ShockWave 0.96 June update |
ShockWave 0.96 June update |
7 Jun 2009, 18:08
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#26
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
The nuke cannon appears to resemble the old concept art EA did for the nuke cannon.
If I could only find it. I indeed had 6 deploy pylons. This post has been edited by Mcbob: 7 Jun 2009, 18:08 |
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7 Jun 2009, 18:23
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#27
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
The nuke cannon appears to resemble the old concept art EA did for the nuke cannon. You know your Generals history. Tao's new Nuke Cannon is in fact based off of that concept. -------------------- |
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7 Jun 2009, 19:11
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#28
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
another day another ZOMG shockwave update
nice stuff -------------------- |
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7 Jun 2009, 19:28
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#29
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
Now why is the tail number mirrored?
(And again...my first post in the new forum...in Shockwave. Did that in Fallout, too.) -------------------- |
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7 Jun 2009, 20:34
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#30
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Group: Members Posts: 5 Joined: 7 June 2009 Member No.: 76 |
Wow, I thought for sure the mod was dead.
And then this happens. Yay. -------------------- |
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7 Jun 2009, 20:50
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#31
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
It was never dead or even dying for that matter. Mod development isn't always something we can show you in a new media render. Take for instance that during the course of this development time we now have working AI for Leang, Deathstrike and Ironside in the upcoming version.
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7 Jun 2009, 21:54
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#32
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Frontline Chaos mod leader and creator Group: Tester Posts: 493 Joined: 6 June 2009 From: Dordrecht, the Netherlands Member No.: 25 Projects: ROTR Tester Host of |
Working AI? WOHOO!
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7 Jun 2009, 22:14
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#33
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Group: Dev. Team Posts: 838 Joined: 7 June 2009 From: Southeastern USA Member No.: 47 |
AI for the new generals?
-------------------- "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton
Resquiescat in pace, CommanderJB 1991-2009 |
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7 Jun 2009, 22:19
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#34
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Captain of the U.S.S. Kelvin Group: Members Posts: 84 Joined: 7 June 2009 From: WA, USA Member No.: 32 Exploring new worlds... |
It was never dead or even dying for that matter. Mod development isn't always something we can show you in a new media render. Take for instance that during the course of this development time we now have working AI for Leang, Deathstrike and Ironside in the upcoming version. That is music to my ears Stinger. I am really excited and glad to hear that there is a working AI for the new generals. -------------------- |
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7 Jun 2009, 22:29
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#35
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
That is music to my ears Stinger. I am really excited and glad to hear that there is a working AI for the new generals. It's quite a competent AI too - courtesy of JJ's great work .-------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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7 Jun 2009, 23:02
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#36
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Captain of the U.S.S. Kelvin Group: Members Posts: 84 Joined: 7 June 2009 From: WA, USA Member No.: 32 Exploring new worlds... |
Have the other 12 AI's been refined to match the high standards that JJ has set for the new Generals?
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7 Jun 2009, 23:10
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#37
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
Have the other 12 AI's been refined to match the high standards that JJ has set for the new Generals? Yes, but let's not talk about that here. -------------------- |
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7 Jun 2009, 23:26
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#38
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Group: Members Posts: 71 Joined: 7 June 2009 From: Hong Kong, China Member No.: 40 Projects: ROTR Tester |
I am looking forward to the new release.
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7 Jun 2009, 23:39
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#39
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Group: Members Posts: 37 Joined: 7 June 2009 Member No.: 78 |
Just a few more months until .96 is out, I can't wait!
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7 Jun 2009, 23:54
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#40
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Captain of the U.S.S. Kelvin Group: Members Posts: 84 Joined: 7 June 2009 From: WA, USA Member No.: 32 Exploring new worlds... |
Looks like Compstomps will actually be fun again!
I am really excited for the upcoming release! Keep the updates coming! -------------------- |
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8 Jun 2009, 1:31
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#41
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
So, the AI now actually rebuilds? =o
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8 Jun 2009, 2:13
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#42
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
It should
-------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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8 Jun 2009, 2:18
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#43
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Group: Members Posts: 5 Joined: 7 June 2009 Member No.: 76 |
For the past couple of months I have been switching back and forth between ShockWave and ROTR. I even bought a legit copy of C&C Generals so I could play it offline. Can't wait for the new release.
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8 Jun 2009, 5:32
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#44
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Formerly Scopejim Group: Members Posts: 369 Joined: 7 June 2009 From: Land of the Cedar Member No.: 38 Electronics Engineer |
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8 Jun 2009, 20:05
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#45
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
The raptor could use a few more details on the skin. The cockpit would also look alot better if it was less dark and with some reflective effect. The nuke cannon ... i was expecting something heavyer, not just another set of legs. But they bouth look alot better then the current version. I'm really glad to hear that there is an AI for the 3 new generals.
Btw will the new raptor be integrated in rotr as well, or will that one be replaced with something ... different ? |
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8 Jun 2009, 20:13
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#46
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
Btw will the new raptor be integrated in rotr as well, or will that one be replaced with something ... different ? That's off topic and against our policy of releasing information outside of media updates. You'll just have to wait and see. -------------------- |
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8 Jun 2009, 21:16
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#47
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Emotion is available as an additional download Group: Members Posts: 77 Joined: 7 June 2009 From: UK Member No.: 72 Lossless Addict |
Awesome, I just got UPDATS!
-------------------- [Sources] ASUS Essence ST, iPod Touch 64GB [Amplifiers] DIY HA5000, iBasso D2+ Boa [Headphones] Audio Technica ATH-AD1000PRM, Ultimate Ears TF10 Pro |
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9 Jun 2009, 1:22
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#48
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Group: Members Posts: 70 Joined: 9 June 2009 Member No.: 104 Projects: ShockWave |
woot finally tao's nuke cannon
you know i could so see that as otimus prime xD This post has been edited by cryptkeeper: 9 Jun 2009, 1:30 -------------------- |
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10 Jun 2009, 9:31
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#49
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Group: Members Posts: 34 Joined: 10 June 2009 Member No.: 118 |
Congrats on showing the world you are still at work. To be honest, the update is a bit unimpressive compared with some we've seen in the past, but that's a non-issue. I am glad to see that the presumed hiatus is over.
-Rorschach |
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14 Jun 2009, 5:00
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#50
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Group: Members Posts: 17 Joined: 11 June 2009 Member No.: 125 |
Take for instance that during the course of this development time we now have working AI for Leang, Deathstrike and Ironside in the upcoming version. I'm impressed. Didn't we used to have a hardcoded limit of 12 AI's? How'd you get around that? -------------------- Got the wings of heaven on my shoes - I'm a dancin' man, and I just can't lose.
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