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SWR Productions Forum _ Rise of the Reds _ Last used unit

Posted by: (USA)Bruce 29 Jan 2018, 7:52

If I had to guess its among these units;

Each have their reasons to exist on this list, Im just curious if theres any here Im unaware of,

Add in your thoughts if you have the time folks


Edit; I didn't add this to the list but the Oracle drone, the US scout unit...In my play style I don't use that drone at all and god knows it cant mind clear effectively, I use rocket pods.
But that's just me so I didn't add it to the list

Posted by: Calvin 29 Jan 2018, 9:26

I suppose Fenris as i have never used it in a match as the strategy that usually follows with Pandora is to hunker down and blast with artillery and Superweapons and Fenris is somewhat awkward to fit in that kinda tactic, it's power to depilot units is great and all but then they may just get destroyed in the process of trying, all in all not sure how to use in a battle as shutting down things is outclassed with the ability to nuke an entire area and taking an entire Sentinel tank force or a Blackbear without spending too much buying units that are somewhat single use, on the other hand I suppose it's great in defensive situations as it doesn't destroy your own defences and you can take the units in an offensive army for your defense in desperate situations when your Pandora is down and can function as an upgraded toxin tractor since I think it's ice beam has splash damage with the ability to disable tanks.

Posted by: Alpha Sinister 29 Jan 2018, 11:58

The anvil bot, I can assure you the AI does use them. Only, the reason you don't often see them when the enemy ECA uses Manticore Protocol is because of a bug which makes units go crazy and attack things like GLA destroying their own scrambler station, that includes anvil bot. So yeah, they got destroyed in base before being deployed in the battlefield.

Posted by: (USA)Bruce 29 Jan 2018, 12:41

Wait does the AI attack the anvil bot as intended or do they Ignore it

Posted by: Mizo 29 Jan 2018, 14:22

They dont ignore it. It works fine. It uses the same logic as golem tanks. Even smoke works, but only for a portion of their duration.

Posted by: M.P 29 Jan 2018, 20:18

Fenris due to it's known and derpy behavior.

Posted by: Skitt 30 Jan 2018, 4:37

claymores, i constantly forget i have them unlocked even though im useing harriers from the same gp

Posted by: rey 31 Jan 2018, 16:06

i voted for Fenris, but only as it's the only unit i don't have role for ever. even it's driver killer ability is charging so long that often Fenris will be killed faster. thought Shmel, Anvil bot and Pyro are in somewhat similar position too.
Shmel has short range so he always runs forward of other infantry and dies momentarily. Pyro was always so-so and i use them only as filled Troop Crawler breach and fast burn the buildings. don't really like Anvil as it's kinda awkward to use, like a strange game "try to cover vehicles with those little fields and while moving not to break this coverage"

Posted by: Knjaz. 31 Jan 2018, 23:05

Pfft.

mortar tracks beat all of that atm.

Posted by: M.P 31 Jan 2018, 23:27

QUOTE (Knjaz. @ 1 Feb 2018, 1:35) *
Pfft.

mortar tracks beat all of that atm.

Objection! I use(d) them in every game i play(ed) as ECA. They're wonderful.

Posted by: RedDeadSmeg 31 Jan 2018, 23:37

I think the Fenris is quite cool (pun intended), but having to unlock Battlefield Prototypes and then use the upgrade Pandora Protocol makes it a "I'll only use it if I'm in the mood for it" unit.

I was going to put Grizzly until Skitt mentioned the Claymore, I find them too clumsy to use especially when Mortar Tracks are fairly nimble for artillery. I also forget they are available when I unlock Harriers.

Posted by: Knjaz. 31 Jan 2018, 23:42

QUOTE (M.P @ 1 Feb 2018, 0:27) *
Objection! I use(d) them in every game i play(ed) as ECA. They're wonderful.


With 2.0 content - maybe, right now - their cost-efficiency is questionable. No, I don't think or propose that they need any further buffs as of now.

Fenrises, on the other hand, last time i encountered them, my 6-8 barracks red guard spam got completely denied by a few vehicles. People just dont bother with massive basic infantry spam atm, but it's a very cost-efficienct tactic to support your armor in lategame, and denying it to your opponent (what fenrises do best) means alot.


But then i have other candidate for that list -while being really good and powerful mechanic.

Seals.

Underused mostly because it requires more planning, better micro and APM in PvP than most current players are willing to put into the game. Seals are something you'll almost never see from low/medium skill players in pvp.

How Grizzlies, Shmels, Repair Drones, Partisans ended up on that list is a total mystery to me. (Pyros too, if China builds some bunkers). Guess it has smth to do with Bruce's playstyle.

Posted by: Maelstrom 1 Feb 2018, 0:03

Am gonna cheat a bit and do it per faction:

USA: Javelin team: useless if there are countermeasures. And if the opponent has fast units. Yeh, it's useless

China: Hard one. I use the pyros for defense in bunkers (1-2 pyros + 3-4 tank hunters). I actually can't find a useless unit for this faction.

GLA: Partisan. A sharpshooter that requires 3 shots to kill a worker. Its primary role is to detect stealth, OK, but pleaaase. This guy is less effective than a Star Wars Stormtrooper

Russia: Forgotten unit/concept is the Topol, along with the Missile Silo. Since they got limited in numbers, they become less and less appealing (balance reasons, but still...). Can at most kill a war factory (1.5k for the missiles, woooo efficiency...)

ECA: Claymore I'd say. For the same reasons given by previous comments

Posted by: ZunZero97 1 Feb 2018, 2:49

Unlockable units.
i dont like spending an GP to unlock certain units, i prefer to purchase an expensive upgrade to unlock certain units than spending an vital GP.

i like the fenris it can kill esasily infantry soldiers, should clears garrisons

Posted by: Hanfield 1 Feb 2018, 8:20

If one was to lock good grammar behind an upgrade, would you start using it? 8I.png

Posted by: (USA)Bruce 1 Feb 2018, 11:07

QUOTE (Knjaz. @ 1 Feb 2018, 1:42) *
With 2.0 content - maybe, right now - their cost-efficiency is questionable. No, I don't think or propose that they need any further buffs as of now.

Fenrises, on the other hand, last time i encountered them, my 6-8 barracks red guard spam got completely denied by a few vehicles. People just dont bother with massive basic infantry spam atm, but it's a very cost-efficienct tactic to support your armor in lategame, and denying it to your opponent (what fenrises do best) means alot.


But then i have other candidate for that list -while being really good and powerful mechanic.

Seals.

Underused mostly because it requires more planning, better micro and APM in PvP than most current players are willing to put into the game. Seals are something you'll almost never see from low/medium skill players in pvp.

How Grizzlies, Shmels, Repair Drones, Partisans ended up on that list is a total mystery to me. (Pyros too, if China builds some bunkers). Guess it has smth to do with Bruce's playstyle.


Mortar tracks should've been on this list, thankfully the upcoming LG made them beasts on their own accord.
Thing is that the Infantry spam you've mentioned can be done, even better by bloodhounds.See If a fenris attacks a tank it'll freeze/disable it but its a single target thing.
If you have bloodhounds even attacking tanks then they'll barely do any damage but the aoe anti infantry will still be a thing

Seals are underused but you explained the reasons yourself,

As for pyros;
They are an early game garrison clearer that get irrelevant due to dragon tanks,
Late game they overkill/burst alot and dont have alot of functions out on the open that you cant do with other units, say minigunners or just plain old red guards

Grizzeys are not that often used these days, I see people using bmps or tesla tanks oddly enough....

Repair drone is something I never see unless the players going for a guardian drone opening or/+ drone heavy play style.Your the only one I see bothering with that tiny aoe heal for paladin formations and PDL.
Partisians are outdone/outclassed by 200 dollar radar vans that take atleast 3-4 gunship missles to kill
I dont see a single reason to prefer partisians compared to radar vans

Posted by: Scud 3 Feb 2018, 20:46

QUOTE (Maelstrom @ 31 Jan 2018, 20:03) *
Am gonna cheat a bit and do it per faction:

Russia: Forgotten unit/concept is the Topol, along with the Missile Silo. Since they got limited in numbers, they become less and less appealing (balance reasons, but still...). Can at most kill a war factory (1.5k for the missiles, woooo efficiency...)

ECA: Claymore I'd say. For the same reasons given by previous comments


Almost everyone knows why Topols/Silos missile were nerfed, they were complete unbalanced considering how much punishment Russia vehicles can already old and deliver (the MSTA is probabily one of the best artillery units in game too) even against ECA, with the latest realease of the Blackbear (a.k.a Giant Base Eradication Dildo) it's kinda pointless to build those. Just try to reach lv 5, then you have Blackbear, FOABs and those almost impossible to take down by defenses missile strike wich you can use sooner to reach lv 5. Do you really need more?

Now, about Claymores, I really feel sorry for this unit, is almost useless when you need to pay 2500$ for a massive artllery unit that has paper armor, and is slow as f*** (like most ECA units I know) who like to get in the f**ing way of others units most of the time because pathfinding issues. Why would you even bother to build a mobile howitzeer if you know that it wont survive his way to the front line (at least near enough of the enemy base) with obviously exception that your enemy is so noob that you bother to build this thing just to laugh in his face. Most serious ECA PvP player like Mizo would just build some howitzer position near their second eco (almost in firing range of the enemy base), at least howitzer could stand a lot of punishment, the only good thing about Claymores is their faster reload time 105000 vs 12000 wich I don't really know if it's affected by veteranancy level. It really is unit that (when you play a standar game with a $10000 start) could cost you the game.

Posted by: Hanfield 3 Feb 2018, 21:30

QUOTE (Scud @ 3 Feb 2018, 21:46) *
-claymore stuff-

>what's a 4+ VA claymore spam
>what's wotan coverage
>what's having 8-10 claymores on one key and stopping after each shot

Posted by: Scud 7 Feb 2018, 3:56

QUOTE (Hanfield @ 3 Feb 2018, 17:30) *
Casual gameplay


Posted by: H3adSh00t 7 Feb 2018, 11:05

Do people actually use the mercenaries? They're really powerful as I have seen in the fan made campaign. Especially the Grenadiers.
The Gunners own infantry and light vehicles while in the prone mode.

Posted by: Maelstrom 7 Feb 2018, 13:47

QUOTE (H3adSh00t @ 7 Feb 2018, 11:05) *
Do people actually use the mercenaries? They're really powerful as I have seen in the fan made campaign. Especially the Grenadiers.
The Gunners own infantry and light vehicles while in the prone mode.

Mercs have been reworked in the latest beta. They are a bit more expensive, but trained very quickly. This may increase their popularity. I personally love them now smile.gif

Posted by: Jakato 7 Feb 2018, 14:33


Posted by: Hanfield 7 Feb 2018, 14:35

Claymores sound more like something that helped Mizo keep Knjaz' SLate China at bay ;V

Posted by: Jakato 8 Feb 2018, 15:10

QUOTE (Hanfield @ 3 Feb 2018, 22:30) *
>what's a 4+ VA claymore spam
>what's wotan coverage
>what's having 8-10 claymores on one key and stopping after each shot


I tried the "fire just one shot" trick. Too much micro for too little damage, I think.

I think a good word for the Claymore is "disappointing". It looks like the Overlord of artillery. You expect this amazing barrage out of your $2500 unit after waiting 3 minutes or whatever for it to reload but nope.

I do get why the Claymore is the way it is. If you make the Claymore too powerful a group of Claymores suddenly becomes like a mobile Tremor AGAS that doesn't reveal itself until it fires (and reloads faster than a Tremor AGAS).

Posted by: H3adSh00t 12 Feb 2018, 11:07

It's sole purpose is eye candy and to make pretty bases.

Posted by: Mizo 12 Feb 2018, 17:01

QUOTE
I tried the "fire just one shot" trick. Too much micro for too little damage, I think.

I think a good word for the Claymore is "disappointing". It looks like the Overlord of artillery. You expect this amazing barrage out of your $2500 unit after waiting 3 minutes or whatever for it to reload but nope.

I do get why the Claymore is the way it is. If you make the Claymore too powerful a group of Claymores suddenly becomes like a mobile Tremor AGAS that doesn't reveal itself until it fires (and reloads faster than a Tremor AGAS).


I don't know about this. The Howitzer mechanic in general is underwhelming in PvE because it doesn't really matter how much you kill , the AI will keep bringing more things and disregard it.

It's in PvP where those things shine since everybody is on the same playing field , no cheat cash is involved, and killing a bunch of artillery gives you a huger advantage over your opponent.

Posted by: Jakato 12 Feb 2018, 18:10

QUOTE (Mizo @ 12 Feb 2018, 18:01) *
I don't know about this. The Howitzer mechanic in general is underwhelming in PvE because it doesn't really matter how much you kill , the AI will keep bringing more things and disregard it.

It's in PvP where those things shine since everybody is on the same playing field , no cheat cash is involved, and killing a bunch of artillery gives you a huger advantage over your opponent.


I'm not PvP player but I've noticed in PvP matches on Hector Doomhammer's stream that the forces involved in attacking and defending seem to be a lot of smaller than with PvE. So I can see why a Claymore can be more devastating in PvP.

I believe it is not a mistake or flaw that the Claymore is much less effective against AI enemies. The game is balanced for PvP first and foremost, as far as I know. For reasons like the AI cheat cash, certain units and tactics may not work like they do in PvP.

Posted by: X1Destroy 13 Feb 2018, 4:09

Partisan get wrecked by just everything after shooting and revealed. Sometimes they can be used as scout, but you have informant and radar van.....maybe if the delay before firing got removed or a bit increase in damage or ROF should make it better in combat.

Claymore is slow and expensive as hell. But ECA shine in very late game so it's not much of a problem unless you're up against Russian goliath suicide which will always be a problem for everyone. What limited its usefulness for me is the minimum range is so freaking huge, I can't get any decent close range counter artillery fire for my tanks against those Msta that keep shoot and scoot away unless they're stand still and attack a building or something big. Howitzer is better most of the time, but there are maps that lack space to build many of them so picking Claymore is a good idea.

1 pyro and 4 tank hunters is the ideal bunker setup. Don't know why its here. But using it outside is risky, yeah.

Fenris never got used because it doesn't fit in with Pandora doctrine of bombing enemy to dust. It's slow and short range and get killed easily. But you don't need to use everything to win a game, and it is quite fun to use when you're not being threatened.


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