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ROTR version 2 generals and units, Please discuss your ideas on how to improve the game
Thant Zin
post 4 Nov 2009, 4:55
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[font="Arial"]As an avid fan of Rise of the Reds mod, we are all looking forward to the version 2, which will feature 15 generals from all 5 factions. The purpose of starting this thread is to share our ideas on how we can improve the game. Like which battle units in real life should be included or brought back into the game. Then we can propose to Hunter and the mod group our ideas.


I am a Air Force General player so, this would be my ideal plan for General Griffin.

Once again, thank you for creating a really fantastic mod.


(1) USA Air Force General Griffon


- The hardest general to play but very powerful if managed properly.

- Should have command of a variety of different planes and choppers being an air specialized general.


Planes:


First, after building Air Field, units available:

- F-16 Falcon

- F-18 Hornet


Second, after building Strategy Centre, units available:

- F-22 Raptor

- F-35 JSF

- F-117 Nighthawk

- Aurora Bomber


Choppers:

- The USA helipad structure from Shockwave mod should be included, resulting in faster production of battle units.

- Comanche helicopter should be re-named as Apache.

- Existing Cobra helicopter is already a very good and useful addition.

- Combat Chinooks should be brought back.


Supporting Vehicle Units:


- Small lightweight tanks like MCV or Sheridan should be added.

- Existing Humvee, Laser Avenger and Chaparral are already very good support units.


Generals Abilities:


- Fuel Air Bomb should be included back again in the Rank 5 Air Force Generals Ability, with further upgrade to Mother of all Bomb (MOAB) at the Strategy Centre like in the old Zero hour game.

- And of course, the usual refinements like Spy Satellite, Veteran Pilot Training. Leaflet Drop, A-10 Warthog strikes, Level 1, 2 & 3 C-130 Rangers Paradrop, Level 1, 2 & 3 Carpet Bombing, Spectre Gunship, CIA Intelligence.


Supply Line:

- Osprey as standard%

This post has been edited by Thant Zin: 4 Nov 2009, 5:07
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Pickysaurus
post 4 Nov 2009, 4:57
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Frostyarmy
post 4 Nov 2009, 5:05
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wb21
post 4 Nov 2009, 5:06
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LOLWUT?
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rules
QUOTE
1. Do not create a suggestion thread in our General Forum. No suggestions are to be made at this time. We have plenty planned. A suggestion forum will be created once we decide it to be so.


QUOTE (ka1000 @ 4 Nov 2009, 9:07) *
bad idea.


Yeah...

This post has been edited by D' WRTHBRNGR: 4 Nov 2009, 6:24


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ka1000
post 4 Nov 2009, 5:07
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QUOTE (Zhao @ 4 Nov 2009, 2:05) *


bad idea.


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Frostyarmy
post 4 Nov 2009, 5:11
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Just saying they know what there doing , no need for suggestions tbh...

And since hes so worried about "HIS" experience being better that makes me even madder.
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NergiZed
post 4 Nov 2009, 5:44
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QUOTE (Thant Zin @ 3 Nov 2009, 19:55) *
...blah blah blah.

- Comanche helicopter should be re-named as Apache.

blah...




Just joining the party. tongue.gif


Yeah, Thant Zin, please help yourself to the rules. <= (this is quite clickable)

Also, welcome to the forum~! Though I'm pretty sure the reaction here has already scared you off. I8.gif

This post has been edited by NergiZed: 4 Nov 2009, 5:46


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wb21
post 4 Nov 2009, 6:18
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Also,

Excerpt from ShockWave FAQ:
QUOTE
You have 10 seconds to leave before the hounds get to you.


Apologies if we are getting harsh... smile.gif

QUOTE (NergiZed @ 4 Nov 2009, 9:44) *
Yeah, Thant Zin, please help yourself to the rules. <= (this is quite clickable)


More specifically, this one (I mean the RotR Forum Rules:), as I've posted eariler...

This post has been edited by D' WRTHBRNGR: 4 Nov 2009, 6:38


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Shiro
post 4 Nov 2009, 9:43
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'No suggestions, if someone from the team wants suggestions, a subforum will be opened.' - The_Hunter
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RaiDK
post 4 Nov 2009, 9:53
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QUOTE (Zhao @ 4 Nov 2009, 11:11) *
Just saying they know what there doing


Yes, it is completely reasonable for all new members to know absolutely everything from 1 post onwards. mellow.gif

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BlitzGeneral
post 4 Nov 2009, 11:46
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Well...nice suggestions. Trouble is that the mod team really isn't taking any at the moment. If you're serious though about your ideas, TC, you could mod the game privately, just for yourself. That's probably allowed.

Even better would be finding some people who think the same and making your own mod. It might not look as great as some of the stuff SWR Productions does, but it'll be how you see Generals and can only improve with time.
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MARS
post 4 Nov 2009, 12:30
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Things are pretty much entirely planned out and we're not taking suggestions.
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