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Aurora Hurricane, It's a bouncing baby suggestion!
Darky
post 14 Jan 2014, 13:53
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Unit Name: Aurora Hurricane

Description: Capable of the same supersonic speeds as the regular Aurora, the Aurora Hurricane trades its powerful bomb for a pair of Long Range Anti-Ship missiles. These missiles have the same extreme range and they can also be used against stationary ground targets, but they lack guidance against ground units.

The Aurora Hurricane also dumps three sets of 12 chaffs after launching its missiles, temporarily making it immune to tracking by ballistic weapons, but it does not protect it against missile locks from infantry units.

The extra payload means the Aurora Hurricane takes wider turns, but it is just as fast as its bomb-carrying counterpart.
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Zeke
post 23 Jan 2014, 15:16
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Since n5p29 is having problems accessing the forums right now, I'm gonna reply for him. The idea is rejected due to violating suggestion rule no. 4: "Prevent suggesting a unit that already in the game or essentially have similar niche." As it stands there's very little difference between this unit and the normal aurora, so there's not much reason to add it.


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Darky
post 23 Jan 2014, 15:26
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QUOTE (Zeke @ 23 Jan 2014, 16:16) *
Since n5p29 is having problems accessing the forums right now, I'm gonna reply for him. The idea is rejected due to violating suggestion rule no. 4: "Prevent suggesting a unit that already in the game or essentially have similar niche." As it stands there's very little difference between this unit and the normal aurora, so there's not much reason to add it.


I understand, however long range anti-ship missiles are quite different from bombs, and I feel that they fit the theme better. It also gets unique chaffs that disrupt radar tracking, so I'm still asking you to consider at least parts of the suggestion.

It was also made under the assumption that Aurora would be removed, so the current Aurora could still be open for changes.
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Zeke
post 23 Jan 2014, 15:58
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QUOTE (DarkyPwnz @ 23 Jan 2014, 22:26) *
I understand, however long range anti-ship missiles are quite different from bombs, and I feel that they fit the theme better. It also gets unique chaffs that disrupt radar tracking, so I'm still asking you to consider at least parts of the suggestion.

It was also made under the assumption that Aurora would be removed, so the current Aurora could still be open for changes.


In real life maybe, but SAGE makes very little distinction between land and water, so both Auroras would more or less be equally good at blowing ship up (pun intended) ingame. In fact, the Auroras bomb is actually coded as a missile ingame, so it would literally just be a case of changing how it looks. As for the chaff, the Aurora already has a "remain unhittable for this long after attacking" module in it's codes, which pretty much gives the same effect, on top of that all USA aircraft get countermeasures as well.

This post has been edited by Zeke: 23 Jan 2014, 16:00


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Darky
post 23 Jan 2014, 16:50
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QUOTE (Zeke @ 23 Jan 2014, 16:58) *
In real life maybe, but SAGE makes very little distinction between land and water, so both Auroras would more or less be equally good at blowing ship up (pun intended) ingame. In fact, the Auroras bomb is actually coded as a missile ingame, so it would literally just be a case of changing how it looks. As for the chaff, the Aurora already has a "remain unhittable for this long after attacking" module in it's codes, which pretty much gives the same effect, on top of that all USA aircraft get countermeasures as well.


The chaffs are meant to be different though, for a few seconds it's total immunity against anything but AA infantry from the behind. It can still be attacked from the front. But I understand, changing a unit just to give it extreme range (long range anti ship missiles) would be unimaginative.
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