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MARS' Art Showcase
Planardweller
post 20 Jul 2014, 18:23
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QUOTE (MARS @ 20 Jul 2014, 19:12) *
That's an interesting idea. Suppose the Red Weed would spawn some stuff that could be harvested as well. I also had this idea that the Martians would have to build a sort of 'farm' as a drop-off point for captured humans, where they would be able to either process the humans for Bio-Matter immediately or use them as cattle to generate Bio-Matter at a steady rate. As an emergency option, they could also invest a bit of Bio-Matter to breed Martian creatures to have a generating rate. But yeah, the notion of a a resource system based heavily around salvaging and processing seemed very fitting.


Unless the martians can clone humans with less resources than it takes to grow Red Weed, it seems like a logical fallacy to allow constant generation from just a bunch of captured humans. It could be like in Cossack by the way. I.e. every martian unit and building will drain Bio-matter as you say, but red weed will be the farms for them. Propagating red weed takes a lot of time, while use of humans would boost the growth rate or yield of red weed.

Hm, this will create a symmetrical duality in resources. Minerals and Xeno-materials can be gained with salvage or mining for respective sides. Bio-material and supplies are basic resources more or less constantly available, although at different rates and boostable under certain conditions. Aggressive for martians and time-based or limit-based for humans This seems to break the assymetrical part though and as such not directly relative to the idea.

Have you played Dragonshard - aka the first RTS based on D&D? There the eponymous dragonshards fell from the skies in pre-determined places, but sometimes could be found in forgotten treasuries. All units could harvest those, but certain units had the ability to harvest much faster. This idea could be used here too

This post has been edited by Planardweller: 20 Jul 2014, 18:36
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MARS
post 20 Jul 2014, 18:37
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My original idea for the Red Weed was that it was more of a side-effect of the Martian presence or the first sign of their 'xenoforming' process. But thinking of its propagation as the or a means of obtaining Bio-Matter would be quite interesting as well, as it would encourage Martians to spread Red Weed - possibly throguh the use of seeding abilities - while humans would be encouraged to fight against the Red Weed in order to deprive the Martians of their income generator. With that in mind, I suppose captured humans could be used to increase the growth rate of the Weed, which in turn increases your Bio-Matter in come. But after a while, humans stuck in a farm would be used up, so you'll have to capture new humans on a regular basis to maintain a growth rate that exceeds the Bio-Matter upkeep of your growing army.
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GeneralCamo
post 21 Jul 2014, 1:27
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Couple other ideas:

The single player campaign (or even DLC included into the main game) could include a variety of other factions, including Imperial Germany, the Triple Alliance (Pre-Britain, as this took place before 1904), and the United States. Each of these factions would be characterized by certain distinct differences, such as:

The United States: Diverging in history thanks to the Martian Invasion, the United States follows more of a pre-Great War mindset. They are however willing to support their European peers, as the United States is in a large amount of danger.

Mechanics: Unlike Britain, the United States must rely on infantry. These infantry are generally a bit heavier armed and trained than British Soldiers (due to experience in the Civil War and necessity) but are countered by a lack of mobilization; all of their armoured vehicles are available late-game, and they are expensive. Only their Navy grows to a power rivaling Britain over time.

Here are other assorted mechanics that I do not have time to think of creative ways to implement:
Human:
Infantry are produced cheaply, but trained to never deviate from original training (no combat training)

Martian:
Has combat capable infantry, but their powered machines are more expensive.
Relies entirely on Chemical and Biological warfare (destructive Red Weed compared to obstructive)

This post has been edited by Generalcamo: 21 Jul 2014, 1:38
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MARS
post 21 Jul 2014, 7:20
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I would consider such things less in the sense of other factions and more in the sense of having three 'doctrines' within the two main factions. This is mainly because I feel that, despite having the ability to develop new weapons, the humans should always be weaker than the Martians in such a way that the differences between, say, a British soldier and an American soldier would be largely meaningless when fighting against them, so to say. What I could imagine would be a sort of 'International Effort' doctrine for the humans where their British tech tree would be supplemented by units and abilities that suggest a worldwide effort, such as extra resource income from allied powers, reinforcement call-ins and the like.
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MARS
post 9 Mar 2015, 11:51
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The following is a little thought experiment that I came up with while I was out on my morning round today: What if ROTR were meant to be more realistic in both its technology and setting whilst still playing like a C&C game with the same recognisable factions as it currently has? The idea is that the gameplay is largely the same, but with less emphasis on crazy theme weapons. Utilising the same design philosophies as we do, the factions could look like the following, in a more grounded 2020-2030 era setting.

United States of America:
-All infantry units can remain functionally identical, although Rangers should be renamed as GIs (as a catch-all for American grunts in general) or Marines, given their greater emphasis on infantry culture.
-The Humvee family is replaced by different variants of the Joint Light Tactical Vehicle, which could be referred to as the Tacvee in-game. The Avenger version could utilise missiles or a scaled-down CIWS turret or keep its laser weaponry under the assumption that the tech can be sufficiently miniaturised in the setting. A more armour-focused general, like this game's Bradley equivalent, could also replace the Tacvee family with Stryker variants (if Army) or a combination of LAV-25s, Marine Personnel Carriers and Amphibious Assault Vehicles (if USMC).
- Both the Crusader and the Bradley could be replaced with a revival of the Future Combat Systems programme, producing a frontline vehicle with the mobility of an IFV and the weaponry of a main battle tank. The Bradley analogue would utilise the same chassis but be armed with a Bushmaster cannon and TOW launchers. Alternatively, the IFV itself could be beefed up sufficiently to enable it to outright replace the standard tank role.
- Paladin would be represented by the M1A3 Abrams tank which would likely include all the upgrades that were applied to the A2 model over the years in a lighter package and probably equipped with some kind of reactive and active protection system in the form of Trophy or, for variety's sake, a laser.
- The Tomahawk could either be replaced by an M270 that can alternate between standard rockets and the ATACMS or be given a Topol-style role as a special artillery, where a fictional vehicle platform would be used to transport and launch a cruise missile.
- The drones would largely be the same, with the exclusion of both the Termite and the AT Drone and the reconfiguration of the Hunter-Killer as a Global Hawk or Avenger UCAV.
- The Raptor would become exclusive to a more air force oriented subfaction or be repurposed for a combat air patrol general power. In its stead, the F-35 would be used as the faction's multirole jet. In order to preserve the role variety of the in-game air force, the Nighthawk's function as a stealthy SEAD/anti-structure plane would not be given to the F-35. Instead, you would have a bunker-buster carrying version of the Pegasus UCAV. The Aurora would be represented by the SR-72 as either a buildable plane similar to what it will be in 2.0 or as part of a call-in special power. The B52, B1 and B2 would either remain the same or be complemented by the Next Generation Bomber while the A-10, due to its iconic nature, would either remain or be repurposed as a UCAV. Hercules and Globemaster transports would also remain in use and likely be refitted in order to replicate the Spectre and the Guardian Angel as well.
- As for helicopters, the Comanche would be functionally replaced by the Apache Guardian or a revived RAH-66 Comanche for a certain general. The AH-1Z Viper, the Black Hawk, the Osprey and a real life analogue to the Starlifter would remain useable as well with possible modifications.
- The particle cannon would be replaced by some kind of orbital kinetic strike thing.

People's Republic of China:
- The biggest change here would be a full-scale modernisation of their infantry, with proper uniforms and current generation weaponry. The Volunteer Squad could still be depicted as a bit more dated, as it could evolve into a representation of the PLA's vast reserve or militia forces. Overall, theme weapons like nukes, napalm, gatling guns, EMP, ECM could still be present to some extent, but de-emphasised like all over theme weapons.
- Most in-game vehicles do have a relatively natural analogue in real life, so the following can be presented in a more compact form:
Battlemaster -> Type 96 -or- Type 88/Type 59D, both of which would be more suited to invoke the appearance of a reserve tank with an iconic design.
- Troop Crawler -> Some variant of the WZ551 APC would be suited to represent this and could possibly be armed or equipped with support equipment as well.
- For the Hopper, we could either use the 105mm cannon variant of the ZBD2000 IFV or come up with a fictionalised 'drone tank' which would represent one of the very few unmanned units available to the PLA faction
- For the Gattling Tank, we could use this vehicle which would also be interesting thanks to its lighter, less tanky appearance. A greater number of wheeled vehicles could also draw a nice visual distinction between China and the more track-oriented Russian faction. The PGZ-95 could serve as its heavier cousin and replace the Twinfang whilst retaining that fancy flak effect for its attack.
- Inferno Cannon -> PLZ-07, I would deliberately choose a smaller, more compact self-propelled howitzer since the Inferno Cannon does its damage via a napalm shell rather than raw high-explosive punch. Again, this is to de-emphasise the 'heavy Russian' look which would otherwise make the factions very alike.
- The Nuke Cannon is, as expected, a very difficult choice. We could use the heavier PLZ-05 howitzer and let it fire exclusively nuclear shells or create a fictional design that invokes the look of a giant self-propelled siege cannon like the one in-game.
- Aircraft are, for the most part, fairly straightforward: The MiG would be best replaced by the similar looking J-10 and the J-20 can make its appearance in one of the more tech-heavy sub-factions as it will in the actual ROTR. For the Hellfire MiG, we could keep using the old but ubiquitous J-7 that it is based on, the idea being that a carrier plane for napalm bombs is only brought into the fight after the air space has been secured by friendly forces. Alternatively, this could also be an opportunity to include a Chinese UCAV, such as the Dark Sword or Soar Dragon. For support powers, the Y-20 would present itself as a strategic transport whilst the Napalm Inferno power could be delivered by a group of Q-5 strike planes. For the EMP bomb and similar high-power payloads, we could follow the likely route and chose the H-6 bomber or the speculative future-tech route and include the elusive H-X bomber.
- PLA helicopters work surprisingly well too, with the French-made Z-8/Super Frelon presenting itself as a close enough equivalent to the in-game Helix whilst the Han Gunship could be replaced by a heavily reinforced and armed version of the WZ-10. The Propaganda Airship could be preserved, as its very existence in the actual ROTR-verse is largely seen the result of a 'we build it because we can' mindset. The only major loss, however, would be the Shenlong and, to a lesser extent, the Overlord tank, neither of which could be suitably replaced by a ZTZ-99, artistic licence for future upgrades and special combat variants notwithstanding.

That'll be all for now. Feel free to comment and stay tuned for a similar attempt at a realistic/idealised future Russia and Europe later on.
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Svea Rike
post 9 Mar 2015, 12:21
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I.e. any future/realism mod for Zero Hour ever?


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MARS
post 9 Mar 2015, 12:34
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Pretty much. Like I said, it's just a random thought exercise, but it serves to highlight how bland and generic many things would become^^
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MARS
post 9 Mar 2015, 16:04
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Part 2:

Russian Federation:

-Russia can be replicated more easily, as many of its units are based directly on real life designs, albeit ones that would be dated and anachronistic in the ROTR setting. Unfortunately, some of their most iconic units like Tesla tech, Shocktroopers, Golems and Sentinels would not make the cut in this scenario. Their infantry would be mostly unchanged, except for the omission of Shocktroopers. The closest possible equivalent to hard-hitting special troops with a reputation of elitism and brutality would be the GRU Spetsnaz. A story could be constructed about the GRU apparatus being akin to a 'state within the state', where the Spetsnaz would be the most brutal enforcers. Perhaps their weaponry could consist of an advanced, heavy-calibre assault rifle and a flamethrower but as it stands, Shocktroopers as we know them would not fit a 'realistic' setting.
- Both the BMP-3 and the Tunguska (with its new Pantsir turret) can be expected to stay, although there would be a possibility for one general to replace them with the Kurganets-25 IFV and a new anti-air platform based on the Armata family of armoured vehicles.
- The Kodiak is ambiguously established as an upgraded T-80 or T-90. Both of these could be used as Russia's main battle tank, perhaps also differentiated between different generals. Their iconic heavies, the Sentinel and the Golem, would not be kept in any recogniseable form. One of them could be replaced by the Armata-derived T-14 while the other could be a revival of the massively armed T-95.
- For support units, both the Buratino and the Msta can remain unchanged for the most part, except they too would probably be upgraded as part of the Armata platform, which includes both a TOS-2 and a Koalitsiya-SV gun system. The MTP could also be restored as the more tank-like BREM-T T-16 if desired.
- The Tesla Tank, sadly, would be lost completely, unless we would invoke a future revival of the Szhatie laser tank which, quite frankly, looks so boring and ugly that we might as well abandon the whole directed energy weapon theme for Russia entirely. Functionally, another Armata-derived iteration of the BMPT with powerful autocannons and thermobaric missile launchers could serve as the go-to infantry eradicator for a Russian subfaction.
- The S-300 SAM system would be replaced by either the S-400 or S-500. Whilst this would not mark a functional change, it would leave us with two choices that both look much less visually interesting than the S-300, but it would allow for some creative handwaving to explain that the truck looks like that of an S-300 while containing the more modern missiles.
- The Mi-28 could be kept as Russia's primary attack helicopter. The Hind, meanwhile, would have to be updated to its real life specifications or, god forbid, be modified into that dorky South African Super Hind. The Hellion would be reverted back to the existing Ka-50. The Hunchback would not be so lucky and be replaced by either the ubiquitous Mi-17 or its possible replacement, the more advanced but hopelessly uninteresting looking Mi-38.
- The air force department would be shaken up a fair bit, with the Su-50 replacing the Berkut as the most advanced choice for a multirole fighter. Alternatively, the Su-35 could be brought in, the Frogfoot could be brought back but either way, the setup would either regress to a previous state or become less diverse, because the Berkut is simply too cool to be replaced by anything. On the plus side, the Il-76, the Tu-22M, the Mi-26 and the Tu-160 can be kept, with the latter possibly replaced by whatever might come out of the PAK-DA project if you wish to cater to the 'Russia stronk' crowd.
- As for their superweapon...Well, I guess they -could- weld several Pion-sized cannons together to replicate the Tremor, I would prefer that over a generic missile strike any day.

European Continental Alliance European Union:

- Finally, the European faction would be especially tricky: Not only would it lose its signature 'Tier 3' prototype weapons (because no real life military would rely on Wunderwaffen these days) but the faction would also lose all neutron warheads, cluster bombs, anti-personnel mines and chemical weapons, all the way up to tear gas. All of these are either illegal or politically undesired and it would be difficult to construct a scenario in which a -plausibly- extrapolated EU faction would be pushed so far as to consider these weapons an option.
- Starting off with their infantry, the Felin could remain, albeit armed with a FAMAS rifle and a shoulder-mounted Mistral SAM launcher. The political difficulties would make the creation of a unified European military unfeasible, no matter what Jean-Claude Juncker has to say, so the best we can get in a setting like this would be a faction that still consists of national armies operating together, with a few multi-national units or battlegroups similar to those that already exist. The Panzerfaust could remain as it is, as could be the Grenadier, the Combat Pioneer, the Medic and, I guess, the Engineer, albeit with a different selection of appropriate firearms from real life.
- For support vehicles, we could keep the Warhound AVRE as it is essentially a Terrier Armoured Digger with a demolition cannon added on top. The Mobile Sensor Array could be replaced by the Swedish/Norwegian ARTHUR or a carrier vehicle that houses the Czech VERA sensor system. The Mole Minelayer would not be so lucky. It would lose its anti-personnel mines in exchange for anti-vehicle mines and would likely combine visual traits of the German Skorpion minelayer and Keiler minesweeper.
- For their combat vehicles, things would only get increasingly messy as we continue. The main battle tank could literally be anything from a Leopard 2 (A7, if lucky), Leclerc or Challenger 2 to all sorts of obscure choices ranging from an Italian Ariete to the Polish PL-01 tech demonstrator tank. The Lynx could remain as it is based on the Bandvagn series of vehicles while the Pandur would either be modelled closer to its existing counterparts or be outright removed due to Austria actually being a neutral non-NATO country, and therefore replaced with anything from a German Puma, a French VBCI or an Austro-Spanish ASCOD, all of which look terrible in how generic they are. The Gepard would be phased out and replaced by a Boxer with a gun/missile anti-air system, if we decide to keep it German for the sake of preserving sanity.
- Wotan, Manticore, Anvil, Pandora, Fenris, Venom and Jumpjet Infantry would be -gone- entirely, with only the first being replaced by some generic SAM carrying track or wheel chassis. The closest thing to that late game edge presented by the ECA would be a revision of the reinforcement battlegroups that you call in via the Deployment Zone, which would give you fully ranked out elite units which still don't make up for the fact that your Mammoth tanks, atomic railguns and Samus Aran re-enacters would no longer be available.
- For air units, we could be generous and combine the UHT and HAP/HAD variants of the Tiger into a helicopter that actually does a variety of things. Harriers, as operated by the navies of Spain and Italy, could remain or be replaced, ironically, with the F-35, while the Bloodhound is essentually an updated Lynx helicopter. Finally, in the area of general powers, you would still have your Eurofighters but little else, because no one needs Victor and Vulcan bombers anymore nowadays.
- Their superweapon would be......I have no idea, maybe a condemning statement which can be upgraded into sanctions via a some protocol.

Conclusion: ROTR is good the way it is and everyone who would like it 'more realistic' should turn to any of the other run-of-the-mill modern warfare mods of their personal preference 8Ip.png
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Graion Dilach
post 9 Mar 2015, 19:00
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The Panhard VCR left me a message that it wants to be considered as Pandur. Otherwise I agree with all.


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QUOTE
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.

QUOTE (Hanfield @ 17 Dec 2016, 20:47)
we have players who don't play, testers who don't test, devs who don't dev and members who don't remember
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Imperium
post 16 Apr 2015, 5:49
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QUOTE (MARS @ 9 Mar 2015, 8:04) *
Part 2:

Russian Federation:

-Russia can be replicated more easily, as many of its units are based directly on real life designs, albeit ones that would be dated and anachronistic in the ROTR setting. Unfortunately, some of their most iconic units like Tesla tech, Shocktroopers, Golems and Sentinels would not make the cut in this scenario. Their infantry would be mostly unchanged, except for the omission of Shocktroopers. The closest possible equivalent to hard-hitting special troops with a reputation of elitism and brutality would be the GRU Spetsnaz. A story could be constructed about the GRU apparatus being akin to a 'state within the state', where the Spetsnaz would be the most brutal enforcers. Perhaps their weaponry could consist of an advanced, heavy-calibre assault rifle and a flamethrower but as it stands, Shocktroopers as we know them would not fit a 'realistic' setting.
- Both the BMP-3 and the Tunguska (with its new Pantsir turret) can be expected to stay, although there would be a possibility for one general to replace them with the Kurganets-25 IFV and a new anti-air platform based on the Armata family of armoured vehicles.
- The Kodiak is ambiguously established as an upgraded T-80 or T-90. Both of these could be used as Russia's main battle tank, perhaps also differentiated between different generals. Their iconic heavies, the Sentinel and the Golem, would not be kept in any recogniseable form. One of them could be replaced by the Armata-derived T-14 while the other could be a revival of the massively armed T-95.
- For support units, both the Buratino and the Msta can remain unchanged for the most part, except they too would probably be upgraded as part of the Armata platform, which includes both a TOS-2 and a Koalitsiya-SV gun system. The MTP could also be restored as the more tank-like BREM-T T-16 if desired.
- The Tesla Tank, sadly, would be lost completely, unless we would invoke a future revival of the Szhatie laser tank which, quite frankly, looks so boring and ugly that we might as well abandon the whole directed energy weapon theme for Russia entirely. Functionally, another Armata-derived iteration of the BMPT with powerful autocannons and thermobaric missile launchers could serve as the go-to infantry eradicator for a Russian subfaction.
- The S-300 SAM system would be replaced by either the S-400 or S-500. Whilst this would not mark a functional change, it would leave us with two choices that both look much less visually interesting than the S-300, but it would allow for some creative handwaving to explain that the truck looks like that of an S-300 while containing the more modern missiles.
- The Mi-28 could be kept as Russia's primary attack helicopter. The Hind, meanwhile, would have to be updated to its real life specifications or, god forbid, be modified into that dorky South African Super Hind. The Hellion would be reverted back to the existing Ka-50. The Hunchback would not be so lucky and be replaced by either the ubiquitous Mi-17 or its possible replacement, the more advanced but hopelessly uninteresting looking Mi-38.
- The air force department would be shaken up a fair bit, with the Su-50 replacing the Berkut as the most advanced choice for a multirole fighter. Alternatively, the Su-35 could be brought in, the Frogfoot could be brought back but either way, the setup would either regress to a previous state or become less diverse, because the Berkut is simply too cool to be replaced by anything. On the plus side, the Il-76, the Tu-22M, the Mi-26 and the Tu-160 can be kept, with the latter possibly replaced by whatever might come out of the PAK-DA project if you wish to cater to the 'Russia stronk' crowd.
- As for their superweapon...Well, I guess they -could- weld several Pion-sized cannons together to replicate the Tremor, I would prefer that over a generic missile strike any day.

European Continental Alliance European Union:

- Finally, the European faction would be especially tricky: Not only would it lose its signature 'Tier 3' prototype weapons (because no real life military would rely on Wunderwaffen these days) but the faction would also lose all neutron warheads, cluster bombs, anti-personnel mines and chemical weapons, all the way up to tear gas. All of these are either illegal or politically undesired and it would be difficult to construct a scenario in which a -plausibly- extrapolated EU faction would be pushed so far as to consider these weapons an option.
- Starting off with their infantry, the Felin could remain, albeit armed with a FAMAS rifle and a shoulder-mounted Mistral SAM launcher. The political difficulties would make the creation of a unified European military unfeasible, no matter what Jean-Claude Juncker has to say, so the best we can get in a setting like this would be a faction that still consists of national armies operating together, with a few multi-national units or battlegroups similar to those that already exist. The Panzerfaust could remain as it is, as could be the Grenadier, the Combat Pioneer, the Medic and, I guess, the Engineer, albeit with a different selection of appropriate firearms from real life.
- For support vehicles, we could keep the Warhound AVRE as it is essentially a Terrier Armoured Digger with a demolition cannon added on top. The Mobile Sensor Array could be replaced by the Swedish/Norwegian ARTHUR or a carrier vehicle that houses the Czech VERA sensor system. The Mole Minelayer would not be so lucky. It would lose its anti-personnel mines in exchange for anti-vehicle mines and would likely combine visual traits of the German Skorpion minelayer and Keiler minesweeper.
- For their combat vehicles, things would only get increasingly messy as we continue. The main battle tank could literally be anything from a Leopard 2 (A7, if lucky), Leclerc or Challenger 2 to all sorts of obscure choices ranging from an Italian Ariete to the Polish PL-01 tech demonstrator tank. The Lynx could remain as it is based on the Bandvagn series of vehicles while the Pandur would either be modelled closer to its existing counterparts or be outright removed due to Austria actually being a neutral non-NATO country, and therefore replaced with anything from a German Puma, a French VBCI or an Austro-Spanish ASCOD, all of which look terrible in how generic they are. The Gepard would be phased out and replaced by a Boxer with a gun/missile anti-air system, if we decide to keep it German for the sake of preserving sanity.
- Wotan, Manticore, Anvil, Pandora, Fenris, Venom and Jumpjet Infantry would be -gone- entirely, with only the first being replaced by some generic SAM carrying track or wheel chassis. The closest thing to that late game edge presented by the ECA would be a revision of the reinforcement battlegroups that you call in via the Deployment Zone, which would give you fully ranked out elite units which still don't make up for the fact that your Mammoth tanks, atomic railguns and Samus Aran re-enacters would no longer be available.
- For air units, we could be generous and combine the UHT and HAP/HAD variants of the Tiger into a helicopter that actually does a variety of things. Harriers, as operated by the navies of Spain and Italy, could remain or be replaced, ironically, with the F-35, while the Bloodhound is essentually an updated Lynx helicopter. Finally, in the area of general powers, you would still have your Eurofighters but little else, because no one needs Victor and Vulcan bombers anymore nowadays.
- Their superweapon would be......I have no idea, maybe a condemning statement which can be upgraded into sanctions via a some protocol.

Conclusion: ROTR is good the way it is and everyone who would like it 'more realistic' should turn to any of the other run-of-the-mill modern warfare mods of their personal preference 8Ip.png


Oh jeez, after reading this I feel a bit bad. Is it okay if we shoot for a pseudo-realistic (believable) aesthetic?


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Adoge
post 20 Apr 2015, 4:02
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Mars your Martian idea is certainly good.
Indeed its similar to a new tabletop game All Quiet on the Martian Front which suggests the idea of a second martian invasion targeting the U.S., Africa and South America.
There are many factions including:
The US (released)
The Martians (released)
the BEF (released)
Imperial Germany (not released)
France (nr)
Underdwellers (Molemen and Lava-men)
Venus (nr)
the Selenites on the Moon (nr)
There is the possibility of a Japanese force too.


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A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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MARS
post 24 Apr 2016, 15:52
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Attached, some random Paintshop experiments of mine

- An alternate GLA flag inspired by that of ISIS. The Arabic text is supposed to say Global Liberation Army but I don't know whether it is correct as I simply copied it from the C&C Wikia entry.
- An alternate ECA flag, with a bit of a Euro chauvinistic vibe to it. Europe, as represented by the former EU stars and blue, sees itself as a triumphant civilisation that stands out from a world of darkness.
- An alternate Russian logo where I tried to 'desovietise' things by using a variant of the new Russian forces star. Orange was used as an alternative house colour in reference to the Saint George ribbon colours.
Attached File(s)
Attached File  AlternateRFlogo.png ( 140.97K ) Number of downloads: 25
Attached File  AlternateECAflag.png ( 49.17K ) Number of downloads: 41
Attached File  AlternateGLAflag.png ( 21.05K ) Number of downloads: 35
 
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TimeBurner
post 24 Apr 2016, 18:43
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Russian Airforce,I like it


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NikCaputnic
post 24 Apr 2016, 19:45
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Interesting design within those alternative emblems. GLA one is the best for me. ECA is ok, but the current one is better IMHO (I like that lion happy.gif ). Russian one is ok, but I like red star more than that one in flag colours.
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{Lads}RikerZZZ
post 26 Apr 2016, 5:17
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The gla one is actually really cool. I like it smile.gif


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__CrUsHeR
post 26 Apr 2016, 12:03
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The Russian symbol does not seem to me something cool, perhaps the contrast of the colors.

The ECA symbol is ok.

The GLA symbol is the most convincing for me, it would be natural for ultra-radical groups within the faction.


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TimeBurner
post 26 Apr 2016, 13:02
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it does look cool,except for the orange.Reminds me of spruce and his democracy.


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MARS
post 26 Apr 2016, 15:40
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Three new ones:
- Tried to modify Zhukov's cameo to change his uniform to look more like a contemporary Russian instead of Soviet one
- Made an alternate cameo for Wolfgang
- Introducing the new Serbian Kebab Removal General
Attached File(s)
Attached File  SerbianGeneralCameo.png ( 135.95K ) Number of downloads: 43
Attached File  AlternateWolfgangCameo.png ( 134.91K ) Number of downloads: 42
Attached File  AlternateZhukovCameo.png ( 126.75K ) Number of downloads: 61
 
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Graion Dilach
post 26 Apr 2016, 15:46
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Damn, that new Russian logo looks great. It indeed dropped the Soviet style perfectly.


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3rdShockArmy
post 26 Apr 2016, 17:07
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Damn, Mars, we look badass! tongue.gif


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Cobretti
post 26 Apr 2016, 19:26
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Looks awesome. I personally am rather fond of the idea of a Serbian "Kebab Removal" general!


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(USA)Bruce
post 26 Apr 2016, 21:55
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Remove kebab general confiirmed for 2.0! :kappa:


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{Lads}RikerZZZ
post 27 Apr 2016, 1:44
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Remove Kebab general op pls nurk k thx biee


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MARS
post 27 Apr 2016, 5:02
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Three more alternate general portraits:

- General Willem, using a picture of him in full dress uniform whilst rendering a salute which overall adds to the Royal Guard theme. The background is some WW2 coastal gun bunker.
- General Charles, again using a different picture showing an alternate uniform. The background is supposed to show a howitzer to his right, through not much of that remained visible after I added the flag overlay and logo.
- A radical reinterpretation of General Aleksandr, using a Killzone character concept. Instead of having his uniform look like that of a post-apocalyptic LARPer, I went for an outfit that actually looks custom and more 2040s.
The background meanwhile consists of lightning bolts and a Helghast troop rally, which in turn is very visually inspired by the nazi rallies at Nuremberg, which is appropriate given what we know about his Shock Divisions.

By the way, for those wondering, there are many pictures on the web that could be used to represent the ECA generals since their looks are all based on real people
Wolfgang: Based on German General Wolfgang Schneiderhan
Willem: Based on Dutch General Peter van Uhm
Charles: Based on British General Mike Jackson
Attached File(s)
Attached File  AlternateWillemCameo.png ( 133.34K ) Number of downloads: 38
Attached File  AlternateCharlesCameo.png ( 150.73K ) Number of downloads: 32
Attached File  AlternateAleksandrCameo.png ( 131.8K ) Number of downloads: 44
 
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TimeBurner
post 27 Apr 2016, 10:14
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Willem looks better here,imo biggrin.gif But,wat ded u do wit meee!?


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