Rise of the Reds Blog Update 15 |
Rise of the Reds Blog Update 15 |
7 Aug 2014, 12:33
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Originally designed for the British Royal Engineers, the Warhound is a combat engineering vehicle used by the European Continental Army. Rapidly deployable thanks to its light weight of just over 30 tons, this versatile machine can be used for a variety of purposes. Its armament consists of a short 140mm cannon, which is typically loaded with high-explosive demolition shells, and a co-axial .50 calibre machine gun. The cannon, while devastating against static targets, infantry and light vehicles, cannot be fired on the move due to the relatively simplistic fire control systems, and requires the vehicle to be deployed in place. In that state, the Warhound can also be used to repair nearby buildings in a small radius around itself. Finally, the vehicle can use its powerful digging instruments to escavate a small pit to hide explosives in, which can be detonated on a manual command to surprise enemies. In combat, the Warhound has quickly proven itself as a worthy supplement to any defensive strongpoint as well as a helpful force multiplier in urban and mountainous battlespaces since the famous ECA campaigns in North Africa. The Field Quarters is a handy new vehicle that we've added for the Russian Federation. It is part of a modification that was done to the Rank 3 Conscript Paradrop power. Now known as Conscript Reserves, the unlock will grant you access to the Conscript Paradrop that we all know and love, as well as the Field Quarters, which can be produced at the Russian Supply Depot. You can also individually refit your Supply Wartrucks into these vehicles to get some additional use out of them in the later period of the game. Once deployed, the Field Quarters serves as a kind of mobile barracks which can only produce Conscripts, thus allowing you to deploy basic infantry units closer to the battle and help maintain offensive pressure or defensive opposition against your opponent.
As always, we would like to remind all of you out there that there will be another stream on this Sunday: Countdown until the stream starts Also, in case you missed last week's stream, you can check it out on our Youtube channel here -------------------- |
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7 Aug 2014, 13:04
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#2
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
The Warhound's burying explosives ability seems to be another minelaying ability, besides being manual, doesn't that overlap with the Mole? It's a new concept to have these kinds of tanks in Gens anyway and I suppose it would be used more on the frontline compared to the Mole. Since it is light and early game, will it also be fast? Will it be able to keep up with Gepards and Pandurs? As Leopards really don't have that much value until you get the ball rolling.
Will Field Quarters get rally points? It kinda matters with Conscripts. Still, pretty neat. |
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7 Aug 2014, 13:13
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#3
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
Very nice! With all these units, building a base in WorldBuilder couldn't get more fun! Unless, you're planning to add some new civilian props?
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7 Aug 2014, 13:19
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#4
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
The Warhound is simply wonderful, especially the turret.
The Field Quarters is also a great addition to the Russia's strategy involving conscripts. Do not forget to enable the ability to fully recover infantry when called to enter into the deployed Quarters (like the Barracks ability), then you can create 'healpoints' in the battlefield. -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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7 Aug 2014, 13:20
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#5
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Awesome. Both of them are really useful. Now conscript spam is no longer difficult. And ECA early game won't be as clumsy as it was before.
-------------------- We Die Standing.
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7 Aug 2014, 14:35
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#6
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
A vehicle that can produce Infantry? Looks kinda goofy in my opinion
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7 Aug 2014, 14:56
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#7
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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7 Aug 2014, 15:20
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#8
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
This is one hell of a great update.This new Warhound is one 'totally ECA' unit...
As for Russian vehicle...Great idea. I have few questions,can this new ECA vehicle clear mines ? And is it true that it will be built only from Field Command ? |
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7 Aug 2014, 15:29
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#9
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Group: Members Posts: 233 Joined: 29 September 2013 Member No.: 10149 |
I generally like those additions, they look cool and are interesting units.
But i fear that they will, at least in 1.85 leave other units behind. The warhound does what the repair pandur could do before, but with a cannon, and cheaper and while being earlier available. But it does not repair units, right? Also I do not think that another mine laying ability would profit the ECA, since they already have Combat Pioneers, and Mole Minelayers. When the units are split between generals in future updates it of course would make sense to have so many different units that do the same job, but right now that does not seem to make sense to me gameplay wise. -------------------- |
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7 Aug 2014, 15:38
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#10
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Please note the Warhound AVRE is extremely slow, so you're always better off to use to repair structures (with the upgrade) and use Engineer Pandurs for your strike force instead. The difference is notable enough to have both of them.
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7 Aug 2014, 15:56
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#11
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Also I do not think that another mine laying ability would profit the ECA, since they already have Combat Pioneers, and Mole Minelayers. The demolition charges the AVRE puts down are not comparable to mines. They are more like realy souped up commando c4 bombs and must be detonated manualy otherwise they will not do anything. Pioneer mines are also unique in the sense that they are dedicated anti vehicle mines and will not be triggered by anything but vehicles. The warhound does what the repair pandur could do before, but with a cannon, and cheaper and while being earlier available. But it does not repair units, right? Repair pandurs have a much larger radius and don't need to deploy unless you want to repair structures(which they didn't prefrom all that well in pvp scenarios to begin with). -------------------- |
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7 Aug 2014, 16:02
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#12
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Group: Members Posts: 233 Joined: 29 September 2013 Member No.: 10149 |
Alright, thanks for your answers, I see that you always think that through^^.
Let's hope that you're finished soon with all the good stuff then . -------------------- |
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7 Aug 2014, 16:13
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#13
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
Will Field Quarters get rally points? Nope, it doesn't have rally point. Can this new ECA vehicle clear mines ? No, it can't clear mines. This post has been edited by Mr.Kim: 7 Aug 2014, 16:16 -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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7 Aug 2014, 16:19
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#14
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
Also forgot to mention, seems like the supply truck got a revamp but.... No new tires?
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7 Aug 2014, 16:28
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#15
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
^What's wrong with the tires?
-------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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7 Aug 2014, 16:40
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#16
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
So it produces conscripts? Does this include RPG Conscripts?
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7 Aug 2014, 16:45
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#17
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Group: Tester Posts: 169 Joined: 5 August 2013 From: Slovakia Member No.: 10059 Projects: ROTR Tester |
QUOTE So it produces conscripts? Does this include RPG Conscripts? Only conscripts. -------------------- Printing Quadcannons.
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7 Aug 2014, 16:58
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#18
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Group: Members Posts: 234 Joined: 2 January 2013 From: Earth Member No.: 9606 |
Awesome, even moar cool stuff for the supply gatherers, and the ECA gets a turtle vehicle (a slow vehicle that has to deploy to shoot), tib sun tick tanks anyone?
Great work as always -------------------- "You can't kill the Messiah..." |
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7 Aug 2014, 20:05
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#19
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Group: Members Posts: 47 Joined: 14 March 2013 Member No.: 9854 |
Field quarters would be OP in securing supply dumps if it didn't required 3 stars.
By the way, I haven't really seen the russian airplanes on streams. Even Bruse haven't given us proper russian airshow (( |
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7 Aug 2014, 20:15
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#20
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Supérior Caliburwielder Group: Project Leader Posts: 632 Joined: 23 August 2013 From: Iszkaszentgyörgy, Hungary Member No.: 10093 Just a random modder trying to give a helping hand. |
I forgot to use 'em last time. TBH they aren't that good vs ECA - if ECA doesn't have Claymores in which case, Sokol is a must.
-------------------- AS Discord server: https://discord.gg/7aM7Hm2 | SWR Community Discord https://discord.gg/REcbv37 QUOTE ComradeCrimson: AS is the product of Hungarian acid ComradeCrimson: And magical hussars Dutchygamer: and Weird Al. QUOTE (Hanfield @ 17 Dec 2016, 20:47) we have players who don't play, testers who don't test, devs who don't dev and members who don't remember |
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7 Aug 2014, 21:48
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#21
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Secure, Contain, Protect Group: Members Posts: 467 Joined: 23 June 2013 From: USA Member No.: 9992 |
Nice update!
Is it safe to assume that the Warhound will be available to all of the ECA generals? -------------------- |
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7 Aug 2014, 21:53
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#22
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
Nice update! Is it safe to assume that the Warhound will be available to all of the ECA generals? Typically you can tell by the insignia on the unit. If it's a General specific then it'll be a General specific. In this case it is indeed a universal ECA T0 unit. -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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8 Aug 2014, 5:50
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#23
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
Can you depilot a Field Quarters when it's mobile?
-------------------- And then...
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9 Aug 2014, 6:19
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#24
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
Field quarters would be OP in securing supply dumps if it didn't required 3 stars. By the way, I haven't really seen the russian airplanes on streams. Even Bruse haven't given us proper russian airshow (( I used them from time to time, mainly as oil derrick/tech building hunters and reconnaissance. Also as anti-artillery units. But usually I find myself lacking free GPs to go for Sokols, especially when having allied air support in team games, and especially in light of recent Oil Derrick changes. So Russian Airforce unlock now properly being an optional feature, unlike in 1.802. I forgot to use 'em last time. TBH they aren't that good vs ECA - if ECA doesn't have Claymores in which case, Sokol is a must. I'd rather say it's a must against USA, since you won't kill enemy tech buildings with Hellions - half of them would just get sniped by raptors before they arrive at their intended destination. That's why Sokols become a must in those conditions, sneaking around battlefield undetected. Goliath-upgraded helicopters is enough to deal with Claymores - IF you'll detect them in time, that is. On topic: These things hurt. Alot. Even if player doesn't use their special ability, what everyone should. Their speed atm is not as slow as people here say, but it might change in future. This post has been edited by Knjaz.: 9 Aug 2014, 6:25 |
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12 Aug 2014, 16:31
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#25
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Group: Members Posts: 87 Joined: 27 July 2012 From: United Kingdom Member No.: 9244 |
I imagine given the role and weapon, the Warhound will have a very slow firing but high damage weapon with some splash damage?
-------------------- Victorus aut Mortis!
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Lo-Fi Version | Time is now: 29 March 2024 - 8:35 |