Russian Frogfoot bomber overpowered? |
Russian Frogfoot bomber overpowered? |
12 Feb 2012, 15:47
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#1
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Group: Members Posts: 325 Joined: 21 December 2011 Member No.: 8901 |
About 3 of these bombers can wipe out a war factory in one strike, or take away more than half of a super weapon's hit point bar. I know the Aurora isn't in ROTR, but in Shockwave, I don't think that even 3 Aurora bombers were this powerful, plus the Frogfoots seem to have better armor. I admit it's kind of cool to watch them obliterate anything in their path, but it seems a little cheap.
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12 Feb 2012, 15:52
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#2
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Heavy AA will knock them out of the sky before they can even get close
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12 Feb 2012, 16:22
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#3
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Yeah, Chapparell or Twin Fang tear these bad boys up, paired with base defences, it's hard to depp strike the enemy base.
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12 Feb 2012, 16:53
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#4
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Group: Members Posts: 1080 Joined: 24 December 2011 Member No.: 8905 Loves guessing games |
Firstly Frogfoot is a tier 3 bombard and also is very expensive. It's almost impossible to effectively deploy them before mass production upgrade and even then they remain expensive. Secondly they have no means of surviving AA weaponry aside from their good armour. Like already said - they don't survive a few heavy AA. Throw in a few fighters and they are in even more trouble. Even if three of them manage to take out more than half the HP of a superweapon, it's almost guaranteed that none of them will make it back in one piece.
Comparing them with Aurora doesn't help much either. While Aurora has less punch and armour, it has it's speed, immunity till strike and US countermeasures afterwards. But yeah - having a direct Aurora vs. Frogfoot comparison is one of the things I am really looking forward to in the later releases. I never exactly managed to get good deep strikes with Frogfoot. Always had to use them to soften things up before charging in with Golem-Tesla. edit - totally forgot. Frogfoot also requires a gen power. ;p This post has been edited by SpiralSpectre: 12 Feb 2012, 16:54 |
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13 Feb 2012, 12:16
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#5
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
You know you could just put lots of Auroras in WorldBuilder and then do your personal comparisons, or just re-enable it in the CommandSet...
Still, I absolutely don't like to face the Frogfoots. When the AI sends 'em at you, all your heavy AA only kills the first one. The other two then rape the thing you were defending with heavy AA, and might actually kill the heavy AA itself. Rawr. -------------------- |
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13 Feb 2012, 12:38
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#6
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
You know you could just put lots of Auroras in WorldBuilder and then do your personal comparisons, or just re-enable it in the CommandSet... Still, I absolutely don't like to face the Frogfoots. When the AI sends 'em at you, all your heavy AA only kills the first one. The other two then rape the thing you were defending with heavy AA, and might actually kill the heavy AA itself. Rawr. I'm pretty sure an avenger or ECM tank can soften ged blow somewhat... -------------------- |
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13 Feb 2012, 13:47
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#7
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
I'm pretty sure an avenger or ECM tank can soften ged blow somewhat... Actually, no. I usually deploy my AA teams as 3 x Avengers, 1 x Chap. The Avengers in front and on the sides of the Chap, behind my static defenses for AA and anti-missile work. Then the Frogfoots come along and kill everything, defenses, Avengers and all. Picky, they use bombs. -------------------- |
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13 Feb 2012, 13:48
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#8
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Actually, no. I usually deploy my AA teams as 3 x Avengers, 1 x Chap. The Avengers in front and on the sides of the Chap, behind my static defenses for AA and anti-missile work. Then the Frogfoots come along and kill everything, defenses, Avengers and all. Picky, they use bombs. I swear they used several missiles and 1 big bomb :S -------------------- |
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13 Feb 2012, 14:02
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#9
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
IIRC they use both
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13 Feb 2012, 14:08
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#10
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
Frogfoots shoot a bunch of rockets that the PDLs don't really intercept, and a bomb or two.
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13 Feb 2012, 14:52
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#11
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Group: Members Posts: 1080 Joined: 24 December 2011 Member No.: 8905 Loves guessing games |
If we're talking about frontline defenses, then yeah. From what I remember three Frogfoots can manage to destroy a moderate number of base defenses/clustered ground based AA units. They shower a bunch of rockets along with two bombs. Ofc that would also mean one or two Frogfoots won't survive either.
But again, if I remember correctly, from RotR's air/AA tier settings - Frogfoot should be a tier 3 aircraft and the ideal counter should be tier 3 AA, which are fighters. Dedicated heavy AA probably (like Chaps) counts as tier 2 AA, while Avengers count as tier 1. So yeah maybe they (when in groups) are meant to hold reasonably well against Chaps and Avengers. Again my idea about this whole thing might be dead wrong. The OP post mentioned Frogfoots taking out war factories or almost destroying superweapons. It's rare for them to manage to do such deep strikes. But yeah they don't have much trouble against frontline defenses... they probably shouldn't considering their requirement, cost and handicap (no AA capability, no countermeasures, moderate speed, nothing fancy like stealth). |
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13 Feb 2012, 16:28
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#12
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Group: Members Posts: 325 Joined: 21 December 2011 Member No.: 8901 |
You know you could just put lots of Auroras in WorldBuilder and then do your personal comparisons, or just re-enable it in the CommandSet... They're more or less about the equivalent of General Alexander's Aurora Alpha Bomber in the original Zero Hour (minus the invulnerability), maybe slightly less powerful though. I think a single Aurora Alpha w/o veterancy in original ZH could reduce a War Factory's HP to red, and 3 or 4 could destroy a Command Center or Super Weapon in one strike. This post has been edited by Shockwavelover84: 14 Feb 2012, 5:20 |
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27 Feb 2012, 15:21
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#13
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Group: Members Posts: 29 Joined: 8 January 2012 Member No.: 8932 |
If we're talking about frontline defenses, then yeah. From what I remember three Frogfoots can manage to destroy a moderate number of base defenses/clustered ground based AA units. They shower a bunch of rockets along with two bombs. Ofc that would also mean one or two Frogfoots won't survive either. But again, if I remember correctly, from RotR's air/AA tier settings - Frogfoot should be a tier 3 aircraft and the ideal counter should be tier 3 AA, which are fighters. Dedicated heavy AA probably (like Chaps) counts as tier 2 AA, while Avengers count as tier 1. So yeah maybe they (when in groups) are meant to hold reasonably well against Chaps and Avengers. Again my idea about this whole thing might be dead wrong. The OP post mentioned Frogfoots taking out war factories or almost destroying superweapons. It's rare for them to manage to do such deep strikes. But yeah they don't have much trouble against frontline defenses... they probably shouldn't considering their requirement, cost and handicap (no AA capability, no countermeasures, moderate speed, nothing fancy like stealth). Well, i actually preffer using berkuts for deepstrikes. I mean, their evasive maneouvers helps them A LOT after the strike and improves their survivavility. |
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31 Mar 2012, 4:54
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#14
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The harbinger of bad decisions Group: Members Posts: 133 Joined: 28 March 2012 From: Irving, TX Member No.: 9056 |
I've found the AI uses Frogfoot bombers to, for one reason or other, lash out at a single Firebase located where the AI wants to drive their forces into my base. A single Frogfoot (which is all the AI ever seems to send) only ever manages to kill the soldiers posted in the Firebase and do heavy damage before Chaparrals and Protectors knock them out.
In the countermeasure side I find using a combination of Raptors and Cobras to be a good deterrent. Anything coming right into the base can be handled by Chaparrals and Protectors. Of course the deterrent only works against the AI... -------------------- "I went to Afghanistan and all I got was Shrapnel!" -Anonymous |
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31 Mar 2012, 7:58
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#15
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Group: Members Posts: 64 Joined: 1 March 2012 From: NZ Member No.: 9020 |
Fantastic weapon the old Frogfoot, but like the other comments to many banes and to expensive, to tone down its weaponry would be to kill its purpose. I seem to remember destroying an AGAS Tremor with four Frogfoots? It might of been weakened by my Berkuts first, but I honestly can't remember.
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