The Questions Thread, Q & A with the Developers! |
The Questions Thread, Q & A with the Developers! |
7 Jun 2009, 13:40
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#1
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
Got a question about the mod or something related to it? Go ahead and ask because we may just answer it! Remember to respect the work being put into this mod and others around you and you'll be respected as well. QUESTION THREAD RULES - READ BEFORE YOU POST:
Have fun and we hope you enjoy the mod! THESE RULES ARE SUBJECT TO CHANGE AT ANY GIVEN TIME. We are entitled to add, edit or remove rules from this list. -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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7 Jun 2009, 17:37
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#2
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Formerly Scopejim Group: Members Posts: 369 Joined: 7 June 2009 From: Land of the Cedar Member No.: 38 Electronics Engineer |
The next confirmed release is 1.5 then? Complete with GLA and ECA? Also can we expect some ECA news soon?
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7 Jun 2009, 17:39
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#3
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Forum Volcanologist Group: Members Posts: 66 Joined: 7 June 2009 From: Bicol Region (5), Philippines Member No.: 57 Volcano Researcher |
Will you redesign all of the models of the old Zero hour units?
This post has been edited by Papaya Master Rai: 7 Jun 2009, 18:47 -------------------- |
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7 Jun 2009, 18:16
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#4
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Group: Members Posts: 227 Joined: 7 June 2009 Member No.: 65 Projects: SWR Productions |
Yellow words on white background = fail. I can't read anything unless I highlight.
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8 Jun 2009, 1:38
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#5
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Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
Will each faction get a unit that will be able to stop a sentinel onslaught on your base because it takes mass number of normal us chinese and i guess gla tanks to stop a sentinal.
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8 Jun 2009, 1:58
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#6
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Captain of the U.S.S. Kelvin Group: Members Posts: 84 Joined: 7 June 2009 From: WA, USA Member No.: 32 Exploring new worlds... |
Will each faction get a unit that will be able to stop a sentinel onslaught on your base because it takes mass number of normal us chinese and i guess gla tanks to stop a sentinal. Massed amounts of Anti-Tank Infantry make quick work of all armor. Infantry wars work well in RotR. You can win an early game if you manage them properally. Aircraft work nicely as well. Also, if you let the Russia get to Sentinels then you kinda deserve getting stomped. lol This post has been edited by Lord Atlantis: 8 Jun 2009, 1:59 -------------------- |
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8 Jun 2009, 2:09
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#7
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
The next confirmed release is 1.5 then? Complete with GLA and ECA? Also can we expect some ECA news soon? The next version is 1.5. However it will not include neither factions yet, since we've moved the version of that to 1.6+. Will you redesign all of the models of the old Zero hour units? Not all redesigns, some will be updated into higher poly models. Massed amounts of Anti-Tank Infantry make quick work of all armor. Infantry wars work well in RotR. You can win an early game if you manage them properally. Aircraft work nicely as well. Also, if you let the Russia get to Sentinels then you kinda deserve getting stomped. lol As Atlantis mentioned, your best bet is to stop your opponent from doing just taht, or mass a ton of RPG troopers. -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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8 Jun 2009, 2:22
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#8
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Group: Members Posts: 5 Joined: 7 June 2009 Member No.: 76 |
Will there be a build limit on the 2.0 Topol launcher?
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8 Jun 2009, 2:24
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#9
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
Will there be a build limit on the 2.0 Topol launcher? No sir. Though firing the ICBMs with exception of the first that comes with the purchased unit will require you to buy the next ICBM for a high price -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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8 Jun 2009, 8:15
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#10
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Anime Addict Group: Members Posts: 163 Joined: 7 June 2009 From: The Afterworld Frontline Member No.: 31 |
The ROTR roleplay - It's basically dead yet again in FS, so will it be moved here, or it'd just be cancelled? I don't know about others, but I'm pretty fond of the roleplay.
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8 Jun 2009, 11:13
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#11
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Hardly Diplomatic Group: Legend Posts: 1468 Joined: 31 May 2009 From: Brazil Member No.: 4 Projects: Retired |
Though the original roleplays were entirely managed by SWR team members the latest incarnation wasn't. If the Roleplay does come back it would be different from Wizard's version.
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8 Jun 2009, 11:50
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#12
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Group: Legend Posts: 144 Joined: 4 June 2009 From: Hobart, Tasmania, Australia Member No.: 15 Projects: ROTR Dev Team |
If a new version does eventuate, would you like me to discontinue the FS version?
This post has been edited by CommanderJB: 8 Jun 2009, 11:50 -------------------- |
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8 Jun 2009, 11:54
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#13
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
It would be likely yes JB. Also, get your avy going man, you look rather pale
-------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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9 Jun 2009, 11:28
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#14
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Captain of the U.S.S. Kelvin Group: Members Posts: 84 Joined: 7 June 2009 From: WA, USA Member No.: 32 Exploring new worlds... |
Will these new models that you are including in Rise of the Reds be also used in ShockWave or is that something that I am going to have to wait and see to find out?
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9 Jun 2009, 12:00
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#15
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Group: Members Posts: 186 Joined: 7 June 2009 From: milan, italy Member No.: 64 |
I have question about the race to 1.5 part 3. When you say that a bunch of red guard can construct the bunker, you mean that red guards have this new ability to build up a bunker without any dozer in the vicinity? Thank you |
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9 Jun 2009, 12:16
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#16
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Group: Legend Posts: 144 Joined: 4 June 2009 From: Hobart, Tasmania, Australia Member No.: 15 Projects: ROTR Dev Team |
It's just lore - Red Guards play no part in the Bunker's construction whatsoever.
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9 Jun 2009, 14:45
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#17
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Group: Members Posts: 124 Joined: 7 June 2009 From: Zrenjanin,Serbia Member No.: 54 Poor fan |
will version 1.5 have new units and buildings for Russia,China and USA which we seen from new and older updates?
Cheers Поздрав -------------------- |
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9 Jun 2009, 15:59
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#18
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Group: Leader Posts: 272 Joined: 3 June 2009 From: Loznica, Serbia Member No.: 13 Projects: SWR Productions |
Yes except for some general specific units and buildings.
Поздрав. |
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10 Jun 2009, 2:07
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#19
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
Will these new models that you are including in Rise of the Reds be also used in ShockWave or is that something that I am going to have to wait and see to find out? You can count on us using those updated models in both our mods, however, they may have a minor change in them so they're still unique. Let that be a skin change or yet another change in their model will version 1.5 have new units and buildings for Russia,China and USA which we seen from new and older updates? Cheers Поздрав Yes, this version will include the tier structures we've posted before. Including the Weapons Bunker, Detention Camp and the Nuclear Breeder Reactor. -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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10 Jun 2009, 2:32
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#20
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
Will we see a new shell map?
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10 Jun 2009, 2:49
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#21
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
Will we see a new shell map? I'd want to but I don't wish to say that we will just yet. The last one we made was a nightmare for Rade and if I were to sit down and map out what we want for the next shellmap, he'd likely kill me. We'll see. -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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10 Jun 2009, 2:51
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#22
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I like turtles. Group: Members Posts: 139 Joined: 7 June 2009 From: Fort Matador ; ECA Base in Spain. Member No.: 33 Gentlemen, you can't fight in here! This is the war room! ▀▀▀█ ▀▀▀█ |
What about a competition to create the best shellmap?
-------------------- Propiety of the Europe Continental Army. Do not capture, interrogate or torture. |
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10 Jun 2009, 3:56
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#23
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Formerly Scopejim Group: Members Posts: 369 Joined: 7 June 2009 From: Land of the Cedar Member No.: 38 Electronics Engineer |
Those people would need a new dev. Though I do expect one for when the ECA and GLA are added right?
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10 Jun 2009, 6:03
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#24
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Group: Members Posts: 18 Joined: 9 June 2009 From: North Carolina Member No.: 103 Shoopus mah Whoopus |
wen r ROTR is being relesed????????
seriously, very nice work so far, can't wait to see whats new. now my question is, how many people total are there that work on ROTR? also, does anybody work on it full-time? -------------------- |
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10 Jun 2009, 6:17
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#25
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Formerly Scopejim Group: Members Posts: 369 Joined: 7 June 2009 From: Land of the Cedar Member No.: 38 Electronics Engineer |
wen r ROTR is being relesed???????? seriously, very nice work so far, can't wait to see whats new. now my question is, how many people total are there that work on ROTR? also, does anybody work on it full-time? Define full-time. Technically noone gets paid to work on ROTR. And all the team members should have certain RL commitments, so I doubt anything can compare to a 9-to-5 job. |
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Lo-Fi Version | Time is now: 18 April 2024 - 5:23 |