Our own SAGE engine |
Our own SAGE engine |
21 Apr 2015, 7:36
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#1
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Adorably Awkward Android Group: Members Posts: 225 Joined: 31 May 2010 From: Philippines Member No.: 1015 Back after mysteriously disappearing in 2015 |
The SAGE engine is a marvelous thing, of course it does have its fair share of flaws.
The premise is simple, if we were to create our own version of SAGE, what sort of features and adjustments would you make? Obviously, first thing is the removal of the arbitrary 128 upgrade and 15 AI limits. Personally, I'd have factions be contained in their own modules much like MUGEN characters where all their assets are contained for easy additions. -------------------- |
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23 Apr 2015, 17:36
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#2
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Group: Donator Posts: 1011 Joined: 3 February 2014 Member No.: 10281 |
Far more stable netcode, really all I care about (for streaming purposes, given of course that rotR would get ported to this engine)
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Lo-Fi Version | Time is now: 24 April 2024 - 22:02 |