How do you rank the playable teams? |
How do you rank the playable teams? |
12 Sep 2015, 19:17
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#1
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Group: Members Posts: 37 Joined: 26 December 2014 Member No.: 10786 |
God Tier
-Laser -Nuke -Infantry -Salvage Good Tier -Superweapon -GLA -Demolition -Special Weapons -Armor Decent Tier -USA -China -Tank -Toxin Kind Of Bad Tier -Airforce Prince Kassad Tier -Stealth |
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12 Sep 2015, 20:10
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#2
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Group: Tester Posts: 81 Joined: 7 March 2015 Member No.: 10907 |
Using your own ranking:
Excellent -Special Weapons -Laser -vChina -Salvage -vGLA (Scuds and triple Marauders are seriously good, Balloons are comical, especially when you manage to defeat someone with them) Good -Demolitions -Infantry -Airforce -vUSA (Pathfinder/Marine Exos and Avengers are all you need) -Armour -Nuke Poor -Toxin (without Virals he cannot do anything) -Superweapons (too boring and bland to play as) -Stealth (cannot do anything late game) -Tank (nerfed harshly to the point he can't really do anything and is now confined to a support role) edit: I wouldn't say AFG is 'bad' (Stealth Commanche spam are super annoying) but I find he is rather boring to play as. This post has been edited by Jie: 12 Sep 2015, 20:21 -------------------- |
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12 Sep 2015, 21:19
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#3
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Great:
Demolition Laser Nuke Salvage Special SW vChina Ok: Armor Infantry vGLA vUSA Meh: Airfarce (Airforce) Allergies (Toxin) Hiding (Stealth) Junk (Tank) |
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15 Sep 2015, 23:42
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#4
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
I'm just going to focus on the bad teams, and my reasons and observations why.
Stealth: While certain factions he excels at defeating (Air, Infantry, etc.), others (Tank, Armor, any faction with more-than-paper armor) he struggles at due to a lack of decent anti-tank weaponry. He survives only because he has many near game-breaking tactics (Barracks Tier Hijackers, overpowered salvaged sniper quads, etc), but he dies late-game if the player does not exploit these tactics. Toxin: Same as above. He excels at murdering air and infantry generals, but he struggles against tanks. His Virals and Nerve Gases are good, but one requires a late-game upgrade and Nerve Gas is difficult to use. What made him good in ZH (Anthrax Gamma) was (Rightfully) nerfed. Tank: While in paper this General is decent due to his Focus on Tank-Spam, in practice this general is terrible. V-China without the BM upgrades out-produces him in tanks. With the BM upgrades the Tank General has no chance. The things that made him good in .951 were (over-)nerfed, and this General has pretty much fallen from his once-high position. My patch attempted to find a happy medium, which worked somewhat, but he still needed some tweaking. Airforce: Actually there is one game-breaking tactic that wins nearly all games. Acolyte Drone spam is both cheap and quick, and works in nearly all games. No general can produce enough anti-air fast enough to break this tactic. Other than this though, this General is weak due to his difficulty with defeating swarms. Tornado Bombers on paper would take care of this, but they are quite weak in the current version. |
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