapon to provide any damage, and no weapon to protect herself; ONLY steal money, buildings and if get real lucky/opponent is stupid she can disable defenses for some little time - and that's all..! no damaging capabilities whatsoever, while All other heroes can provide good damage(not even saying about defending themselves at least from part of detectors). so who's useless here??
p.s. take a note, i already understood in past that SWR won't change anything about that so i'm not asking/demanding anything, just got irritated with persistence TS in stating these foolish claims.

Posted by: Knjaz. 28 Feb 2017, 10:55

QUOTE (rey @ 28 Feb 2017, 11:22) *
before i was only reading but no more after this absurd.
so Lotus is so potent?! few detectors and she's useless; few chasing-detectors and she's dead; she has no weapon to provide any damage, and no weapon to protect herself; ONLY steal money, buildings and if get real lucky/opponent is stupid she can disable defenses for some little time - and that's all..! no damaging capabilities whatsoever, while All other heroes can provide good damage(not even saying about defending themselves at least from part of detectors). so who's useless here??
p.s. take a note, i already understood in past that SWR won't change anything about that so i'm not asking/demanding anything, just got irritated with persistence TS in stating these foolish claims.


Lotus is a surprisingly effective combat hero when fighting tough and expensive units or hero units. I still recall how Kicho was stopping my Sentinel assaults with it. You're underestimating the power of disables in RotR.

One thing I'd like to see for Lotus though is removal of her stealth detecting "ping", so enemies can't pinpoint her location. She'd be perfect then.

Posted by: XAOC-RU- 28 Feb 2017, 11:30

QUOTE (X1Destroy @ 28 Feb 2017, 10:55) *
I wish the suppressing fire got replaced by something like 1 shot disable EMP round. Tread breaking?

Because seriously, he can't disable tanks and not get himself kill in the process as it need him to reveal himself constantly and he can't run away because the tank will move immediately.

then kill that tank before enemy will kill your JK? you have buggies for that, or am I wrong?

Posted by: Mizo 28 Feb 2017, 11:35

May I also note that not every hero is supposed to be a one-man army ( closest thing to that is Boris or Burton, but their support capabilities are not that vast when put side by side with their armies).

Jarmen is the best support frontline hero in the game. He denies all kinds of infantry so hard, in addition of having utility that SYNERGIZES WITH YOUR ARMY. He's not meant to be a loner.

Posted by: {Lads}RikerZZZ 28 Feb 2017, 11:46

What mizo said.
Jarman is absolutely brutal because he can negate and insta kill half of your army from super range. Not only that but the ability to shut down key units and just remove air units from the battle is absolutely insane.

Try him in pvp before you say he's bad. He is god tier at what he does, and his abilities and stats have been meticulously chosen so that he doesn't end up broken.

EDIT: Of all the heros in the game i would say Lotus is the absolute best and is probably the most powerful in the game. Even with stealth detection in the base, shutting down vehicles is an amazingly powerful ability that should not be overstated.

Posted by: Mizo 28 Feb 2017, 13:37

Each hero excels in their niche :

1/ Burton can give some fire support but generally an infiltration hero, very dangerous without stealth detection in base.

2/ Lotus is the most dangerous hero in the game due to her utility. She can shut down tank columns , place emp bombs that gives you vision to the unit , which never fades, can capture buildigs, can steal money, can detect stealth. Her utility is insane.

3/ Boris is an army force multiplier and provides a counter to a particular threat in the battlefield making him flexible. He isn't a one man army nor an infiltration hero, so dont use him as such. He's like Jarmen, acting as support ( rach in a different way).

4/ Jarmen, highest threat on the field as he has the ability to shut down all 3 unit classes on the field at the same time, whether it be tanks , choppers or infantry. He's more of a army support rather than a force multiplier, but is NOT a sneaky hero nor an infiltration one.

5/ Jaeger is a disrupter, and a good counter-hero.
His presence in a particular fight usually the least dangerous unless a specific plan is set. For example, shuttig down tier 2 AA to bring in tigers ect...an infiltration anf sneaky hero, combination of Jarmen and Lotus, butbhas his own identity.

Posted by: rey 28 Feb 2017, 14:40

@Mizo i have a question of interest to you: you mentioned in AI testing thread that often your wife just doesn't bother with too micro intensive units(if i remember correct that was about Boris particularly) - does she use Lotus?

Posted by: X1Destroy 28 Feb 2017, 15:27

QUOTE (XAOC-RU- @ 28 Feb 2017, 12:30) *
then kill that tank before enemy will kill your JK? you have buggies for that, or am I wrong?


How many buggies are needed to kill a sentinel/manticore in a few seconds? 10? If so, why bother stopping said tanks with JK? Why not use the buggies to kill that thing the normal way?

A chopper or snipers will kill your JK much faster than that.

Posted by: Skitt 28 Feb 2017, 15:45

mstas, piodurs, sniperdurs, borris, jager/jagerdur, arena on sents = sod ur buggies

and u dont use the jarman directly in front of enemy army as its been stated hes to assist your other forces.
flank with jarman/move to the side of your main force, while the enemy army is engaging your main army then start to stun the buggie/main counters to your forces and snipe any stray heli with the stinger. in and out job dont just leave him standing there to be killed.

Posted by: (USA)Bruce 28 Feb 2017, 16:05

Heres something I gotta mention;

In a scenerio where theres low resources or basicly Its a base race,
Lotus can capture your foes structures
Burton can Blow it up
Frank can kill it with his shotgun
Boris has a large arsenal to destroy a building
Jarmens lacked something unless you were demo in ZH, this...This needs to change.
The gun damaging buildings a tiny bit would still be "something"

Posted by: SoraZ 28 Feb 2017, 16:11

To be fair, I never understood why the suppression fire cannot be aimed at structures, it still works on them if the attacked vehicle is close enough.

Posted by: {Lads}RikerZZZ 28 Feb 2017, 23:50

I think the obvious theory is that it would be a little silly to shutdown buildings with a sniper like that.

Posted by: X1Destroy 1 Mar 2017, 4:49

The entire ability is silly to begin with. How would a state of the art super heavy tank fear of supressing fire from a sniper with a dragunov?

Posted by: M01 1 Mar 2017, 5:05

Is it advisable to mount JK on a bike??

Posted by: XAOC-RU- 1 Mar 2017, 6:04

QUOTE (X1Destroy @ 28 Feb 2017, 19:27) *
How many buggies are needed to kill a sentinel/manticore in a few seconds? 10? If so, why bother stopping said tanks with JK? Why not use the buggies to kill that thing the normal way?

A chopper or snipers will kill your JK much faster than that.

If you let them to detect your JK long before you start to disabling Sentinel then it's your fault. Every player need some time to react and noone will hold helis at frontline where they can be easily shoted down by AA and by Jarmens 1shot everything stinger. So anyway you will have time to retreat and when Hellions( or other things) will come your buggies and Jarmen will be hidden (if you have good reaction). Sure you cannot kill sentinel by 6 buggies maybe bu you can heavyly damage it and stop all army that coming right after him because he have huge size at there are not much maps with wide passes.

Posted by: XAOC-RU- 1 Mar 2017, 6:09

QUOTE (M01 @ 1 Mar 2017, 9:05) *
Is it advisable to mount JK on a bike??

No because bikes cannot evade incoming rockets/missles. So your Jarmen will be easy target for Raptors for example even if he will cloak before missle reach it target. But if enemy have snipers at frontline you can kill them without any punishment from them because bikes is trucks with antisniper bullet armor in ROTR's logic

Posted by: XAOC-RU- 1 Mar 2017, 6:11

QUOTE (X1Destroy @ 1 Mar 2017, 8:49) *
The entire ability is silly to begin with. How would a state of the art super heavy tank fear of supressing fire from a sniper with a dragunov?

There are many silly moments in ROTR. Thats ok

Posted by: XAOC-RU- 1 Mar 2017, 6:17

QUOTE ((USA)Bruce @ 28 Feb 2017, 20:05) *
Heres something I gotta mention;

In a scenerio where theres low resources or basicly Its a base race,
Lotus can capture your foes structures
Burton can Blow it up
Frank can kill it with his shotgun
Boris has a large arsenal to destroy a building
Jarmens lacked something unless you were demo in ZH, this...This needs to change.
The gun damaging buildings a tiny bit would still be "something"

In scenario when both players have low resourses and fact small army>>> GLA will have advantage due to high mobility. Sure that GLA need stealth detection to prevent base destroying. But they simpy can place few stealthed dushkas near important buildings.

Posted by: Zion 1 Mar 2017, 19:09

I like how jarmen shoots suppression fire faster than he snipes anything else, and the animation looks funny...

to be more realistic, maybe slow it down a knot

Posted by: Neutrino 2 Mar 2017, 6:37

Two things would make my day:
1) Make suppression work vs buildings as before. (I don't even know why it was removed in the first place)
2) Have jarmen switch between regular sniping, suppression and stinger so all three can be used with guard mode.

Posted by: XoGamer 2 Mar 2017, 8:33

I think he should be able to have a silencer like pathfinders - same effect etc.

Posted by: M01 2 Mar 2017, 9:28

QUOTE (Neutrino @ 2 Mar 2017, 13:37) *
Two things would make my day:
1) Make suppression work vs buildings as before. (I don't even know why it was removed in the first place)
2) Have jarmen switch between regular sniping, suppression and stinger so all three can be used with guard mode.


1) He wasn't supposed to disable buildings its Jaeger's thing
2) Most likely uncodable, also his stinger is a OHK against aircrafts & helicopters that be OP better leave the unbroken ability alone

QUOTE (XoGamer @ 2 Mar 2017, 15:33) *
I think he should be able to have a silencer like pathfinders - same effect etc.


No

Pathfinders have reduced dmg (no OHKs) against infantry, same would happen to Jarmen, also Jarmen is already a better pathfinder (he can garrison buildings w/o been seen)

Posted by: (USA)Bruce 2 Mar 2017, 10:06

QUOTE (M01 @ 2 Mar 2017, 11:28) *
1) He wasn't supposed to disable buildings its Jaeger's thing
2) Most likely uncodable, also his stinger is a OHK against aircrafts & helicopters that be OP better leave the unbroken ability alone

no

Pathfinders have reduced dmg (no OHKs) against infantry, same would happen to Jarmen, also Jarmen is already a better pathfinder (he can garrison buildings w/o been seen)

First of all, nobody gets to say "no" or "yes" to ideas.Firstly because nobody is above or lower then anyone else here, secondly because suggestions arent really accepted but a conversation is what a forum is for.



So for the first part;
If jarmens stinger could fire in tottal stealth at heroic ranks or not make his location obvious/have a chance to escape after he shot it.Maybe speed up the animation then that stinger would be relevant all game long.Currently you see a jarmen taking a shot at your hellions, he fires it and kills one.You fire a thermobaric pod and you kill jarmen.

Near equal trade 1 for 1 for a combat hero,

As for the silencer part, This is the best way to go Imo, a faster or atleast stealthy fire mode at the cost of damage, with AP ammo and veterancy it would be able to kill shocktroopers or HTL rangers with ease.

Also everyone give XAOC a round of applause because he is rigously defending that jarmen is perfect and responding to everybody.

Edit; Supression cant be a firemode I already asked, Im not sure if jarmen could or should constantly fire at a warfactory to disable it.

Posted by: rey 2 Mar 2017, 10:29

QUOTE ((USA)Bruce @ 2 Mar 2017, 12:06) *
If jarmens stinger could fire in tottal stealth at heroic ranks or not make his location obvious/have a chance to escape after he shot it.Maybe speed up the animation then that stinger would be relevant all game long.Currently you see a jarmen taking a shot at your hellions, he fires it and kills one.You fire a thermobaric pod and you kill jarmen.

this is true Only in condition player is focused on part of battlefield with copters, or has them in direct control, or is not occupied by some other battle-task. otherwise due to distance ability may be used, Jarmen easily escapes in stealth without any "trade".
i'm fine with this, lets just not describe this ability as "easy to counter".

Posted by: XoGamer 2 Mar 2017, 18:35

QUOTE ((USA)Bruce @ 2 Mar 2017, 9:06) *
As for the silencer part, This is the best way to go Imo, a faster or atleast stealthy fire mode at the cost of damage, with AP ammo and veterancy it would be able to kill shocktroopers or HTL rangers with ease.


Thanks - I think this idea best reflects Jarmen Kell as a sniper and wouldn't break balance at all biggrin.gif

Posted by: Neutrino 2 Mar 2017, 21:23

QUOTE (M01 @ 2 Mar 2017, 10:28) *
1) He wasn't supposed to disable buildings its Jaeger's thing
2) Most likely uncodable, also his stinger is a OHK against aircrafts & helicopters that be OP better leave the unbroken ability alone


1) I'm not quite convinced. In previous versions suppression used to work vs buildings so developers thought at some point that he would fit the purpose. I don't see why this changed later on.
2) The stinger is a bit tedious to use. You have to click a button then aim and hopefully the flying target is still in range. It requies attention. Not to say that it is weak, but I prefer not to aim all the time and let guard mode do the magic.

I don't see why making Jarmen switch between sniping/suppress/stinger is codewise impossible. A good many infantry units can do that.



Posted by: Knjaz. 2 Mar 2017, 21:25

QUOTE (Neutrino @ 2 Mar 2017, 22:23) *
1) I'm not quite convinced. In previous versions suppression used to work vs buildings so developers thought at some point that he would fit the purpose. I don't see why this changed later on.
2) The stinger is a bit tedious to use. You have to click a button then aim and hopefully the flying target is still in range. It requies attention. Not to say that it is weak, but I prefer not to aim all the time and let guard mode do the magic.

I don't see why making Jarmen switch between sniping/suppress/stinger is codewise impossible. A good many infantry units can do that.


You might as well give him a plasma gun, or a catapult. Almost any other buffs to Jarmen at this moment would make as much sense. Except for the one mentioned by Jie in internal chat. Not sure why thread still alive =\

Posted by: XoGamer 3 Mar 2017, 8:42

Because we are trying to come up with a good buff for Jarmen?

Posted by: (USA)Bruce 3 Mar 2017, 8:54

or apparently alot of people are unhappy with the state of jarmen and thats why we are talking about it?

This isnt the first time either, this thread finds a way to come back on the forums and the result is generally the same.
Effective=/= fun/engaging

Posted by: XAOC-RU- 3 Mar 2017, 9:14

QUOTE ((USA)Bruce @ 2 Mar 2017, 14:06) *
So for the first part;
If jarmens stinger could fire in tottal stealth at heroic ranks or not make his location obvious/have a chance to escape after he shot it.Maybe speed up the animation then that stinger would be relevant all game long.Currently you see a jarmen taking a shot at your hellions, he fires it and kills one.You fire a thermobaric pod and you kill jarmen.
Near equal trade 1 for 1 for a combat hero,
As for the silencer part, This is the best way to go Imo, a faster or atleast stealthy fire mode at the cost of damage, with AP ammo and veterancy it would be able to kill shocktroopers or HTL rangers with ease.

Also everyone give XAOC a round of applause because he is rigously defending that jarmen is perfect and responding to everybody.

Edit; Supression cant be a firemode I already asked, Im not sure if jarmen could or should constantly fire at a warfactory to disable it.

IDK why you think that I defending Jarmen. I just talking about facts that he can do. His prefire delay when he use a stinger is not so long as you think. Yes if you use it near enemys chopers with thermobarrick rockets and player control them at this moment and see how Jarmen use his stinger, then he can kill JK if will be fast enough and thats a trade. Not fair enough for GLA player maybe but who ask him to use stinger right near chopers? You forgot one thing that JK stinger have pretty long range and if you will use it from it max range then enemys chopers will not even see that Jarmen uses his stinger and he will have enough time to retreat and fade/cloack in shadows. I used his stinger many times even on fast moving raptors and it's range even when raptor is going back and a bit far from JK. If we will decrease JK stinger prefire delay then we need to decrease fire range to compensate that. But I think that current verson with long range is better because if enemy have stealth detector near chopers then you need long range for fire to prevent detection and potential counter fire from them instead shorter range with faster fire because of stealth detection and counter answer after that.

QUOTE (rey @ 2 Mar 2017, 14:29) *
this is true Only in condition player is focused on part of battlefield with copters, or has them in direct control, or is not occupied by some other battle-task. otherwise due to distance ability may be used, Jarmen easily escapes in stealth without any "trade".
i'm fine with this, lets just not describe this ability as "easy to counter".

Yeah man you just say my words before me smile.gif. Totally agree with this statement

Posted by: Knjaz. 3 Mar 2017, 9:15

QUOTE (XoGamer @ 3 Mar 2017, 9:42) *
Because we are trying to come up with a good buff for Jarmen?


That's the problem, there's nothing indicating it needs one aside from some PvE players probably not finding out it's usefulness due to games with AI, same with the remarks about Lotus being "very bad combat hero" (not a direct quote, just the overall message from a page or two ago). The reason you don't have half of the tester team as well as skilled pvp players keep participating here here asking wtf are you guys doing is because they don't care for this thread, not because they silently agree.

Posted by: XAOC-RU- 3 Mar 2017, 9:21

QUOTE ((USA)Bruce @ 2 Mar 2017, 14:06) *
As for the silencer part, This is the best way to go Imo, a faster or atleast stealthy fire mode at the cost of damage, with AP ammo and veterancy it would be able to kill shocktroopers or HTL rangers with ease.

I'm sorry but you want to make Jarmen fire without revealing himself and make his fire even faters that current variant? And also make him able to shot down shocktroopers by one shot. OMG he already fires pretty fast and when he comes to veteran ranks his sniper rifle transforms into machinegun. And after that you want to make a Minigun for him smile.gif with one bullet for kill smile.gif. Yeah thats sound scary and imba for me smile.gif

ANd for final: Shocktooper cost 500$. Can imagine how fast you will able to kill that army and earn Bounty cash

Posted by: SoraZ 3 Mar 2017, 10:54

QUOTE (Knjaz. @ 3 Mar 2017, 9:15) *
That's the problem, there's nothing indicating it needs one aside from some PvE players probably not finding out it's usefulness due to games with AI, same with the remarks about Lotus being "very bad combat hero" (not a direct quote, just the overall message from a page or two ago). The reason you don't have half of the tester team as well as skilled pvp players keep participating here here asking wtf are you guys doing is because they don't care for this thread, not because they silently agree.

And that's basicly what it all boils down to. This topic went on long enough and only turned into suggestion mode again, please don't do that.

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