Stalker's Zero Hour Models |
Stalker's Zero Hour Models |
29 Jan 2010, 20:27
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#26
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Looks good. Missile skin looks a bit weird.
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6 Feb 2010, 16:30
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#27
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
New Signature and Avatar:
What do you think? |
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6 Feb 2010, 17:34
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#28
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Товарищ Group: Members Posts: 650 Joined: 17 June 2009 From: Philippines Member No.: 175 ex-D' WRTHBRNGR |
That's a nice one.
-------------------- "Not in mood...go away..." "We are going to have to act, if we want to live in a different world." Bringing wrath to a forum near you since 2009! |
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6 Feb 2010, 17:38
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#29
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
nice, but the sig is too big (for me). O.o
This post has been edited by n5p29: 6 Feb 2010, 17:39 -------------------- |
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7 Feb 2010, 14:52
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#30
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
Thanks,
Yeah, you're right it's too big... I made it on my laptop which has a much higher resolution EDIT: EDIT2: *Fixed major mistakes before anyone noticed* This post has been edited by Stalker: 7 Feb 2010, 15:22 |
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22 Feb 2010, 21:53
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#31
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
UPDATE: A GLA BRDM-Styled Armoured Car or APC http://i266.photobucket.com/albums/ii279/T...3r/GBA_BMT1.jpg http://i266.photobucket.com/albums/ii279/T...3r/GBA_BMT2.jpg Nice design, however the wheels look a bit small -------------------- |
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28 Feb 2010, 15:15
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#32
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
UPDATE:
I made a (very serious) new Signature/Avatar: |
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15 Apr 2010, 19:36
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#33
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
New Signature:
2 Versions, which one is better? I'm still trying out things. Please tell me what you think |
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15 Apr 2010, 19:49
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#34
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
The top one.
On the bottom one, remove the black lining of the bottom white tank silhouette and it may be better. Also the colour of the R does in no way match with the rest of the signature. In fact it is positioned rather weird anyway, try to redo that part. -------------------- |
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16 Apr 2010, 4:52
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#35
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Group: Members Posts: 77 Joined: 27 January 2010 From: Australia Member No.: 716 |
Hi there, really nice models you've got here. I'm wondering, could you make a Mech model base on RA3's Future Tank X-1 for me? Will be really grateful if you can do that for me. Thanks.
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16 Apr 2010, 12:33
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#36
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Group: Members Posts: 58 Joined: 19 March 2010 From: India Member No.: 862 |
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16 Apr 2010, 13:56
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#37
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
Yay, it does not look like a pancake anymore.
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18 Apr 2010, 12:04
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#38
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
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18 Apr 2010, 18:01
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#39
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
what tutors did you use to begin modeling?
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19 Apr 2010, 2:04
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#40
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Group: Members Posts: 77 Joined: 27 January 2010 From: Australia Member No.: 716 |
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19 Apr 2010, 21:54
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#41
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
what tutors did you use to begin modeling? This one: http://killasmods.gamemod.net/ But only for bones, linking, unwraps, and the basics how 3ds/GMAX works. The rest probably comes from practise, practise and stealing other peoples ideas xD. And I started with butchering (combining units, just moving around vertices and stuff), then moving on to scratch-modelling, unwrapping, and later skinning. And I guess modelling after an image or blueprints is easier at the beginning |
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5 May 2010, 2:53
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#42
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OH, F***! Group: Members Posts: 137 Joined: 26 July 2009 From: MapleWorld. :P Member No.: 295 Inferno shells, anyone? ;) |
USA Strategic bomber. Sorry about late posting, but I've just noticed that your bomber looks kinda flat... o_O This post has been edited by ComeOn225: 5 May 2010, 2:54 -------------------- Hello, comrades.
Before I start, I must ask one question: how do you think battles are won? If you answered "It just take a lot of men", then I may suggest you to leave the academy. Why will I say that? It is because battles are not won just by simply shooting down your enemies: it also takes emotions to fight a battle. Hope, courage, pride, honor, love: these are the main emotions that it takes to win a battle. Yes, your equipment, your skills, and your genetics are very important, but it all boils down to one thing: Do you have the WILL to fight? Class is dismissed. WARNING: Watching this may result in losing your manliness. Yep: I'm a rusty sword. VERY rusty. :/ |
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5 May 2010, 19:49
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#43
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Group: Members Posts: 211 Joined: 16 August 2009 Member No.: 356 l33t |
It is the angle he took the render from
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6 May 2010, 22:36
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#44
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OH, F***! Group: Members Posts: 137 Joined: 26 July 2009 From: MapleWorld. :P Member No.: 295 Inferno shells, anyone? ;) |
It is the angle he took the render from That's correct. Perhaps he should change the angle. >.< -------------------- Hello, comrades.
Before I start, I must ask one question: how do you think battles are won? If you answered "It just take a lot of men", then I may suggest you to leave the academy. Why will I say that? It is because battles are not won just by simply shooting down your enemies: it also takes emotions to fight a battle. Hope, courage, pride, honor, love: these are the main emotions that it takes to win a battle. Yes, your equipment, your skills, and your genetics are very important, but it all boils down to one thing: Do you have the WILL to fight? Class is dismissed. WARNING: Watching this may result in losing your manliness. Yep: I'm a rusty sword. VERY rusty. :/ |
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14 May 2010, 14:09
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#45
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Group: Members Posts: 77 Joined: 27 January 2010 From: Australia Member No.: 716 |
Hey, can I please use your Slingshot model for my mod? I was just looking for something like that and was thinking about tweaking the Quad Cannon into a Slingshot, then I saw yours and really like it.
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15 May 2010, 12:34
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#46
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
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16 May 2010, 7:47
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#47
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Group: Members Posts: 77 Joined: 27 January 2010 From: Australia Member No.: 716 |
Thx man! Own you heaps! Edit: Hey man, did you remember to give me the textures? Or are them already embedded with the model or something? This post has been edited by wangho1990: 16 May 2010, 7:57 |
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16 May 2010, 10:12
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#48
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
It uses ingame textures
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16 May 2010, 11:09
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#49
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Group: Members Posts: 77 Joined: 27 January 2010 From: Australia Member No.: 716 |
It uses ingame textures Ah damn, should have noticed that. Anyway, thanks a bunch. Edit: Sorry to trouble but I can't seem to find the texture "avhovermrls.tag" anywhere. And when I subed the model into the game, the front part texture shows up pink, which means it is missing, so I don't think that actually is an in-game texture... This post has been edited by wangho1990: 16 May 2010, 11:51 |
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16 May 2010, 13:48
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#50
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
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