4th General For Each Faction, Have anyone thought about it ? |
4th General For Each Faction, Have anyone thought about it ? |
3 Jun 2013, 19:47
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#1
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
I don't want anyone to get me wrong,I just started this for fun,
I mean cmon guys spit out your Generals and their branches. Name Faction Branch Tactics Also,have you,devs,thought sometimes about it,and are there some generals or just general,you've scrapped in favour of those that are on their way ? |
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27 May 2014, 17:36
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#2
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
Here we go...
QUOTE General Rivoire - USA PMC and National Security General
A brigadier general who spent most of his career on staff and intelligence armchair positions, Rivoire volunteered to take over the task of mobilising America's reserves and boosting homeland security after the infamous "Jarman Kell & 40 theives" incident in California. He used this position to became the poster boy for patriotic rallies and civil right to arms, while vigourously inspecting various military boneyards to retrive reuseable hardware for National Guard forces. He was eventually permitted to have a commanding position in the oversea warzones, at which he co-ordinates various American and European private armed security contractors and supplies them weapons more suited for area defense and urban warfare. It is rumoured that he runs a profiteering operation between American foreign investments and his army units. Infantry: Defense Contractor - $200, replaces Ranger; fires faster than Ranger but has slightly lower health. Watchman - $500, replaces Pathfinder; fires faster but not camouflaged when shooting. CIA Operator - $1000, infantry with small arm; can disguise as any infantry; special ability to call in a single air strike by laser designator every 3 minutes after GP purchase. Vehicle: MRAP - $600, replaces Humvee; 6 seats; can add a machinegun for $100 per unit but cannot arm TOW missle. M60-120S - $900, replaces Crusader; lower health. M1 Barricade - $1300, very heavily armored tank with flashbang special ability; requires GP to unlock. Mobile Guardian Launcher - $1600, replaces Tomahawk/WASP Hive; can relay positions and attack air like Guardian Missle Silos. Infrasound Riot Truck - $1200, replaces Microwave Tank; does not have AOE; can garrison 1 infantry unit. No Avenger and ground drones. Aircraft: Kiowa - $1600, armed with anti ground MG and automatic target designator; can upgrade to have antiground rockets. No other helicopters except Little Bird and Osprey. Structure: Watch Box - $800, replaces Firebase; armed with MG and can garrison 4 infantry units; for $600 can get a PDL and target designator combinition which costs 1 electricity. Insertion Point - $2000 to build base structure, replaces Supply Drop Zone, $500 and 0:10 to select deliver mode permenantly; delivers 5 Defense Contractors per 2:00 through untargetable helicopter; or, 1 M60-120S per 3:00 or 2 Watchman per 2:30. No Cyclops. Upgrade: Acoustic Detection Kit - $2000, MRAP and M60-120S gains stealth detection. AP Sniper Rounds - $2500, Watchman gains 50% more damage and can clear garrison one shot at a time. Streamlined Logistics - $2000, replaces Supply Line, additional 20% income. Refurbished Motor Blocks - $2500, vehicles do not lose speed when damaged. No Waypoint Targeting and Chemical Suits. Power: 1 Star - Product Field Placement - promotes infantry unit in a small radius. 1 Star - Surplus Vehicle Conversion - unlocks M1 Barricade tank for War Factory and M60-120S delivery for Insertion Point. 3 Stars - Attack Drone Relay - gives CIA Operators the ability to call in airstrikes. 3 Stars - Flashbang Drop - replaces pamphlet drop, uses Chinese Y-8 instead of B-52. This post has been edited by teslashark: 28 May 2014, 3:51 -------------------- And then...
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