I don't like it because that was one of the things I looked forward to for the mod, but as someone who dabbled in ZH code I respect it.
Given that was a huge part of the mod, is there going to be anything that will replace it? (like more content for something else)
Also, can you talk about what's going to be released to the public? (like anything behind the scenes for the navy?)
Good decision to scrap navy. Since I love "notebook modding" I tried to make five unique navies and it was a bite. In particular ECA navy. I mean defence and naval warfare is not a good match. USA only needs some naval airpower (in this case a drone carrier). GLA some sneaky stuff like suicide speedboat and tanker with hidden SCUDs. Russia and China could be a bit tricky to separate since they both like nukes and subs preferably nuke subs.
For ze armchair/keyboard admirals RA3 offers excellent amphibious warfare and it's also a C&C game...
Keep up ze great job! Even if I'm a beta tester I truly look forward to the next public release!
The Ural on the right and the Gatling tank on the far right are my favorites ^^
And I don't mind not having a navy says the guy with a battleship avatar. I already have enough to learn about this game x~x
I never used the navy neevr was usefull.
i always play the map where the is no navy.
i think swr taked very good decision.also this will make game better and solve some crash and lag.
fully agree
as always awesome updates
Good decision to scrap it, and even better decision to scrap it and release some stuff as an optional free "DLC"
As you said, Generals was simply not made for naval combat.
Too bad that you had to remove it
I can see how the current navy is full of flaws and imagine that expanding that system is even more problematic.
I love that Gat in the middle, because of that chassis, looks cool for me.
The dish with the star at the side/top of the Gats is that a firecontrol-radar ? If so, I would prefer an allignment with the gun, because otherwise it would make no sense.
Very good decision. Navy wasn't a good idea
I did not expect Ural variants, beautiful work; Gattling now has a representation of the upgrade, AMAZING!
As the discontinuity of naval units I do not see much problem with that.
Ah, there it is. Can close my thread now. I LOVE the second Gattank, looks very WW2-ish. A question: could the naval units be scaled up and used as map props?
A sad note for the navy... I will never forget the fun of bombarding the beaches then sending my troops from the sea...
On the other hand it was refreshing that naval combat move out for a possible chance that other game play mechanic will take the navy's spot
I still thank you guys for not removing other things that made the game play exciting. which are the neutral tech buildings that we can use, like the:
Airport
War Fortress
Blockade fortress
ETC.
Although these guys needs an update on their own
RIP Navy
Born: I know not.
Died: February 19, 2015
You may or may not be forgotten, depending on how many fucks about the navy were given since its inception.
Personally, I was neutral about the navy. Although I wanted to see where the navy went.
So, RIP Navy.
An understandable choice to scrap Navy. It was quite broken. I remember the only stream with naval, it was a massacre.
But we still have amphibious units to do some cool naval battles.
Nice job for the models, as always ^^. Just a question, why do China have tank variants too? Wasn't that supposed to be a GLA feature?
China also has variants for its Battlemasters and Hoppers. The reason is that these vehicles, due to the spam nature of China, have to be low-poly/low-detail on their own, so we decided to add some more visual flavour by adding variants so that your China blob still looks more interesting despite the models being low-poly. For the GLA, the reasoning is due to their unconventional, non-standard equipment. The US, ECA and Russia won't need this kind of diversification due to the intended availability of their vehicles, which therefore have more detail on themselves individually.
It can also be argued that the Chinese simply take old vehicles out of storage houses and outfit them with new tech to have roughly the same stats. This of course doesn't apply to higher vehicles like the Overlord as these would be created from scratch and thus be more uniform.
Whats that thing above headlight on second Ural ?
I love new Gattling Tank variants,and the fact that,well,there are Gattling Tank variants,
it have that 40/50s look,they will look really great mixed with Battlemasters now,
current ones are kind a out of place.One question about Gattling,what is that thing with star on it,a searchlight ?
Also,since navies are now officially scrapped,are there plans for releasing some concept art to the public ?
Neither do i
I think its somekind of exhaust pipe but i wouldn't know for certain.
much sad, many cri, wow.
Oh well, maybe we'll see some fan made addons for navy in 2.0.
I think you made a good decision and had good reasons for scrapping the navy.
I like that there are so many variants of all those vehicles.
Just one question on scapping the navy.
Are there not going to be anymore updates for the navy and the navy stayed the way it is, or is the navy going to get removed.
Not much to object about removing the navy altogether, if not totally "good riddance", if to understand the insights of others here.
IMHO the navy pretty much useful only in for-fun-only skrimishes or in recreating RA missions and whatnot, but not really for serious competitive matches.
At least I'm satisfied that it will still return as a future addon and not go in the way of the Frogfoot
There's quite a silver lining with that decision -- this could mean that the development of 2.0 would be shortened and eased for just a bit, and spare the team from headaches, pitfalls, and dead ends that will simply slow down dev progress. And to quote Crusher:
Most of the maps that have navy lags like hell on my comp when ever I play with them. While it's sad that we'll never see faction specific navy, it doesn't matter as it was a feature that nobody use most of the time.
BTW, the new Gatling models are great.
Navl looks cool, but it is right to scrap it if it just can't fit in.
Hope we can have fun in 1.85 before next month comes....
Well, I dont want to sound that I am making fun out of SWR, but in my opinion the way how navy was conceived was doomed to fail. But I admit that ZH was never made to include naval combats, so its a great endeavor to work with it, especially when the engine is against you.
The rightmost Gattling is built with a Battlemaster chassis...
I like the babie overlord chassis the best.
Loled at angry mob bikes comment at the stream. Give technical GLA general biker gangs instead of angry mobs
I just noticed the second Ural version's tires look a lot more visually pleasing than the other one's more "cartoony" design. May I recommend this texture for all wheels?
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