Ride of the Valkirys, toggle it off? |
Ride of the Valkirys, toggle it off? |
22 Jun 2009, 22:19
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#1
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Group: Members Posts: 21 Joined: 18 June 2009 From: Leeuwarden, Holland Member No.: 180 |
I played the restored version of USA #3 made by accomplice
So I built the combat Nook and used his Siren and that thing really annoyes after a couple of minutes but I couldnt find a button to stop the song. Is that really so or am I just dumb? -------------------- QUOTE Who needs rockets, when we have Lasers? |
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22 Jun 2009, 22:29
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#2
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Group: Members Posts: 18 Joined: 9 June 2009 From: North Carolina Member No.: 103 Shoopus mah Whoopus |
it is really so
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22 Jun 2009, 22:38
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#3
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Group: Members Posts: 21 Joined: 18 June 2009 From: Leeuwarden, Holland Member No.: 180 |
oh, thats a shame
it doesnt sound nice when you have the normal music an the music from Bach(IIRC) -------------------- QUOTE Who needs rockets, when we have Lasers? |
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22 Jun 2009, 22:47
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#4
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Group: Members Posts: 18 Joined: 9 June 2009 From: North Carolina Member No.: 103 Shoopus mah Whoopus |
well, it's fun. also, its Wagner, not Bach
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22 Jun 2009, 23:54
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#5
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
You don't have to toggle them on, I have included a script which will play the nook music when you're at 80% of the goal
Otherwise, when you have turned on the victory tune too soon, your only way is to shoot down that nook This post has been edited by accomplice: 22 Jun 2009, 23:54 |
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23 Jun 2009, 0:08
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#6
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
Well, I don't use it so much.
-------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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23 Jun 2009, 1:11
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#7
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Causes lag for me. Especially if more than one are playing it in range of each other
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25 Jun 2009, 14:13
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#8
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cccdfern Group: Members Posts: 13 Joined: 8 June 2009 From: Tasmania Member No.: 94 gamer |
I have included a script which will play the nook music when you're at 80% of the goal
QUOTE ?? please explain -------------------- treat everyone as your equal no matter what your friends say if you do judge keep it to your own personal view, not that
which is influenced by others. |
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25 Jun 2009, 16:00
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#9
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
QUOTE I have included a script which will play the nook music when you're at 80% of the goal ?? please explain I believe accomplice is referring to his mission posted in another topic, as the Chinook plays the music after defeating the penultimate wave. -------------------- |
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27 Jun 2009, 11:49
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#10
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Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
I had suggested this be a toggle function, that idea fizzled out though.
I'll bring this issue back to the surface if it's still present in the next internal Beta. -------------------- |
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27 Jun 2009, 13:45
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#11
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
I have asked the same question in the old forum a couple of weeks ago, and the answer back then was, that it's coded in a way that the music can only be toggled on, but not off. There was no other way of implementing it, they said.
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27 Jun 2009, 15:01
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#12
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Group: Members Posts: 80 Joined: 3 June 2009 From: New York, USA Member No.: 11 Director / Editor |
Using the ENEMY_NEAR condition as a music trigger is a better choice then toggle in my opinion.
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27 Jun 2009, 15:27
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#13
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I have asked the same question in the old forum a couple of weeks ago, and the answer back then was, that it's coded in a way that the music can only be toggled on, but not off. There was no other way of implementing it, they said. Well I can't see how that works. Unless you just get it to do one cycle of the track and switch off... the rocket buggy horn isn't always on -------------------- |
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27 Jun 2009, 22:07
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#14
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Group: Members Posts: 21 Joined: 18 June 2009 From: Leeuwarden, Holland Member No.: 180 |
I had suggested this be a toggle function, that idea fizzled out though. I'll bring this issue back to the surface if it's still present in the next internal Beta. Thanx -------------------- QUOTE Who needs rockets, when we have Lasers? |
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Lo-Fi Version | Time is now: 20 April 2024 - 4:13 |