Particle Systems\FX |
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Particle Systems\FX |
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#1
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![]() Group: Members Posts: 5 Joined: 2 July 2018 Member No.: 17969 ![]() |
Does RA3 have a particle system easier to make? I've been texturing a lot , and taught myself how to over time., for maybe a year
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#2
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![]() Group: Members Posts: 5 Joined: 2 July 2018 Member No.: 17969 ![]() |
Meant to ask "Does RA3 have a tool for creating particle systems?" I know how to make them manually, but I mean a visual tool for previewing/live editing.
Sorry for the double post, couldn't find the edit button for my topic, and my phone's AC butchered the sentence. |
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#3
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![]() Group: Members Posts: 43 Joined: 20 August 2012 Member No.: 9268 ![]() |
Meant to ask "Does RA3 have a tool for creating particle systems?" I know how to make them manually, but I mean a visual tool for previewing/live editing. Sorry for the double post, couldn't find the edit button for my topic, and my phone's AC butchered the sentence. In case you see this, the answer is no. |
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#4
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![]() Group: New Members Posts: 1 Joined: 2 May 2023 Member No.: 25267 ![]() |
Particle systems are a graphical technique that simulates complex physically-based effects. Particle systems are collections of small images that when viewed together form a more complex “fuzzy” object, such as fire, smoke, weather, or fireworks. These complex effects are controlled by specifying the behavior of individual particles using properties such as initial position, velocity, and lifespan.
Particle system effects are common in movies and video games. For example, to represent damage to a plane, a technical artist could use a particle system to represent an explosion on the plane’s engine and then render a different particle system representing a smoke trail from the plane as it crashes. |
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Lo-Fi Version | Time is now: 27 April 2024 - 13:42 |