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SWR Productions Forum _ Bug Reports _ Nuke General Superweapon

Posted by: Storm 15 Nov 2016, 2:25

I was playing Shockwave 1.2 (PVE) on Sunday 2v/s4 with me being Armor General and AI being my teammate as Nuke General against 4 other factions. While in game, my team AI built 2 Nuclear Missile silos.

After a while when the timer stopped at 0:00 for the missile silos, the AI does not fire even a single one? For the whole game till the end it wouldn't fire? Is this some kind of another known or unknown bug with the Nuke general? It was working fine with the earlier versions of ShW.

Posted by: Titan 19 Nov 2016, 22:41

Yes, I have had this same problem.

Posted by: Storm 20 Nov 2016, 6:21

Right! but nobody is bothered to acknowledge the bug. Perhaps because it has been pointed out by me? Or is GeneralCamo on a holiday in timbuktu?

Posted by: Titan 4 Dec 2016, 23:07

QUOTE (Storm @ 20 Nov 2016, 6:21) *
Right! but nobody is bothered to acknowledge the bug. Perhaps because it has been pointed out by me? Or is GeneralCamo on a holiday in timbuktu?


Idk, I even tried using maps specifically made to work with Shockwave. So that's not the problem at all.

Posted by: Skitt 5 Dec 2016, 1:51

just because you have not received a reply on here does not mean it has not been noticed, less of the attitude storm

Posted by: SoraZ 5 Dec 2016, 9:09

QUOTE (Storm @ 20 Nov 2016, 6:21) *
Right! but nobody is bothered to acknowledge the bug. Perhaps because it has been pointed out by me? Or is GeneralCamo on a holiday in timbuktu?

Your brain is on a holiday, but that's nothing new. Anyway, it has been noted and will be fixed, no need to be an ass about it.

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