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The paradox: Arguing for balance, Time to rustle them Jimmies
Frostyarmy
post 2 Mar 2017, 18:37
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Joined: 14 June 2009
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State of balance in PVP

There is no question in a lot of games you run into an issue where something doesn't seem quite fair does it? X is stronger then Y and thats unfair. X tactic is stronger then Y tactic and make the game stale.
You can go on and on about what needs changed and why.

This can be a strong issue for mod developers and game developers alike. You end up getting a group of testers who argue about the state of balance in a incomplete game. Which is completely nonsensical to say the least.

In generals zero hour for example no matter how many times you try. USA Airforce general vs Infantry is always gonna be a very difficult uphill battle for airforce. It doesn't matter what you do. Or try to change stat wise. A faction will undoubtedly have an advantage over another given the correct circumstances.

A Perfect Infantry general will always beat a perfect Airforce general.

But you know whats the best part? NOBODY IS PERFECT, and there are to many variables to consider.

QUOTE
Psychological warfare
Unit placement
Locations of the supplies
Size of the map
Sample size and how many games placed
Are all players in a adequate environment to play optimally
How much time spent playing each faction
Skill ceiling on said faction needed to play at an optimal level
etc etc etc...


Understanding meta shifts: and why it keeps a game fresh.



Your playing that new mod or game and it adds a unit that is so strong that it shakes the fundamentals of the gameplay. Its unstoppable it has very little counter play. Its the forging of a new meta. The shockwave .951 bradley or the v1.04 ZH MDvee for example.

Your gonna get your list of players who complain it isn't fair or just or the execution is cheesey. but you also have players who work around problems instead of complaining. And those become some of the best players in the community.

Once a Developer team grows wise to this (League of legends Riot games is famous for this) Instead of trying to make everything nice and fair. They change it up a bit. Make something else weak and make something else strong. Change a couple of numbers around and its almost like you have a fresh new game to discover. This is called META SHIFTING and its what makes this company so dam popular. Because every time you log on SOMETHING IS NEW. Be it code or content.
QUOTE
Look my point is stop arguing about balance and the state of why something is or is not fair. Just be happy the content was created for you to begin with.


This post has been edited by Zhao: 2 Mar 2017, 18:43
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