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ROTR Mission!!, Fan Made Mission
CobraHumvee
post 29 Oct 2009, 4:51
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The purpose of this topic is to post bugs and ask questions and make suggestions for my missions. I try to make interesting missions that are of good quality, and that takes a lot of time.

Here are my missions in order for the moment: Only compatible with 1.84 unless otherwise stated.
USA Missions:
Operation Wake up Call (ROTR 1.86)
https://www.moddb.com/mods/rise-of-the-reds...p-call-rotr-186
Operation Ghost Mine
Being Updated
Operation Shattered Defenses
Being Updated
Operation Forest Reconaissance
Being Updated
Operation Black Gold (ROTR 1.86)
https://www.moddb.com/mods/rise-of-the-reds...k-gold-rotr-186

GLA Missions:
Operation Peace Mirage (ROTR 1.86)
https://www.moddb.com/mods/rise-of-the-reds...mirage-rotr-186
Operation Sulaymaan's Wrath (ROTR 1.86)
https://www.moddb.com/mods/rise-of-the-reds...-wrath-rotr-186
Operation Scorpion Sting (ROTR 1.86)
https://www.moddb.com/mods/rise-of-the-reds...-sting-rotr-186
Operation Freedom's Warriors (ROTR 1.86)
https://www.moddb.com/mods/rise-of-the-reds...rriors-rotr-186
Operation Futile Alliance(Not Finished)
N/A

Original EA Missions Good for ROTR 1.86
Note these are set to difficulty level Hard as you cant really choose the default level in game. Also some sounds will not play due to them being from the original generals,
current workaround is to follow this guide. http://www.cnclabs.com/forums/default.aspx...osts&t=7211
Links are dead, and these are out of date except for the training mission.

USA Training (ROTR 1.86)
https://www.moddb.com/mods/rise-of-the-reds...aining-rotr-186

Update: I am slowly updating these to 1.86, literally just logged back into the forum after 5 years, so give me some time to reaquaint myself.

This post has been edited by CobraHumvee: 27 Mar 2020, 17:33


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NergiZed
post 29 Oct 2009, 5:57
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Very nice actually, I can see that you have limited resources, but the time you spent on it must've been a while.

It was rather interesting beating back the near-constant onslaught of Russians, though I kinda plowed to their main base with 5 well-micro'd hover crusaders, 3 avengers, and a couple semi-expendable sentries. Would prolly have been harder if I actually bothered with the secondary objective. biggrin.gif

I'll try to get in a second play through some time, but for now, it's time for some Calculus homework. sad.gif


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Papaya Master Ra...
post 29 Oct 2009, 7:20
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Problems:
1. After the Berkuts attack on a certain unit or structure before they circle around on top of my base or near it waiting to be killed by an Avenger, Missile Defender or Protector instead of going back to base.
2. Russian vehicles tend to follow my snipers, even though they are invisible.

Overall it is an interesting, fun, and challenging mission right there CobraHumvee. It is an excellently detailed map you must have worked really hard on it. And also nice choice of putting defenses on top of the "you know what". I did not expect to be attacked near "it". Good Job. smile.gif

If I didn't use any Microwave tanks and Avengers I might have been defeated by the continuing onslaught of russian units. So yeah it is quite hard at first. Even if my first attempt to finish that mission was a failure, because of the reason below. sad.gif

I learned a valuable lessons for today in that mission and that is:
"Capture that bunker, instead of guarding it with a few vehicles equipped with 1 battle drone each."
When I was about to destroy the Russian Command Center the drones destroyed it accidentally...leading to a mission failed scenario.


This post has been edited by Papaya Master Rai: 29 Oct 2009, 7:52


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GDIZOCOM
post 29 Oct 2009, 8:06
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Seems they tell it looks good,better give it a try.

Please upload this on Moddb,since i have no darn idea why nothing happens when i click on any of the IP adresses.

This post has been edited by Pal: 29 Oct 2009, 8:11


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Raven
post 29 Oct 2009, 12:39
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Damn am at work again..will try this out if i have time today..if not next week sad.gif. Going out of town from tomorrow for sometime


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Shiro
post 29 Oct 2009, 12:49
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I commented on the mission already on Moddb, and it is quite good.
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Frostyarmy
post 29 Oct 2009, 17:11
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I guess ill try this mission and see if its hard tongue.gif
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Balizk
post 29 Oct 2009, 19:16
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Very well made map, I liked the limited resources and small army kind.

But I defeated the Russians prety easy, there was other things to do (half of the map i didn't explored lol).
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Comr4de
post 29 Oct 2009, 21:38
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I'll give this one a try in just a few moments but I really suggest you post some screenshots to entice more viewers into looking at your work =)


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NergiZed
post 29 Oct 2009, 23:07
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Ja, screenies would be nice, both in-game and an overview in the world editor. Remember to press 'F9' while doing in-game screenies to hide the menus.


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CobraHumvee
post 29 Oct 2009, 23:14
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Thanks for the comments. Ill be sure to put up some screenshots probably tommorow.


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joshh
post 1 Nov 2009, 2:52
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ummmm... so i started playing, explored a bit, then found the russian base in the corner. destroyed the cc and won. without capturing the bunker. is this supposed to happen? or was the next objective after "capture the bunker" "destroy the cc"?


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CobraHumvee
post 1 Nov 2009, 4:30
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You dont have to capture the bunker to win but it is something to do, to make the game a little more interesting. I didnt realize everyone would just attack their main base so in future missions ill fix that where you have to do the objectives.


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Pickysaurus
post 1 Nov 2009, 5:12
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Taking down the base is a player's natural instinct unless instructed otherwise.


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Destiny
post 1 Nov 2009, 11:45
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QUOTE (Pickysaurus @ 1 Nov 2009, 9:12) *
Taking down the base is a player's natural instinct unless instructed otherwise.

*cough and clears throat* duh2.png




Picky is mostly correct, you know. v1.1 soon? I8.gif


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Shiro
post 1 Nov 2009, 14:25
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As they said, though I prefered capturing everything. I was a little annoyed by the fact I had so little tech for the mission (not even airforce) so I needed to capture something better - finding out the Russian tech tree is full up to Tremor. Interestingly, when you have 2 Weapon Bunkers, you can use the missile independant from them as they do not share the counter.
So yeah, maybe change the mission the following way:
The first objective is to capture the Chemical Bunker - around it in the city is a smaller base, but bigger than it is in the actual version, attacking you more often than not (however they can be defeated of course). Once you capture the Bunker, the map changes and gives access to the Russian base, which starts around 5 minutes after the capture its attacks.
Btw, what was with the GLA warning at the south?
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CobraHumvee
post 1 Nov 2009, 19:33
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I was wondering how long it would take before someone noticed. lol I just put it there because we are all looking forward to fighting the GLA. smile.gif


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CobraHumvee
post 2 Nov 2009, 0:36
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Can someone tell me how to clear the attachment editor it says i used all the space.


This post has been edited by CobraHumvee: 2 Nov 2009, 0:37


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CobraHumvee
post 2 Nov 2009, 0:42
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Here are the screenshots as promised.
[attachment=141:sshot008.bmp][attachment=143:sshot005.bmp][attachment=144:sshot0
04.bmp][attachment=142:sshot006.bmp]


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Pickysaurus
post 2 Nov 2009, 3:55
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Ok, because the pathfinding kinda fails, Russia massed like 50-60 units in one square, so when I sent my 6 strong force to attack/unlodge them. I was like WTF?!?
Also is there a script that results in defeat if the player's firebase is destroyed? Because just after the russians started hitting my defensive line I got a "You have been defeated" message. :S


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CobraHumvee
post 2 Nov 2009, 4:58
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Thanks to everyone who commented and informed me of some bugs, so I am proud to release the final version of Operation Wake up Call.
I have fixed the game not ending without capturing the bunkers,added river animation, removed the "missing" from the captions, and tweaked a couple other things.
Download here: http://www.megaupload.com/?d=O6EBXI43
The screenshots that i posted before are up to date, so you can look at those.

P.S. To answer your question PickySaurus the AI will sometimes mass up their units, i dont know anyway to fix that. And secondly I do have a script where if you have no units in your base area while the timer is active you lose. (Thats why the caption says to defend the area)

This post has been edited by CobraHumvee: 2 Nov 2009, 4:59


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Raven
post 3 Nov 2009, 21:38
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I just finished the mission. Very good job Cobra!!!!! Its a very well done mission and i really like the UN thing you had smile.gif.
As for bugs, i found that if you capture the base to the southwest, the mission will not end. I finally sold all the building i captures from that base and it immediately ended the mission as a success smile.gif.


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Shiro
post 4 Nov 2009, 0:41
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QUOTE (Raven @ 3 Nov 2009, 18:38) *
As for bugs, i found that if you capture the base to the southwest, the mission will not end. I finally sold all the building i captures from that base and it immediately ended the mission as a success smile.gif.

I had the same problem first. Yet a decent mission indeed.
Btw, I would enjoy a GLA attack in this mission tongue.gif
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Raven
post 4 Nov 2009, 6:41
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QUOTE (KamuiK @ 3 Nov 2009, 22:41) *
I had the same problem first. Yet a decent mission indeed.
Btw, I would enjoy a GLA attack in this mission tongue.gif


Actually i thought there would be an attack from the south at one point and left some units there smile.gif


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Papaya Master Ra...
post 4 Nov 2009, 15:49
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I think its because he clearly said in the map: Do not capture the Russian buildings, destroy them. And yeah that warning from the south made me worried, so I put a few scout units in that area for safety reasons and also its quite ironic about what he said about the UN there.


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