Thyme, a Generals ZH reimplementation project. |
Thyme, a Generals ZH reimplementation project. |
11 Jan 2017, 16:14
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#1
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Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
I've just pushed the beginings of a Zero Hour reimplementation project to https://github.com/TheAssemblyArmada/Thyme if anyone is interested in contributing to such a project.
The project is using a similar approach to the one recently used successfully by the OpenRCT2 project. That is, the reimplementation is initially being implemented as a dll that is injected into the game run time that replaces the games functions with new implementations as they are written, allowing it to be reimplemented a bit at a time. I've already reimplemented the custom memory allocator the game uses as well as a couple of string classes. Its very early days for the project, but if anyone has some C++ knowledge and is interested in getting involved, drop by the #thyme channel on freenode.net IRC. When some significant progress has been made it should become possible to fix engine bugs and add additional features to the game. |
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15 Jan 2017, 16:49
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#2
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Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
Yeah, this is an attempt to clone the game engine. Once complete, any engine bugs will be theoretically fixable, new features will be easier to add than hacking the binary and it will be possible to port it to other operating systems. Along the way, some bugs may be fixable without needing complete reimplementation.
Regarding rotr, I'm guessing that is a mod? It should just work, no porting needed unless they have their own engine hacks in place already. |
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