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Submarines and war ships do not move
globalwar
post 14 Jul 2017, 2:11
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This map is made using shockwave, as a base. On this test map, make a base and then take the port at the foot of the sea. Immediately you will have 3 warships and 1 submarine. The question is: why these objects in the water can not move?


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Attached File  testnavy.rar ( 4.97K ) Number of downloads: 2
 
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Skitt
post 14 Jul 2017, 21:45
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well thats just what i pulled from my map.ini, had to cut a LOT out of the code or u would end up with a virtualy unkillable total map wiper battleship.
but on the land thing thats one of the problems, the game engine is kinda crap at deciding when land becomes water.


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globalwar
post 17 Jul 2017, 19:22
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QUOTE (Skitt @ 14 Jul 2017, 21:45) *
well thats just what i pulled from my map.ini, had to cut a LOT out of the code or u would end up with a virtualy unkillable total map wiper battleship.
but on the land thing thats one of the problems, the game engine is kinda crap at deciding when land becomes water.


I have updated a new version of the map.
On this map when used

Locomotor = SET_NORMAL TroopCrawlerWaterLocomotor
He has difficulty moving on land, moves good in water.

But in the case of SUBMARINES has the problem that the projectiles do not leave the submarine.

Just so I can shoot the SUBMARINE I have to change the code, but when I change it the submarine behaves like an amphibious vehicle and moves on land and in water.
   Locomotor = SET_NORMAL BasicAmphibiousLocomotor

ChinaShipAttackSubMarineShellMap (Missiles do not reach the target) vs ChinaShipAttackSubMarine (Missiles reach the target)

CODE

Object AmericaVehicleBattleShipUSSBender
DisplayName = BattleShipUSSBender

CrusherLevel = 3 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
CrushableLevel = 3 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles

KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS VEHICLE SCORE
Locomotor = SET_NORMAL TroopCrawlerWaterLocomotor
End


Object ChinaShipAttackSubMarineShellMap
DisplayName = SubMarineShellMap

CrusherLevel = 3 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
CrushableLevel = 3 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles

KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS VEHICLE SCORE
Locomotor = SET_NORMAL TroopCrawlerWaterLocomotor
End


Object ChinaShipAttackSubMarine
DisplayName = SubMarine

CrusherLevel = 3 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
CrushableLevel = 3 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles

KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS VEHICLE SCORE
Locomotor = SET_NORMAL BasicAmphibiousLocomotor
End



On another website someone says that I should add this code, but when I add the code (in the map.ini) the program aborts.

PreferredHeight = 0.1
AllowAirborneMotiveForce = Yes
ZAxisBehavior = SURFACE_RELATIVE_HEIGHT
Appearance = HOVER

This post has been edited by globalwar: 17 Jul 2017, 19:27
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Attached File  testnavy3.rar ( 5.38K ) Number of downloads: 6
 
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