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[ShW Mission]GLA Island Hopping, A water mission
Shiro
post 5 Jul 2009, 23:42
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Anyways, I will reconsider the issue with the cash bounty. Maybe make lvl 3 cash bounty unavaible and don't grant stage 1 of it right away mindfuck.gif And take away 1 supply stash. Keel moar for moneyz!

Well your decision, but if I were you I would not remove Lvl3, only make Lvl1 non-granted.
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I'd rather not let go of the extra fun of hover crusaders. I could make the crusader teams smaller (2 at a time rather than 3 - sounds good?)

Please do so.
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I'll replace one turret by a pill box.

Please do so.
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Hm, yes, I might just as well leave the jarmen button away for good. Not like you can snipe robot tanks anyways

Well no, you could just make Jarmen spawn at the palace when it is recovered. Anyway, are they 2 different Jarmen Kells? Because if you start defending the palace, you can already buy a Jarmen at the barracks even if it is not recovered yet.

This post has been edited by KamuiK: 5 Jul 2009, 23:42
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accomplice
post 5 Jul 2009, 23:49
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QUOTE (KamuiK @ 5 Jul 2009, 21:42) *
Well no, you could just make Jarmen spawn at the palace when it is recovered. Anyway, are they 2 different Jarmen Kells? Because if you start defending the palace, you can already buy a Jarmen at the barracks even if it is not recovered yet.


My bet was to keep the player poor enough till that stage so that he would rather spend money in vehicles than spending a humongous 1.5k creds on a single unit that can't even swim to till that point.
Sadly, there is no option in worldbuilder to completely grey out (disable) a construction button. Either remove it for good or add it. I'll probably just add the jarmen button after you find the palace, else you can indeed theoretically have 2 jarmens in buggies, lol
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Pickysaurus
post 5 Jul 2009, 23:52
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QUOTE (accomplice @ 5 Jul 2009, 20:26) *
Btw, did anyone who played the whole thing get the crash-like lag between victory panel and score board?


Yes, I got to the end..
"You are Victorious!" Message, no cheer sound... just sorta hung there. Open task manager, general.dat is not responding = crash.

Also could you stop the anti-building units (i can't remember their names) from attacking the workers?
If I look away from them for one second they get hit by one or a robot tank runs them down. They're meant to be stealthed ffs!

Btw, the Easter Egg, I think I found it... is it right at the top of the US base by any chance? tongue.gif


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Shiro
post 5 Jul 2009, 23:57
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QUOTE (accomplice @ 5 Jul 2009, 21:49) *
My bet was to keep the player poor enough till that stage so that he would rather spend money in vehicles than spending a humongous 1.5k creds on a single unit that can't even swim to till that point.
Sadly, there is no option in worldbuilder to completely grey out (disable) a construction button. Either remove it for good or add it. I'll probably just add the jarmen button after you find the palace, else you can indeed theoretically have 2 jarmens in buggies, lol

I did not see that. After reading, I checked your mission map and found out you did not use an ini file to change any stats in the mission unlike I assumed first. If you have anything you want to change but you cannot do, ask me please.
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Pickysaurus
post 6 Jul 2009, 0:30
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As a side note, will you be making the prequel?


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katmoda12
post 6 Jul 2009, 0:42
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I'd like to to see your idea again at work.
it sholud be really fun a prequel mission.


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accomplice
post 6 Jul 2009, 2:20
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I'll think about it. I have the idea of the player being vUSA and having to rely heavily on exo suits, while he has two allies, maybe USAF and laser, who throw in comments from the challenge speech files every now and then.

And on top of the hill sits general deathstrike with some minions to his left and right, maybe one stealth and one tox... And of course none of the players has a full tech tree, but sends out signature units most of the time... smile.gif

@ current mish: yes, cheer sound at the end is one more thing to add, and no, the easter eggs are right at the mission start and somewhere in the middle hehe smile.gif
Up in the US base corner is just that little area that I used for the crappy intro scene
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Pickysaurus
post 6 Jul 2009, 13:08
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Oh right, how comes there's a Bradley there?
The US doesn't use bradleys in the mission but there is one right at the top


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accomplice
post 6 Jul 2009, 21:04
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QUOTE (Pickysaurus @ 6 Jul 2009, 11:08) *
Oh right, how comes there's a Bradley there?
The US doesn't use bradleys in the mission but there is one right at the top


Bleh that was supposed to be a support team coming from offmap. But these guys seem to love getting stuck just at the border >>
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Frostyarmy
post 10 Jul 2009, 5:12
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then use teh COde to warp em in , Works everytime I8.gif
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GDIZOCOM
post 14 Jul 2009, 14:18
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any news on the improved version?


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