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SWR Productions Forum _ News Forum _ ShockWave patch 1.201 released

Posted by: GeneralCamo 18 Mar 2016, 18:16

We have heard your complaints. We saw the bugs, the crashes, the despair of those who couldn't play the Generals' Challenges. And now, we have a fix.

First in the list of fulfilling our promise of keeping ShockWave maintained, 1.201 has been released. Here is the changelog:

CODE
Bug Fixes
-Generals' Challenge no longer crashes on load
-Snow Supply Docks no longer have missing texture bugs
-Supply Piles no longer have missing texture bugs
-Pillbox now properly deals damage
-Intro Movie plays properly now
-Overlord tanks and Emperor Overlord tanks now fire properly at infantry
-Siege Soldiers can no longer enter Little Birds or Combat Chinooks

China
-Scout Cars have a taunt now

Stealth General
-Stealth Rebel Bike damage changed from 12.0 to 10.0 (normalized with vGLA bike)

http://www.mediafire.com/download/seii7k7879hmzo8/ShwV1201_Hotfix.zip



If you have not downloaded 1.2 yet, a fixed version has been released on all mirrors which fully incorporates 1.201's fixes, so you will not need to download this patch. You can download that on our http://Shockwave.swr-productions.com/downloads.php and on http://www.moddb.com/mods/cc-shockwave/downloads/shockwave-version-12.

http://Shockwave.swr-productions.com http://forums.swr-productions.com/index.php?showforum=20 http://www.moddb.com/mods/cc-shockwave https://www.facebook.com/pages/Generals-ShockWave/606003576193655 http://www.twitch.tv/pauljongejans http://www.youtube.com/channel/UCvJeeOZsZN_NG42LAGO8aXA

Posted by: Ektufall 18 Mar 2016, 20:29

Good to see updates coming so fast.
Small question : As still did not had a pleasure to even try out the new release - Do I understand corectly that changes to Gen Challange is only to regain acesibility to play them ? No changes on bugged AI behavior when have experienced all these years yet?

Posted by: Damfoos 18 Mar 2016, 20:38

No, this little patch only fixes a bug which crashed the challenges and fixes a couple of other discovered bugs. There were plans to update the challenges later, in a special patch.

Posted by: DustyRhodes 19 Mar 2016, 10:20

QUOTE
-Stealth Rebel Bike damage changed from 12.0 to 10.0 (normalized with vGLA bike)

Good one.

Posted by: MrThirsty247 20 Mar 2016, 16:54

Awesome, so many great little adjustments that really add new shine to this epic mod. Can't wait for next update!

Posted by: Arc 21 Mar 2016, 7:06

Now people would finally stop going "oh mah gahd 1.2 sux general challenge fehl"

Posted by: The-One 21 Mar 2016, 15:55

Hi all,
Firstly would really like to thank Hunter, GeneralCamo and the team. I only just saw the release but cant download at moment, time for work soon.
I read through the change log and looks cool.
If I can add a few points, not to be ungrateful of course, if it wasn't for you guys, I wouldn't have this game to play smile.gif (I play quite a lot, have many videos on youtube, so im happy with whatever you guys do).

1. Have the hot keys been updated? I can't remember all of them now, but I remember, GLA hot key for CAPTURE and CAMO upgrade had the same keys,
also the Infantry General, Lotus and Siege soldiers have the same key.

2. Salvage doesn't have the junk repair as it comes free, but I think it would be better to keep it in the scrap yard and give it as free purchased, as it has happened to me whilst playing with friends, if they surrender (and they are my allies) or I capture the supply centre and build up, then I don't have the junk repair upgrade and cant purchase it.

3. The Super weapon Humvee, its already an expensive unit compared to the rest, but I think the upgrade for it should be the same as the other USA, the TOW missile from the factory, so it doesn't make it them super expensive, rather than buying it for each Humvee and adding the cost up.
3b. Also maybe if they can choose between the 2 weapons once upgraded, rather than just having to keep one, would pay off for being expensive?

4. I always wanted to be able to use the flash bang automatically in ZH, once you select it on an infantry then you have to choose the gun mode again but it wont fire flash bang and if you choose flash bang it wont shoot the gun, you cant make it automatic again, if there was a 3rd option, for the rangers, to use 1. only gun, 2. only flash bang and 3. use both?

5. A really big thing I thought would make the game better in ZH, would have been if allied teams could somehow give each other money, (I make maps and I have made this possible through scripts in some of my maps), maybe if friendly supply trucks could have an option to take from allied supply centres, or just an option from the Command Centre, to give money, or a special unit that flies to the other command centre/supply centre.

6. Salvage scrap yard, sometimes making this too close to the edge of the map, means you can't collect the salvage dropped by the scrap yard, if perhaps you could way point it?
6b And perhaps the salvage could be placed at a distance or across the map via a small flying unit which can be shot done, so its a risk.

7. I don't know if this is good, but I thought a super cool unit which might work, would be a flying hijacker for stealth??? so it can hijack helicopters, (maybe even planes?).

8. I noticed the Armour burton has been edited, shooting through terrain would be an extra advantage? as its still a normal "gun" just like normal infantry and snipers have, maybe that shouldn't be? and the fact of it being able to target direct units is cool, but many times its had its advantage of just shooting the unit before eve though you target the one behind. Just what I thought and some of my friends who I play with but its still cool this way. I understand why the enforcer has been stopped from transporting but that was something super cool, never had a crash with it whilst we played. Perhaps if it has an option to go stealthed, then get to its destination and become unstealthed? so same thing really.

9. Are ships going to be added to shockwave? would be nice.

Anyways, these were just my thoughts, not being ungrateful, perhaps a few might help and others are just ideas.

The-One/Jundiyy

Posted by: SoraZ 21 Mar 2016, 16:40

QUOTE (The-One @ 21 Mar 2016, 15:55) *
1. Have the hot keys been updated? I can't remember all of them now, but I remember, GLA hot key for CAPTURE and CAMO upgrade had the same keys,
also the Infantry General, Lotus and Siege soldiers have the same key.

2. Salvage doesn't have the junk repair as it comes free, but I think it would be better to keep it in the scrap yard and give it as free purchased, as it has happened to me whilst playing with friends, if they surrender (and they are my allies) or I capture the supply centre and build up, then I don't have the junk repair upgrade and cant purchase it.

3. The Super weapon Humvee, its already an expensive unit compared to the rest, but I think the upgrade for it should be the same as the other USA, the TOW missile from the factory, so it doesn't make it them super expensive, rather than buying it for each Humvee and adding the cost up.
3b. Also maybe if they can choose between the 2 weapons once upgraded, rather than just having to keep one, would pay off for being expensive?

4. I always wanted to be able to use the flash bang automatically in ZH, once you select it on an infantry then you have to choose the gun mode again but it wont fire flash bang and if you choose flash bang it wont shoot the gun, you cant make it automatic again, if there was a 3rd option, for the rangers, to use 1. only gun, 2. only flash bang and 3. use both?

5. A really big thing I thought would make the game better in ZH, would have been if allied teams could somehow give each other money, (I make maps and I have made this possible through scripts in some of my maps), maybe if friendly supply trucks could have an option to take from allied supply centres, or just an option from the Command Centre, to give money, or a special unit that flies to the other command centre/supply centre.

6. Salvage scrap yard, sometimes making this too close to the edge of the map, means you can't collect the salvage dropped by the scrap yard, if perhaps you could way point it?
6b And perhaps the salvage could be placed at a distance or across the map via a small flying unit which can be shot done, so its a risk.

7. I don't know if this is good, but I thought a super cool unit which might work, would be a flying hijacker for stealth??? so it can hijack helicopters, (maybe even planes?).

8. I noticed the Armour burton has been edited, shooting through terrain would be an extra advantage? as its still a normal "gun" just like normal infantry and snipers have, maybe that shouldn't be? and the fact of it being able to target direct units is cool, but many times its had its advantage of just shooting the unit before eve though you target the one behind. Just what I thought and some of my friends who I play with but its still cool this way. I understand why the enforcer has been stopped from transporting but that was something super cool, never had a crash with it whilst we played. Perhaps if it has an option to go stealthed, then get to its destination and become unstealthed? so same thing really.

9. Are ships going to be added to shockwave? would be nice.

The-One/Jundiyy

1. Infantry Gen's Lotus is already fixed internally. Other issues will also be fixed, if possible.
2. This is true for various upgrades. Not unfixable, but time-consuming to implement.
3. Suggestions are not allowed, read the rules.
4. Automatic flash-bang grenades are an oversight by EA, not a feature, and should not be supported.
5. Money-sharing won't happen; it's not wanted to artificially keep players in the game when they obviously messed up their gameplay with mismanagement.
6. Just build your Scrap Yards further away from the map edge. Plus, you can rotate structures, try it.
7. See answer #3. I suggest you look out for rusty spoons from now on.
8. See answer #3. Yep, run away from any rusty spoons you see.
9. No.

Posted by: The-One 21 Mar 2016, 16:55

QUOTE (SoraZ @ 21 Mar 2016, 15:40) *
1. Infantry Gen's Lotus is already fixed internally. Other issues will also be fixed, if possible.
2. This is true for various upgrades. Not unfixable, but time-consuming to implement.
3. Suggestions are not allowed, read the rules.
4. Automatic flash-bang grenades are an oversight by EA, not a feature, and should not be supported.
5. Money-sharing won't happen; it's not wanted to artificially keep players in the game when they obviously messed up their gameplay with mismanagement.
6. Just build your Scrap Yards further away from the map edge. Plus, you can rotate structures, try it.
7. See answer #3. I suggest you look out for rusty spoons from now on.
8. See answer #3. Yep, run away from any rusty spoons you see.
9. No.


Ah ok, sorry if I said something wrong, didn't know you cant suggest and should have read the rules.
I didn't get the part of "rusty spoons"?
Never tried the scrap yard rotating thing, but yea will do thanks.

Posted by: The-One 21 Mar 2016, 17:00

I found this thread, is it only here I cant post suggestions? as this thread seems like its allowed? or we cant at all?

http://forums.swr-productions.com/index.php?showtopic=11026

Posted by: Blinkin89 21 Mar 2016, 18:28

Hahaha I missed the text in the installer about cutting 'something' with a tablespoon. xD

Posted by: Maelstrom 22 Mar 2016, 9:25

QUOTE (The-One @ 21 Mar 2016, 17:00) *
I found this thread, is it only here I cant post suggestions? as this thread seems like its allowed? or we cant at all?

http://forums.swr-productions.com/index.php?showtopic=11026


Suggestions are not allowed design-wise (new units, upgrades, etc.).

That thread you mentionned is all about balance. If you think there is a problem about BALANCE, then post it there, with your reasons, examples and screenshots.

Posted by: Nedrolos 30 Mar 2016, 15:35

hi im a hug fan of your work. but i was wondering ever since 1.0 came out i realize the tank turret keep turning when they idle. is there a way to disable it? its kinda bothers me XD

Posted by: Maelstrom 30 Mar 2016, 16:33

Idle animations are present since Generals v1.0. It's almost sure it won't change.

Posted by: zourv 30 Mar 2016, 19:14

any plans for gameranger support ? i still see many players there, and they probalby dont want to / cant play on swr net
Now 1.2 is not functioning properly because of new launcher, maybe some special shw_gr.exe file only for gameranger?

Posted by: Marakar 30 Mar 2016, 19:16

QUOTE (zourv @ 30 Mar 2016, 20:14) *
any plans for gameranger support ? i still see many players there. Now 1.2 is not functioning properly because of new launcher, maybe som special shw_gr.exe file only for gameranger?


That is primarily on Gameranger's behalf whether they want to make Shockwave 1,2 applicable. The team has forwarded a message to them about that as well.

Posted by: SoraZ 30 Mar 2016, 19:38

QUOTE (zourv @ 30 Mar 2016, 20:14) *
any plans for gameranger support ? i still see many players there, and they probalby dont want to / cant play on swr net
Now 1.2 is not functioning properly because of new launcher, maybe some special shw_gr.exe file only for gameranger?

Or you could use SWR.net instead, which comes with ShockWave.

Posted by: SqUak 30 Mar 2016, 19:53

QUOTE (SoraZ @ 30 Mar 2016, 20:38) *
Or you could use SWR.net instead, which comes with ShockWave.


QUOTE (zourv @ 30 Mar 2016, 20:14) *
Now 1.2 is not functioning properly because of new launcher


+not many players on swr net, i see more on gameranger playing 1.1

Posted by: zourv 26 Jun 2016, 15:29

Any chance for some Gameranger hotfix... sad.gif ? now playerbase is divided - few players on GR playing 1.1, and few on SWR playing 1.2 with hard army,
This mod is dying.

Posted by: Maelstrom 26 Jun 2016, 15:50

Since 1.2 is supported on SWR.net, our priority is making it work on SWR.net.

If you want it to work on GR, try contacting the GR devs. We have no power on it.

Posted by: H3llHound 5 Jul 2016, 11:13

First of guys great work!
i played this mod awhile ago when it started and just come back to generals and very happy to see your still updating it!!

i must say i dont know if just me but once thing that always bothered me is still there after all this time....
the AI dont build on your armies....
i like to fight big teams of AI on random but most of the time they dont build so i have to assign them the old teams to fight.

please sort this out guys i really would love to fight the AI with the awesome teams..

Thanks,
H3ll

Posted by: _Elysium_ 15 Dec 2022, 21:48

Been looking forward to playing this mod again! When will you guys make a new release now that origin became the EA app, and doesnt allow anyone new to run the mod anymore?

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