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Old European COnflict Units, REAWESOMNISED, Old classics, revised.
Die Hindenburg
post 6 Sep 2013, 16:42
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Now presenting... EC classic units:
tongue.gif


1. American Confederacy Devastator 3.0

Niche: Heavy support Tank/Artillery hybrid

Developer: General Industries, American confederate district 9/Han Industries, South Korea.

Introduced: 2050.

Armor: Heavy, Self-Repair
Speed: Medium, Motionless (when deployed)
Agility(determines turret and accusition speed): Very slow, Medium when deployed.
Range: Low (mobile), Huge (deployed)
Sight: Poor, needs support. Best using scouts and recon units)
Cost: 2000$

Armament:
1. 2x Kinetic Strike Cannon (pierce enemies, heavy AT Damage, Infantry is hard to hit with)
2. 2x Airburst Rockets (Could clear garrisons, wide AOE, ability with long recharge, fries Infantry and structure)
3. Military Electro-Tazer (stuns Infantry, but no damage since it does not fire lighting but projects wide electric waves) Only active when still.
4. Plasma Coil Artillery Gun (Only when deployed, uses Powerplant-energy, Kinetic Cannons recalibrate to fire shells filled with Plasma Fuel. The americans can use it better as weapons than for power. Lorewise they are refulled by the powerplants.



2. Asian Defence League V7 super Bomber (former SU-67 Peregine)

Niche: VTOL Experimental Bomber, mixture of Firehawk, Han Gunship

Developer: Peking Aeroflot, China/Taiwan

Introduced: Top Secret, still in development.

Armor: Light, ECM-Protection (ECMS-Loadout choosen)
Speed: Fast but slower than all fighters
Agility: N/A
Range: Depends on Loadout
Sight: Medium
Cost: 1800$

Armament (Loadouts):
1. ECMS systems (Gains ECM-Field, 1x EMP-Canister that emits EMP field for short time and well improved sight range with stealth detection)
2. NBCR Module (Gains a 1x Neutron Bomb, removes garrison, high damage over time, Much faster speed and higher acceleration, no damage vs structures/defences)
3. Defensive Kit (Gains Minelayer-Dispenser with 10 Canister with Mines, long reload, & can remove mines and other dangers with a special radio-device, more armour and back-AAA/Flak gun for selfdefence




3. Asian Defence League Behemoth

Niche: Mobile Command Center/Factory

Developer: NORINCO, Shanghai/OSMK, Moscow

Introduced: 2049


Armor: Has many hitpoints, but can be damaged but all ballistic weapons with almost same efficiency. tongue.gif
Speed: Slow
Agility: N/A
Range: Low
Sight: Low
Cost: 3000$

Armament:
1. Napalm Ballistic Missiles (long range; artillery, slow firerate)

Ability:
Can train all types of Infantry & some small vehicles, can crush almost all units.


This post has been edited by Die Hindenburg: 6 Sep 2013, 16:48
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Zeke
post 6 Sep 2013, 17:48
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Like I said in the other thread, we've already planned to use most of the old units in the orginal EC. It's one of the reason why we simply edited the EC ModDB page instead of making a whole new one. The Devastator and Behemoth are definitely gonna stay, as to what exactly their role is, you'll just have to wait and see UI8.gif

EDIT: Also it's ADF (Asian Democratic Federation), not ADL

This post has been edited by Zeke: 7 Sep 2013, 4:23


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