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Phalanx Cruiser, And why I think it doesn't fit the USA
Darky
post 28 Jan 2014, 15:59
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Hello, I'd like to talk about Phalanx Cruiser. While I like its cute design, I think it is overspecialized for a USA unit. A quick look at most USA units will make it apparent that most of them have multiple purposes. The most straightforward unit, Crusader, can be equipped with any of the three drones to get a whole new niche. Humvee can load up with infantry to accomplish the task at hand. Paladin is a good main battle tank on top of being a great protector against missiles. Raptor is really effective against anything, even buildings when in sufficient numbers. The Tomahawk doubles as a guided long range anti-tank missile.
The list goes on and on, but the point is, if USA units have something in common, it's their versatility.

That is why I don't think a purely anti-aircraft ship fits the USA.

***

Also quick question, will USA ships have drones?
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SeraphsWrath
post 18 Nov 2015, 17:48
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QUOTE (n5p29 @ 2 Feb 2014, 11:28) *
try to take those drones out and see what a unit can do. by your logic then you could win by just using ambulances.


If you put enough Paladins together, they'll absorb the missiles from a stinger site just as well as any avenger.

And, both the ambulance and the medivac helicopter (from shockwave) can act as troop-transports.

In vanilla ZH, you can load up 3 humvees with rocket soldiers and turn them into tanks capable of killing almost anything (15 rockets will ruin anyone's day.)

Rangers can kill infantry, capture structures, and clear buildings. They can also neutralize Stinger sites with flash bangs.

The chinook doubles as a transport and a building-clearer (Combat Drop), the bulldozer can run over infantry, repair structures, remove traps and mines, and build, and Comanches can double as tank or infantry killers, with their rocket pods, anti-tank rockets, and cannon.

The raptor can kill tanks, planes, infantry, and buildings, and also function as good guards.

Auroras can wreak havoc on infantry and tanks as well as buildings, and make an effective rapid-response thanks to their supersonic attach. The Aurora Alpha is extremely effective at taking out whole groups of enemy units, and clustered enemy buildings.

Even the USA superweapon, the Particle Cannon, can function as a precision-building-destroyer, Aurora-defense (since Auroras that fly into the beam will die) a ground-defense against tank columns or clustered infantry (or units in lines), and can eliminate defensive lines and GLA holes in one go.

This doesn't change in mods.

The Shatterer is very good at killing infantry, tanks, and defenses, as it can shoot through units and walls.

The Enforcer can act as either a tank or a dragon-tank with its plasma bolt and steam settings, and can act as a rapid-response or base-penetration unit since it can teleport.

Mammoth tanks can crush vehicles and infantry, destroy buildings, and the shield makes it possible to use them as a missile-meat-shield to protect your other units.

The Lockdown can act like either a stun-missile launcher or a tank-killer. 2 lockdowns working together can kill almost anything, one stunning tanks/defenses while the other one fires HE.

Plasma Tomahawks are excellent against tanks, defenses, and infantry (since the plasma burns them to death).

Ironside's variant of Colonel Burton can act like a sniper, vehicle-sniper, or saboteur.

And I haven't even started on General Townes.

This post has been edited by SeraphsWrath: 18 Nov 2015, 18:55
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Zeke
post 19 Nov 2015, 4:47
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QUOTE (SeraphsWrath @ 19 Nov 2015, 0:48) *
If you put enough Paladins together, they'll absorb the missiles from a stinger site just as well as any avenger.

And, both the ambulance and the medivac helicopter (from shockwave) can act as troop-transports.

In vanilla ZH, you can load up 3 humvees with rocket soldiers and turn them into tanks capable of killing almost anything (15 rockets will ruin anyone's day.)

Rangers can kill infantry, capture structures, and clear buildings. They can also neutralize Stinger sites with flash bangs.

The chinook doubles as a transport and a building-clearer (Combat Drop), the bulldozer can run over infantry, repair structures, remove traps and mines, and build, and Comanches can double as tank or infantry killers, with their rocket pods, anti-tank rockets, and cannon.

The raptor can kill tanks, planes, infantry, and buildings, and also function as good guards.

Auroras can wreak havoc on infantry and tanks as well as buildings, and make an effective rapid-response thanks to their supersonic attach. The Aurora Alpha is extremely effective at taking out whole groups of enemy units, and clustered enemy buildings.

Even the USA superweapon, the Particle Cannon, can function as a precision-building-destroyer, Aurora-defense (since Auroras that fly into the beam will die) a ground-defense against tank columns or clustered infantry (or units in lines), and can eliminate defensive lines and GLA holes in one go.

This doesn't change in mods.

The Shatterer is very good at killing infantry, tanks, and defenses, as it can shoot through units and walls.

The Enforcer can act as either a tank or a dragon-tank with its plasma bolt and steam settings, and can act as a rapid-response or base-penetration unit since it can teleport.

Mammoth tanks can crush vehicles and infantry, destroy buildings, and the shield makes it possible to use them as a missile-meat-shield to protect your other units.

The Lockdown can act like either a stun-missile launcher or a tank-killer. 2 lockdowns working together can kill almost anything, one stunning tanks/defenses while the other one fires HE.

Plasma Tomahawks are excellent against tanks, defenses, and infantry (since the plasma burns them to death).

Ironside's variant of Colonel Burton can act like a sniper, vehicle-sniper, or saboteur.

And I haven't even started on General Townes.


Your point being?


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