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A problem with Pitbull's turret (Voxel made by me) [TS Cilent], Help please.
NeoTS
post 12 Jan 2019, 10:39
Post #1



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Joined: 12 January 2019
Member No.: 19254



So, the problem is... turret doesn't turn right. Instead of turning 360 degrees all around the location it is located in. It spins around the vehicle instead.

And no, i followed all the steps that i followed back when i made voxels for RA2.

Here is the code in Rules.ini

; Pitbull
[BULL]
Name=Pitbull
Prerequisite=GDIFACTORY
Primary=HoverMissile
Category=Recon
Strength=200
Armor=wood
Turret=no
IsTilter=yes
TechLevel=5
Sight=5
Speed=8
CrateGoodie=yes
Owner=GDI
Cost=800
Points=25
ROT=8
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Elite=HoverMissile
EliteAbilities=VEIN_PROOF
Turret=yes
PipScale=Passengers

And here is the code in Art.ini

[BULL]
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,100

This post has been edited by NeoTS: 12 Jan 2019, 10:42
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NeoTS
post 12 Jan 2019, 13:13
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Member No.: 19254



EDIT : It turns the fix was something simple, sorry for disturbing. However you guys can criticise how is the voxel for Pitbull.
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