IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Closed TopicStart new topic
Rise of the Reds Update: Memories
PiratesYarrr
post 2 Sep 2014, 9:45
Post #26



Group Icon

Group: Members
Posts: 87
Joined: 27 July 2012
From: United Kingdom
Member No.: 9244



Regarding the tank dugout - how long has that been in the works? Have I just been very unobservant and missed it mentioned in a stream or something? I do love the idea, but are there limits to what armoured vehicles can enter them?


--------------------
Victorus aut Mortis!
Go to the top of the page
 
+Quote Post
__CrUsHeR
post 2 Sep 2014, 13:15
Post #27



Group Icon

Group: Members
Posts: 2642
Joined: 18 April 2012
From: Southern Brazil.
Member No.: 9084
"No. Not even in the face of Armageddon. Never compromise."



Sad for the tragic fate of Russia; but it was predictable. sleep.gif


--------------------

You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction
Go to the top of the page
 
+Quote Post
The_Hunter
post 2 Sep 2014, 13:58
Post #28



Group Icon

Group: Administrator
Posts: 5732
Joined: 31 May 2009
From: The Netherlands
Member No.: 1
Projects: SWR Productions
Bitch slapping SAGE since 2003



QUOTE (PiratesYarrr @ 2 Sep 2014, 10:45) *
Regarding the tank dugout - how long has that been in the works? Have I just been very unobservant and missed it mentioned in a stream or something? I do love the idea, but are there limits to what armoured vehicles can enter them?

It was a very recent development that was previously planned to be used in a different way and a couple of weeks ago we simply decided to incoperate it like this.

As for the vehicles there will be a limit to which vehicles can enter it.
At the moment only Leopards and Gepards can use them.


--------------------
Go to the top of the page
 
+Quote Post
katmoda12
post 2 Sep 2014, 14:09
Post #29



Group Icon

Group: Members
Posts: 186
Joined: 7 June 2009
From: milan, italy
Member No.: 64



QUOTE (The_Hunter @ 2 Sep 2014, 14:58) *
It was a very recent development that was previously planned to be used in a different way and a couple of weeks ago we simply decided to incoperate it like this.

As for the vehicles there will be a limit to which vehicles can enter it.
At the moment only Leopards and Gepards can use them.



It's seems to me that i lost something,
where is mentioned the tank dugout? what is it? how does it function?
Go to the top of the page
 
+Quote Post
The_Hunter
post 2 Sep 2014, 14:49
Post #30



Group Icon

Group: Administrator
Posts: 5732
Joined: 31 May 2009
From: The Netherlands
Member No.: 1
Projects: SWR Productions
Bitch slapping SAGE since 2003



You'll see when it becomes availible in the update its in.


--------------------
Go to the top of the page
 
+Quote Post
__CrUsHeR
post 2 Sep 2014, 15:01
Post #31



Group Icon

Group: Members
Posts: 2642
Joined: 18 April 2012
From: Southern Brazil.
Member No.: 9084
"No. Not even in the face of Armageddon. Never compromise."



QUOTE (katmoda12 @ 2 Sep 2014, 10:09) *
It's seems to me that i lost something,
where is mentioned the tank dugout? what is it? how does it function?

So far only appeared in the last stream.


--------------------

You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction
Go to the top of the page
 
+Quote Post
Mr.Kim
post 2 Sep 2014, 16:57
Post #32


Losing Karma to Vault Boy
Group Icon

Group: Tester
Posts: 1302
Joined: 7 June 2009
From: Canada/S.Korea
Member No.: 34
Some future plan mod for AoE3:Asian Dynasty or FO4



QUOTE (katmoda12 @ 2 Sep 2014, 9:09) *
how does it function?


It's same function as General Kawi's Tank Bunker from ShockWave.


--------------------

Let's kick this Russian Tank's ass back to the Bronze Age!

Twitch Chart ID: Mr_kim82

Moddb ID: Mr_Kim
Go to the top of the page
 
+Quote Post
katmoda12
post 3 Sep 2014, 9:14
Post #33



Group Icon

Group: Members
Posts: 186
Joined: 7 June 2009
From: milan, italy
Member No.: 64



QUOTE (Mr.Kim @ 2 Sep 2014, 17:57) *
It's same function as General Kawi's Tank Bunker from ShockWave.



I remember that there were some problem with the tank bunker of Kwai: the in-game performance was as axpected and also the AI could not use it at all.

Those problems have been resolved?
Go to the top of the page
 
+Quote Post
Darky
post 3 Sep 2014, 9:26
Post #34



Group Icon

Group: Members
Posts: 791
Joined: 15 January 2013
Member No.: 9643



QUOTE (katmoda12 @ 3 Sep 2014, 9:14) *
I remember that there were some problem with the tank bunker of Kwai: the in-game performance was as axpected and also the AI could not use it at all.

Those problems have been resolved?


By removing Tank Bunker, yes.
Go to the top of the page
 
+Quote Post
X1Destroy
post 3 Sep 2014, 14:49
Post #35


Guardsman
Group Icon

Group: Members
Posts: 2077
Joined: 22 October 2012
From: Terra
Member No.: 9379
Armageddon is here..............



It was fun..........but practically ineffective. The tank always got killed by jets before the bunker.

The new autocannon turret is much better.


--------------------
We Die Standing.
Go to the top of the page
 
+Quote Post
Mr.Kim
post 3 Sep 2014, 17:38
Post #36


Losing Karma to Vault Boy
Group Icon

Group: Tester
Posts: 1302
Joined: 7 June 2009
From: Canada/S.Korea
Member No.: 34
Some future plan mod for AoE3:Asian Dynasty or FO4



QUOTE (katmoda12 @ 3 Sep 2014, 4:14) *
Those problems have been resolved?


In 1.85, it's pretty improve than Tank Bunker. But, there is a small issue.



This post has been edited by Mr.Kim: 3 Sep 2014, 17:39


--------------------

Let's kick this Russian Tank's ass back to the Bronze Age!

Twitch Chart ID: Mr_kim82

Moddb ID: Mr_Kim
Go to the top of the page
 
+Quote Post
Admiral*Alex
post 3 Sep 2014, 22:25
Post #37



Group Icon

Group: Members
Posts: 381
Joined: 24 March 2013
From: Wyoming, Michigan, USA
Member No.: 9872
'Ex'-American Tanker figthing for the ECA



QUOTE (Mr.Kim @ 3 Sep 2014, 12:38) *
In 1.85, it's pretty improve than Tank Bunker. But, there is a small issue.


May I/we ask what is the problem?


--------------------
The Devil Brigade Commander/Commander of NATO Forces
Go to the top of the page
 
+Quote Post
BLGMGL
post 9 Sep 2014, 16:54
Post #38



Group Icon

Group: Members
Posts: 256
Joined: 21 October 2009
From: Between Europe and Asia.
Member No.: 500



My guess is that Puti... Errr, Suvorov probably take next steps to eliminate General Aleksandr from the game, otherwise, he understands that this is the end for him and his country.
Aleksandr reminds me of Yuri from RA2, rogue general/advisor who has own ambitions to rule the world with his private army.

This post has been edited by blgmgl: 9 Sep 2014, 16:54
Go to the top of the page
 
+Quote Post
teslashark
post 10 Sep 2014, 8:03
Post #39



Group Icon

Group: Members
Posts: 650
Joined: 1 March 2014
Member No.: 10319



QUOTE (X1Destroy @ 3 Sep 2014, 6:49) *
It was fun..........but practically ineffective. The tank always got killed by jets before the bunker.

The new autocannon turret is much better.

Shockwave's Tank Bunker used the Firebase's open top building mechanic, so the tank will always be targetted automaticaly by the enemy, instead of the bunker. A way to improve it is to have the bunker repare the tank inside, but it can totally absorp low-damage attacks thay way.


--------------------
And then...
Go to the top of the page
 
+Quote Post
teslashark
post 10 Sep 2014, 8:09
Post #40



Group Icon

Group: Members
Posts: 650
Joined: 1 March 2014
Member No.: 10319



QUOTE (Admiral*Alex @ 3 Sep 2014, 14:25) *
May I/we ask what is the problem?

It's a Combat Cycle shaped like and behaving like a structure.


--------------------
And then...
Go to the top of the page
 
+Quote Post
Mr.Kim
post 10 Sep 2014, 17:51
Post #41


Losing Karma to Vault Boy
Group Icon

Group: Tester
Posts: 1302
Joined: 7 June 2009
From: Canada/S.Korea
Member No.: 34
Some future plan mod for AoE3:Asian Dynasty or FO4



That's not a real issue thing. Here is fixed problem when I mention thing: "Vehicle Digouts will no longer destroy themself when ordering promoted units to exit" .

The rest of everything is fine.

This post has been edited by Mr.Kim: 10 Sep 2014, 17:53


--------------------

Let's kick this Russian Tank's ass back to the Bronze Age!

Twitch Chart ID: Mr_kim82

Moddb ID: Mr_Kim
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 29 March 2024 - 10:14