Comments on Balence |
Comments on Balence |
12 Nov 2009, 19:25
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#26
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Group: Members Posts: 11 Joined: 22 June 2009 Member No.: 196 |
Sure, gun-based infantry is obviosly too effective.
Agreed with post #1. |
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12 Nov 2009, 20:38
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#27
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
You may want to read the rest of the thread before posting something that's not really the subject anymore.
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20 Nov 2009, 11:33
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#28
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Group: Members Posts: 11 Joined: 22 June 2009 Member No.: 196 |
I read the first post.
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20 Nov 2009, 14:09
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#29
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Femme Fatale Of The Army Group: Members Posts: 219 Joined: 31 May 2009 From: Alpha Zerox Headquarters Member No.: 3 Make my Day, Baby! |
QUOTE I read the first post. That's why he wrote this sentence here: QUOTE You may want to read the rest of the thread before posting something that's not really the subject anymore. ... ... ... ... ... - E.V.E. This post has been edited by E.V.E.: 20 Nov 2009, 14:10 -------------------- |
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20 Nov 2009, 18:06
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#30
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
you make none. *looks at relax* But honestly i do not find any real shockingly OP units in ROTR , just a lack of gameplay flexability This post has been edited by Zhao: 20 Nov 2009, 18:11 |
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20 Nov 2009, 18:43
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#31
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Group: Members Posts: 227 Joined: 7 June 2009 Member No.: 65 Projects: SWR Productions |
USA vs Russia is quite balanced. USA has uber Raptors, while Russia has the Grumble crawl. Really the game just ends up a long drawn out one.
Poor China, though. The thing with ROTR is it destroys many available rush tactics. No CC Sell, no OLs, no Dragons, no MDVees, no drops, no nothing. Without rushing, games become spamfests or turtlers' paradises. As Zhao said, no gameplay flexibility, its the same boring thing again and again. Made me bored of ROTR within less than five games. Sure, gun-based infantry is obviosly too effective. Agreed with post #1. How so? I'm interested in your thought. Won't nerfing them make TC's weaker, hence not as useful against Pats? This post has been edited by JJ: 20 Nov 2009, 18:46 |
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21 Nov 2009, 0:46
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#32
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Group: Members Posts: 246 Joined: 6 June 2009 From: Canada Member No.: 21 Projects: ShockWave |
I think the sides are not too bad in balance. From my rough gameplay experiences so far, China>USA, Russia>China, USA>Russia. China mirrors become a matter of "who has more tanks". USA mirrors are filled with humvees as always, except now there's MUCH fewer MDs used. Haven't played Russia mirrors. I could be totally wrong, haven't played enough games to really cement a real opinion but that's just from ~20 games.
I agree with JJ though, the game play is MUCH slower than in vZH or Shockwave. China has to remain defense oriented due to slower, weaker units versus faster units that the USA and Russia start with, except against another China ofc. Would be interesting to play some more games of RotR though. This post has been edited by Sharpnessism: 21 Nov 2009, 0:47 |
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21 Nov 2009, 15:39
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#33
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
China could be helped with either:
-a small fast attack unit for rushing -getting both Battlemasters and Inferno Cannons one tier lower each, to counter Humvee or BMP attacks (think about it, the BMP is indicated as a tank/transport hybrid) -a general price decrease on all units But as usual, balance is not the main thing so far, since neither ECA and GLA nor the Generals are included. |
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21 Nov 2009, 16:22
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#34
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Group: Members Posts: 227 Joined: 7 June 2009 Member No.: 65 Projects: SWR Productions |
Battlemaster as tier 1 would fit China, being cheap spammable tanks and all, it wouldn't need much to build. Also, if USA can build Raptors at tier 1, why can't China build tanks at tier 1?
However, they aren't that useful alone, pulling the Dragon Tank down to tier 1 would finally give China a capable unit for rushing. It's slow and can be countered by TOWvees and BMPs, so no problem there. China also needs access to the dual WF build order so it can be more offensive. Maybe reduce the cost of the WF to 1500. Come to think of it, Airfields should cost more, since planes are so damn useful now. Equalize both at 1500? |
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21 Nov 2009, 19:36
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#35
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Then to include what JJ wrote: optimal would be the Chinese WF with a cost of $1500 and having Battlemasters, Dragon Tanks (maybe) and Inferno Cannons one tier lower each. However, I would leave the whole airforce thing alone for now.
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21 Nov 2009, 19:44
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#36
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Group: Members Posts: 227 Joined: 7 June 2009 Member No.: 65 Projects: SWR Productions |
Thing is, USA can go dual AF, dual supplys with 2 Ospreys each, and still end up with enough money to mass Cobras.
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21 Nov 2009, 23:39
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#37
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
Airfields are massive and take up so much space, increasing their price would be quite a thorn in the butt...
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21 Nov 2009, 23:53
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#38
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
for you vs computers , not vs players , also aircraft isnt all that powerful late game , a ECM + 2 heavy AA will make quite work of any Raptor or osprey someone sends at you (If your facing a player) . but i think it looks rather very bland to see 6 gats shooting at a raptor to finally take it down.
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22 Nov 2009, 0:34
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#39
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Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
Im going to settle this. You cant bitch,whine,complain etc etc about the mod as it is nowhere near the stage of being properly balanced you guys have to remember that it is still in the beta stages.
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22 Nov 2009, 15:11
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#40
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Group: Members Posts: 227 Joined: 7 June 2009 Member No.: 65 Projects: SWR Productions |
Who are you to say that? We're not even "bitching, whining, complaining". Honestly I wouldn't care if balance sucks, I'll just go for Shockwave. We are giving good reasons and arguments here, something you're not doing. I really do not love the excuse "no balance because its beta", but well not in my power to change their minds. Can't stop us from trying, though.
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22 Nov 2009, 15:19
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#41
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Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
Let's make everything cost $10 in the next version guys.
It's a beta so it's okay. -------------------- |
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