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Well done
Kargan3033
post 28 May 2016, 19:00
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I have been playing the latest release of ShockWave and I'm impressed as well as enjoying this fine mod.

I have a question though, I would like to make a mod off of ShockWave, the idea behind my mod is a meat grinder mod, no vehicles save for dozers
and radar vans as well as no aircraft but keep the defenses as well as have one mod with and one without super weapons or just one super weapon.
I have no plans on release this mod if I get the ok to make them save for here for others to enjoy.

So I would like to hear back from the staff and moders who made this fine mod.
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GeneralCamo
post 30 May 2016, 1:24
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Mods based on our work for personal use are perfectly fine, as long as you do not distribute it.
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Kargan3033
post 30 May 2016, 4:57
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QUOTE (GeneralCamo @ 30 May 2016, 1:24) *
Mods based on our work for personal use are perfectly fine, as long as you do not distribute it.


Would I be able to share it here?
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(USA)Bruce
post 30 May 2016, 5:54
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^No, No you would not.....

If its ENTIRELY private it should be okay.Right Camo?


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Kargan3033
post 30 May 2016, 13:33
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QUOTE ((USA)Bruce @ 30 May 2016, 6:54) *
^No, No you would not.....

If its ENTIRELY private it should be okay.Right Camo?



Oh well if that's the case then I won't post the mod(s) here then, I just thought I would share with everyone
here as a way of saying thanks for the fine mod.
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Zeke
post 30 May 2016, 16:59
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QUOTE (GeneralCamo @ 30 May 2016, 8:24) *
Mods based on our work for personal use are perfectly fine, as long as you do not distribute it.


Actually you can distribute it as long as you make it perfectly clear that it's a mod of a mod and not your own original work.

It doesn't sound he intends to add new models and textures anyway.


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Storm
post 30 May 2016, 17:21
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QUOTE (Zeke @ 30 May 2016, 16:59) *
Actually you can distribute it as long as you make it perfectly clear that it's a mod of a mod and not your own original work.

It doesn't sound he intends to add new models and textures anyway.


I agree. I've seen Sasa sharing his work (missions & campaigns) on facebook with a known title "Falcon Rising" and its a good patch.

Its a shame they banned me on ROTR's facebook group just because I shared something which was not related to ROTR. Albeit everything happens for good! Hadn't been I got banned over there, I wouldn't have got this opportunity to get involved and active on this forum. Being here helps me a lot to relieve stress and tension after a day's hard work smile.gif

Big thanks to everyone here.


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Kargan3033
post 30 May 2016, 18:04
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QUOTE (Zeke @ 30 May 2016, 17:59) *
Actually you can distribute it as long as you make it perfectly clear that it's a mod of a mod and not your own original work.

It doesn't sound he intends to add new models and textures anyway.


Nope I'm planning to make some minor changes to the INI/GHB file so that vehicles save for dozers/ supply trucks/choppers can't be built so as to make it a *Meat grinder*
battle with or without super weapons or limited super weapons while being able to build your normal defenses for a nicely, long and dawn out battle(s)
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Skitt
post 30 May 2016, 18:17
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QUOTE (Storm @ 30 May 2016, 17:21) *
Its a shame they banned me on ROTR's facebook group just because I shared something which was not related to ROTR.


That was probably me tongue.gif


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Storm
post 30 May 2016, 18:50
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QUOTE (mr_Skittles @ 30 May 2016, 18:17) *
That was probably me tongue.gif

Good! Be happy that you got to use your admin power on facebook on someone like me for doing nothing obscene or wrong. God forbid, a similar thing happens with you involving your real life, you be happy in those times too smile.gif

Id quot circumiret, circumveniat.
What goes around, comes around! Someday it will wink.gif


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Kargan3033
post 30 May 2016, 20:31
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Damn modding the ShovkWave ini.gib is not as easy as I thought it would be.
Case in point I tied adding the MaxSimultaneousOfType=-1 to the china helix and tried to start ShockWave but the gamed crashed.

So the questions what am I doing wrong?
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Zeke
post 31 May 2016, 3:28
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QUOTE (Kargan3033 @ 31 May 2016, 3:31) *
Damn modding the ShovkWave ini.gib is not as easy as I thought it would be.
Case in point I tied adding the MaxSimultaneousOfType=-1 to the china helix and tried to start ShockWave but the gamed crashed.

So the questions what am I doing wrong?


You probably can't set a negative number for the max simultaneous type. I don't understand why you'd want that anyway.


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Kargan3033
post 31 May 2016, 4:00
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QUOTE (Zeke @ 31 May 2016, 3:28) *
You probably can't set a negative number for the max simultaneous type. I don't understand why you'd want that anyway.


Because the point behind my mod is a no vehicle(other then dozes and supply vans/choppers)/aircraft infantry meat grinder battle like in World War 1,
Massed infantry charges against fixed positions/defenses to see who will not only last the longest but will win because I believe that in such a setting
that players will also have to come up with new tactics instead of relaying on an overwhelming armor rush or airpower and or super weapons.

Also there would be some really intense battles for a vehicle drop tech building or some one might say fuck it and waste the tech building meaning that who ever gained any vehicles from when they owned the tech building will have to guard those vehicles well
to keep from losing them or the other players from destroy what few vehicles they have.

Also think of how much a battle it would be to clear a city of enemy garrisons in a large city in order to attack the enemy base.

This post has been edited by Kargan3033: 31 May 2016, 4:11
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Zeke
post 31 May 2016, 6:00
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QUOTE (Kargan3033 @ 31 May 2016, 11:00) *
Because the point behind my mod is a no vehicle(other then dozes and supply vans/choppers)/aircraft infantry meat grinder battle like in World War 1,


Then you could just remove the build buttons from the respective factory command sets. Not sure if this will work for the AI though.


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Kargan3033
post 31 May 2016, 14:41
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QUOTE (Zeke @ 31 May 2016, 7:00) *
Then you could just remove the build buttons from the respective factory command sets. Not sure if this will work for the AI though.



Thanks for the info Zeke but how do I remove the buttons?
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Zeke
post 1 Jun 2016, 2:28
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QUOTE (Kargan3033 @ 31 May 2016, 21:41) *
Thanks for the info Zeke but how do I remove the buttons?


Look for the factory's command sets in CommadSet.ini, and remove/comment out the build buttons you don't like.


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Kargan3033
post 3 Jun 2016, 2:13
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QUOTE (Zeke @ 1 Jun 2016, 3:28) *
Look for the factory's command sets in CommadSet.ini, and remove/comment out the build buttons you don't like.



Thanks I'll give that a shot.
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