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SWR Productions Forum _ Rise of the Reds _ Classic Cameos

Posted by: ULTRA Faff 18 Sep 2017, 16:43

...for the latest beta release or are you holding off updating until v2.0?

Be great to see them eventually in the load screen like Shockwave

Posted by: Evan 18 Sep 2017, 22:17

My guess would be hold off until 2.0. I love them as much as the next guy. But doing all that "work" for a beta wouldn't make much sense.

Posted by: (USA)Bruce 18 Sep 2017, 22:35

Actually Shiro/Soraz made some but Im not sure how compatible it is with 1.87

Posted by: {Lads}RikerZZZ 19 Sep 2017, 13:44

The 1.86 cameos do not work in any way with the 1.87 version and will fuck stuff up.

Whether or nor the cameos will be coming back is yet to be seen as thats up to Shiro, but till then im afraid we're just gonna have to go without

Posted by: Shiro 21 Sep 2017, 22:13

I will provide updated versions for 1.87 and 2.0 respectively, but only once they are officially out. Any betas will have to make do without because Hunter sometimes changes locations of the graphics or simply updates the graphics themselves, so I'd have to keep track of them all the time, which is too much work.

Posted by: ULTRA Faff 26 Sep 2017, 17:29

Okay guys thanks for the reply. Just keeping those fingers crossed biggrin.gif

Posted by: vectorguy 19 Mar 2018, 2:45

I'm using the Classic Cameos for 1.86, I think they're great. Will they cause a major problem if I go to 1.87 or will they just not work?

Also, I was wondering how difficult it would be to reduce the vertical height of the command interface (is that the right term for it?). Now that larger monitors are less expensive it seems like a waste of space to have the interface take up such a large percentage (20%?) of that area. I'd just need to know which files would need to be modified so I can tinker around with them and test.

https://s10.postimg.org/dhpv6d7ax/rotr_command_interface.jpg

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