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Patch 1.851 Development Update
jlwh86
post 27 Apr 2015, 4:49
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QUOTE (Serialkillerwhale @ 27 Apr 2015, 7:17) *
What would happen if mercenaries attacked Burton when burton has his knife?


Not only that, lets say they go head on, who will win?

Burton knife VS Merc machete VS Red Guard bayonet VS Attack Dog teeth

This post has been edited by jlwh86: 27 Apr 2015, 4:50
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Midlii
post 27 Apr 2015, 5:00
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Something minor but speaking of voices, in future updates can the Russian air drop GPs get voiced landing notification as the USA and ECA ones do?
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{Lads}RikerZZZ
post 27 Apr 2015, 5:13
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QUOTE (jlwh86 @ 27 Apr 2015, 4:49) *
Not only that, lets say they go head on, who will win?

Burton knife VS Merc machete VS Red Guard bayonet VS Attack Dog teeth


If it's anything like how it is atm, red guard beats all


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Serialkillerwhal...
post 27 Apr 2015, 5:23
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__CrUsHeR
post 27 Apr 2015, 13:13
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I always thought of a dedicated unit as the Runner for the GLA; will be interesting to see a battle between a group of Runners and Attack Dogs early in the game. tongue.gif


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Cracky
post 27 Apr 2015, 19:00
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In what situation are we suppose to actually use these guys instead of Techincals, Quads in PVP.

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Guard Llama
post 27 Apr 2015, 20:08
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QUOTE (Crackerjack17 @ 27 Apr 2015, 14:00) *
In what situation are we suppose to actually use these guys instead of Techincals, Quads in PVP.


Assuming that they can be camouflaged like the other mercenaries, you can have a roving band of invisible machete wielders who only appear at the last possible second...

Also useful if your opponent has plenty of anti-vehicle weapons, but is light on anti-infantry (which can happen from time to time).
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Cracky
post 27 Apr 2015, 20:17
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Who would mass infantry really early on the game eh? we already have gunners by the time we get camouflage.


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Guard Llama
post 27 Apr 2015, 20:52
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If runners are cheaper (which I would expect) and move faster (also probable) you might find that they make for a better early anti-infantry unit.
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teslashark
post 28 Apr 2015, 7:33
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QUOTE (Kommandant Karisse @ 26 Apr 2015, 16:10) *
Inb4 they replace Terrorists aw.gif

More likely the Rebel Molotovs are gonna be combined.


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Adoge
post 28 Apr 2015, 8:59
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QUOTE (Serialkillerwhale @ 27 Apr 2015, 9:17) *
What would happen if mercenaries attacked Burton when burton has his knife?



KNIFE BATTLE!!!!!



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{Lads}RikerZZZ
post 28 Apr 2015, 9:34
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QUOTE (Adoge @ 28 Apr 2015, 8:59) *
KNIFE BATTLE!!!!!



Just wait till one of them pulls out one of THESE bad boys



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XAttus
post 28 Apr 2015, 10:37
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eh... it has no rust.. not good enough. biggrin.gif


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Cracky
post 28 Apr 2015, 19:19
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It would be really nice to have a mirror GLA match and the only thing you can train are rebels that can only use molotovs and merc runners that can only use the machete.


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Nemanja
post 28 Apr 2015, 19:57
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Actually if ROTR would have infantry only game mode that would be awesome,
ROTR overall has some really awesome infantry units,but unfortunately they are mostly inferior to what their vehicle and aircraft
counterparts can do (especially to them),like in every other C&C game...And that is a plain shame...
I would vote for infantry only game mode over arena any time any day.
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Karpet
post 28 Apr 2015, 20:38
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QUOTE (XAttus @ 28 Apr 2015, 5:37) *
eh... it has no rust.. not good enough. biggrin.gif




New hero confirmed, Hunter with his rusty spoon and admin powaz! shit.gif


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Mr.Kim
post 29 Apr 2015, 1:05
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QUOTE (Crackerjack17 @ 27 Apr 2015, 15:17) *
Who would mass infantry really early on the game eh? we already have gunners by the time we get camouflage.


Except, they can't use the stealth when holding a machete. Even upgrade the camouflage.

This post has been edited by Mr.Kim: 29 Apr 2015, 1:06


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Warzone
post 29 Apr 2015, 2:00
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I dont think giving the runners stealth would make them overpowered. It would at least make them usable.

I'd imagine slapping a tank with a knife isnt going to go too well, but a visible anti infantry infantry even if very fast is miles behind a single toxin tractor or a quad.

The only effective use i can see for them is harassing gla supplies or denying the barracks expansions early on, but as soon as a single gatt or a quad shows up its adios amigos. Which is why letting them benefit from the camo upgrade is essential to keeping them useful past that point in the game.

QUOTE
Alternatively, he can switch to a reliable pump-action shotgun for up-close engagements, making him an excellent close quarters combatant.


As opposed to throwing machettes sniping airplanes? mindfuck.gif No shottie needed imho. The machette is an exceptional anti infantry weapon and adding a second one is simply redundant. Besides it would take away from the whole "crazy guyz with machettez" thing.

A welcome change for the gunner though. Clunkiness begone!

Just a few thoughts on the update i wanted to share.


Keep up the good work gents!

Cheers!


EDIT: Welp looks like i missed that the runners get camo benefits with shotguns on. And this will be enough to make sure that they will be on shotgun mode once they have camo researched. Which makes the original problem rear its ugly head again.

My opinion: no shotguns, stealth machettes.

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jlwh86
post 29 Apr 2015, 17:22
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Isn't partisan supposed to be dedicated anti infantry?
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The_Hunter
post 29 Apr 2015, 17:52
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QUOTE (jlwh86 @ 29 Apr 2015, 18:22) *
Isn't partisan supposed to be dedicated anti infantry?


The partisan is dedicated anti stealth with added anti infantry capabilities as extra.


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teslashark
post 29 Apr 2015, 18:51
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Maybe the shotgun should come with the Arm the Mob upgrade, but that would need a second set of models.


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{Lads}RikerZZZ
post 30 Apr 2015, 3:37
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Are all the flash bang animations gonna be in this update? So far they still kill allot of units instead of making them surrender


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jlwh86
post 30 Apr 2015, 6:25
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So is the patch gonna be released end of this month which is today?

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GeneralCamo
post 1 May 2015, 3:09
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I find it hilarious that you people are judging the effectiveness of the unit when you do not know all of the details yet, let alone played with it.
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Warzone
post 5 May 2015, 15:41
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QUOTE
I find it hilarious that you people are judging the effectiveness of the unit when you do not know all of the details yet, let alone played with it.


Based on the available info its very easy to do. If we take how do all the other mercs perform with machettes on and if we assume that these will be no different, then take into account that these will be t0 with appropriate training costs and time its safe to assume that they will be fairly inexpensive and therefore easily fielded early in the game. Which makes them cheap fast infantry who 1 shots the other infantry, almost like ECA dogs. Now if we assume the shotgun is more or less like the one vanguard uses, that makes it a high dps weapon vs infantry which makes the machette irrelevant simply because they can shred infantry in groups because they can present more firepower at once from range AND they are stealthed when using shotguns.

Yeah its all speculation, but im assuming again that sharing opinions on things and their performance beats "OMG ME SO HYPE WHEN RELEIS" posts which are simply useless and annoying.


Cheers.
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