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Superweapons' stats in 1.85
Mizo
post 15 Feb 2015, 0:22
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Without counting Knjaz Unofficial patch that changes Superweapons stats to solve stun locks, is there any official change to Superweapons in 1.85?


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Shiro
post 15 Feb 2015, 0:24
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The only changes will be bug fixes and the addition of the alternative Solaris Strike that gets activated when the Pandora Protocol is researched. Powerwise nothing changes.
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Oliver
post 15 Feb 2015, 0:31
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Perhaps visual changes? I did heard that the scud storm received new particles, and also the nuclear missile now creates this huge crater, though I don't know how it stands right now.
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The_Hunter
post 15 Feb 2015, 0:35
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your statements are correct Oliver.

Other than the things mentioned there won't be any other changes.


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{Lads}RikerZZZ
post 15 Feb 2015, 5:08
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Have there been any considerations about making the SW's cost more and take longer to fire?


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Mizo
post 15 Feb 2015, 20:20
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QUOTE (RikerZZZ @ 15 Feb 2015, 5:08) *
Have there been any considerations about making the SW's cost more and take longer to fire?


To be honest, I don't prefer this change ( from Knjaz patch ). It made superweapons obsolete from a pvp standpoint despite fixing the tun-lock.


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Umpfelgrumpf
post 15 Feb 2015, 20:25
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Good luck playing agaisnt GLA as ECA with their current economy system and scud storm for 5000.
In many PvP games players decide that superweapons are forbidden because of a balance standpoint.
So I liked Knjaz change, and I'm sad that it won't be in 1.85.


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Jam Hacker
post 17 Feb 2015, 6:31
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maybe a no SW setting or nerf them in multiplayer?
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Serialkillerwhal...
post 17 Feb 2015, 7:26
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I really don't see what the fuss is about. It's not nearly as bad as rushing.


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Shiro
post 17 Feb 2015, 17:24
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QUOTE (Jam Hacker @ 17 Feb 2015, 6:31) *
maybe a no SW setting

That was implemented for a while but people complained about it and IMO limiting SWs to 1 is good enough. Unlike Generals there is no reason to build a SW in ROTR other than wanting a strong weapon since things like upgrades aren't in them.
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