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Treads animation problem
Oliver
post 26 Nov 2014, 15:06
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What am I doing wrong? Is the problem vpersec (should be Upersec)?





This post has been edited by Oliver: 26 Nov 2014, 15:10
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The_Hunter
post 26 Nov 2014, 15:07
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UPerSec = 0.5 tongue.gif


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Zeke
post 27 Nov 2014, 4:13
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It's usually UPerSec, the value doesn't matter as long as it's greater than 0 since it'll follow the tread animation rate specified in the codes.


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Oliver
post 27 Nov 2014, 14:58
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Yh, I have no idea where I got this Vpersec from, since I used the tutorial from Sleipnir's Stuff.

Thanks people.
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Oliver
post 17 Dec 2014, 0:29
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Another thing... Now the treads are moving in wrong direction (instead of giving the idea of moving forward, gives the feeling of actually moving backwards).. I fixed this by "UPerSec = -0.5", will this give problems?

EDIT: Yh nvm, ingame still looks like it is going backwards

This post has been edited by Oliver: 17 Dec 2014, 0:57
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The_Hunter
post 17 Dec 2014, 1:45
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you need to flip your uvmaps to fix that.


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Zeke
post 17 Dec 2014, 3:14
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QUOTE (The_Hunter @ 17 Dec 2014, 8:45) *
you need to flip your uvmaps to fix that.


Or set the animation rate in the codes to a negative value.


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