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The Questions Thread, Q & A with the Developers!
Comr4de
post 7 Jun 2009, 13:40
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Got a question about the mod or something related to it? Go ahead and ask because we may just answer it!
Remember to respect the work being put into this mod and others around you and you'll be respected as well.


QUESTION THREAD RULES - READ BEFORE YOU POST:



  • Don't ask for a release date. We have a long standing tradition to simply drop something whenever we wish. It is done, when it's done.
  • If we don't answer your question it's not because we are ignoring you. It's because that's very likely classified information. This also includes when you don't get a straight answer out of it. Questions Ruin surprises.
  • Be moderate on the "Will unit X will be in this mod?" questions. We consider this as "fishing" for information, this will directly result in your first and final strike. If offense is executed multiple times you may lose the privilege of having access to this forum. The Fallout Studios forum rules apply to here as well. Please refer to the forum rules for more information. We are watching.
  • If you got a complaint or a suggestion start a new thread. Off-topic and spam also don't belong here. We'll be watching the forum for these and will be removed. Again refer to the official forum rules and guidelines. Be nice and respect others.

Have fun and we hope you enjoy the mod!


THESE RULES ARE SUBJECT TO CHANGE AT ANY GIVEN TIME. We are entitled to add, edit or remove rules from this list.


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beefJeRKy
post 7 Jun 2009, 17:37
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The next confirmed release is 1.5 then? Complete with GLA and ECA? Also can we expect some ECA news soon?
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Papaya Master Ra...
post 7 Jun 2009, 17:39
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Will you redesign all of the models of the old Zero hour units?

This post has been edited by Papaya Master Rai: 7 Jun 2009, 18:47


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JJ
post 7 Jun 2009, 18:16
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Yellow words on white background = fail. I can't read anything unless I highlight.
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Jester
post 8 Jun 2009, 1:38
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Will each faction get a unit that will be able to stop a sentinel onslaught on your base because it takes mass number of normal us chinese and i guess gla tanks to stop a sentinal.
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Lord Atlantis
post 8 Jun 2009, 1:58
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QUOTE (Jester @ 7 Jun 2009, 14:38) *
Will each faction get a unit that will be able to stop a sentinel onslaught on your base because it takes mass number of normal us chinese and i guess gla tanks to stop a sentinal.

Massed amounts of Anti-Tank Infantry make quick work of all armor. Infantry wars work well in RotR. You can win an early game if you manage them properally. Aircraft work nicely as well. Also, if you let the Russia get to Sentinels then you kinda deserve getting stomped. lol

This post has been edited by Lord Atlantis: 8 Jun 2009, 1:59


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Comr4de
post 8 Jun 2009, 2:09
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QUOTE (Beef @ 7 Jun 2009, 8:37) *
The next confirmed release is 1.5 then? Complete with GLA and ECA? Also can we expect some ECA news soon?

The next version is 1.5. However it will not include neither factions yet, since we've moved the version of that to 1.6+.

QUOTE (Papaya Master Rai @ 7 Jun 2009, 8:39) *
Will you redesign all of the models of the old Zero hour units?

Not all redesigns, some will be updated into higher poly models.

QUOTE (Lord Atlantis @ 7 Jun 2009, 16:58) *
Massed amounts of Anti-Tank Infantry make quick work of all armor. Infantry wars work well in RotR. You can win an early game if you manage them properally. Aircraft work nicely as well. Also, if you let the Russia get to Sentinels then you kinda deserve getting stomped. lol

As Atlantis mentioned, your best bet is to stop your opponent from doing just taht, or mass a ton of RPG troopers.


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Chicken
post 8 Jun 2009, 2:22
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Will there be a build limit on the 2.0 Topol launcher?


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Comr4de
post 8 Jun 2009, 2:24
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QUOTE (Chicken @ 7 Jun 2009, 17:22) *
Will there be a build limit on the 2.0 Topol launcher?

No sir. Though firing the ICBMs with exception of the first that comes with the purchased unit will require you to buy the next ICBM for a high price smile.gif


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Admiral FCS
post 8 Jun 2009, 8:15
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The ROTR roleplay - It's basically dead yet again in FS, so will it be moved here, or it'd just be cancelled? I don't know about others, but I'm pretty fond of the roleplay.
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Overdose
post 8 Jun 2009, 11:13
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Though the original roleplays were entirely managed by SWR team members the latest incarnation wasn't. If the Roleplay does come back it would be different from Wizard's version.


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CommanderJB
post 8 Jun 2009, 11:50
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If a new version does eventuate, would you like me to discontinue the FS version?

This post has been edited by CommanderJB: 8 Jun 2009, 11:50


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Comr4de
post 8 Jun 2009, 11:54
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It would be likely yes JB. Also, get your avy going man, you look rather pale I8.gif


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Lord Atlantis
post 9 Jun 2009, 11:28
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Will these new models that you are including in Rise of the Reds be also used in ShockWave or is that something that I am going to have to wait and see to find out?


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katmoda12
post 9 Jun 2009, 12:00
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I have question about the race to 1.5 part 3.

When you say that a bunch of red guard can construct the bunker, you mean that red guards have this new ability to build up a bunker without any dozer in the vicinity?

Thank you
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CommanderJB
post 9 Jun 2009, 12:16
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It's just lore - Red Guards play no part in the Bunker's construction whatsoever.


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Сергеј Иванович
post 9 Jun 2009, 14:45
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will version 1.5 have new units and buildings for Russia,China and USA which we seen from new and older updates?

Cheers
Поздрав


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Rade
post 9 Jun 2009, 15:59
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Yes except for some general specific units and buildings.

Поздрав.
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Comr4de
post 10 Jun 2009, 2:07
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QUOTE (Lord Atlantis @ 9 Jun 2009, 2:28) *
Will these new models that you are including in Rise of the Reds be also used in ShockWave or is that something that I am going to have to wait and see to find out?

You can count on us using those updated models in both our mods, however, they may have a minor change in them so they're still unique. Let that be a skin change or yet another change in their model smile.gif
QUOTE (Серг
@ 9 Jun 2009, 5:45) *
will version 1.5 have new units and buildings for Russia,China and USA which we seen from new and older updates?

Cheers
Поздрав

Yes, this version will include the tier structures we've posted before. Including the Weapons Bunker, Detention Camp and the Nuclear Breeder Reactor.


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Mcbob
post 10 Jun 2009, 2:32
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Will we see a new shell map?
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Comr4de
post 10 Jun 2009, 2:49
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QUOTE (Mcbob @ 9 Jun 2009, 17:32) *
Will we see a new shell map?

I'd want to but I don't wish to say that we will just yet. The last one we made was a nightmare for Rade and if I were to sit down and map out what we want for the next shellmap, he'd likely kill me. XD.gif

We'll see.


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SGM. Jazzie Spur...
post 10 Jun 2009, 2:51
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What about a competition to create the best shellmap?


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beefJeRKy
post 10 Jun 2009, 3:56
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Those people would need a new dev. Though I do expect one for when the ECA and GLA are added right?
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Lucid
post 10 Jun 2009, 6:03
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wen r ROTR is being relesed????????



seriously, very nice work so far, can't wait to see whats new.


now my question is, how many people total are there that work on ROTR?

also, does anybody work on it full-time?


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beefJeRKy
post 10 Jun 2009, 6:17
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QUOTE (Viper @ 10 Jun 2009, 5:03) *
wen r ROTR is being relesed????????



seriously, very nice work so far, can't wait to see whats new.


now my question is, how many people total are there that work on ROTR?

also, does anybody work on it full-time?

Define full-time. Technically noone gets paid to work on ROTR. And all the team members should have certain RL commitments, so I doubt anything can compare to a 9-to-5 job.
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