New science not working |
New science not working |
10 Dec 2019, 9:05
Post
#1
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Group: Members Posts: 11 Joined: 12 July 2019 From: Changchun, China Member No.: 20240 |
I added a new unit, as well as the science required to unlock it. It's in the first row for the stealth general's sciences. Not sure what's the problem.
Here's what my science.ini looks like: CODE ;////////////////////////////////////////////////////////////////////////////// ;FILE: Science.ini (SYSTEM) //////////////////////////////////////////////////// ;////////////////////////////////////////////////////////////////////////////// ;; ------------------------------------- ;; INTRINSIC (Base-Level) Sciences ;; ------------------------------------- Science SCIENCE_AMERICA PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_CHINA PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_GLA PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End ;; ------------------------------------- ;; RANK Sciences, granted for a given rank ;; ------------------------------------- ; note that omitting "SciencePurchasePointCost" means "science cannot ; normally be purchased; it must be intrinsic or otherwise directly ; granted to the player", which is true for all Rank sciences Science SCIENCE_Rank1 PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_Rank2 PrerequisiteSciences = SCIENCE_Rank1 SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_Rank3 PrerequisiteSciences = SCIENCE_Rank2 SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_Rank4 PrerequisiteSciences = SCIENCE_Rank3 SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_Rank5 PrerequisiteSciences = SCIENCE_Rank4 SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_Rank6 PrerequisiteSciences = SCIENCE_Rank5 SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_Rank7 PrerequisiteSciences = SCIENCE_Rank6 SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_Rank8 PrerequisiteSciences = SCIENCE_Rank7 SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End ;; ------------------------------------- ;; AMERICA Sciences ;; ------------------------------------- ; --- LEVEL 1 POWERS --- Science SCIENCE_PaladinTank PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAPaladin Description = CONTROLBAR:ToolTipUSASciencePaladin End Science SCIENCE_StealthFighter PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAStealthFighter Description = CONTROLBAR:ToolTipUSAScienceStealthFighter End Science SCIENCE_SpyDrone PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USASpyDrone Description = CONTROLBAR:ToolTipUSAScienceSpyDrone End ; --- LEVEL 3 POWERS --- Science SCIENCE_Pathfinder PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAPathFinder Description = CONTROLBAR:ToolTipUSASciencePathFinder End Science SCIENCE_Paradrop1 PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAParaDrop1 Description = CONTROLBAR:ToolTipUSAScienceParaDrop End Science SCIENCE_Paradrop2 PrerequisiteSciences = SCIENCE_Paradrop1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAParaDrop2 Description = CONTROLBAR:ToolTipUSAScienceParaDrop End Science SCIENCE_Paradrop3 PrerequisiteSciences = SCIENCE_Paradrop2 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAParaDrop3 Description = CONTROLBAR:ToolTipUSAScienceParaDrop End Science SCIENCE_A10ThunderboltMissileStrike1 PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAA10Strike1 Description = CONTROLBAR:ToolTipUSAScienceA10Strike End Science SCIENCE_A10ThunderboltMissileStrike2 PrerequisiteSciences = SCIENCE_A10ThunderboltMissileStrike1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAA10Strike2 Description = CONTROLBAR:ToolTipUSAScienceA10Strike End Science SCIENCE_A10ThunderboltMissileStrike3 PrerequisiteSciences = SCIENCE_A10ThunderboltMissileStrike2 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAA10Strike3 Description = CONTROLBAR:ToolTipUSAScienceA10Strike End Science SCIENCE_SpectreGunshipSolo PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank5 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USASpectreGunship1 Description = CONTROLBAR:ToolTipUSAScienceSpectreGunship End Science SCIENCE_SpectreGunship1 PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USASpectreGunship1 Description = CONTROLBAR:AirF_ToolTipUSAScienceSpectreGunship End Science SCIENCE_SpectreGunship2 PrerequisiteSciences = SCIENCE_SpectreGunship1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USASpectreGunship1 Description = CONTROLBAR:AirF_ToolTipUSAScienceSpectreGunship End Science SCIENCE_SpectreGunship3 PrerequisiteSciences = SCIENCE_SpectreGunship2 SCIENCE_Rank5 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USASpectreGunship1 Description = CONTROLBAR:AirF_ToolTipUSAScienceSpectreGunship End ; --- LEVEL 8 POWERS --- Science SCIENCE_DaisyCutter PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank5 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USADaisyCutter Description = CONTROLBAR:ToolTipUSAScienceDaisyCutter End Science SCIENCE_LeafletDrop PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank5 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USALeafletDrop Description = CONTROLBAR:ToolTipUSAScienceLeafletDrop End Science Early_SCIENCE_LeafletDrop PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USALeafletDrop Description = CONTROLBAR:ToolTipUSAScienceLeafletDrop End Science SCIENCE_MOAB PrerequisiteSciences = SCIENCE_AMERICA SciencePurchasePointCost = 0; note that this means "not purchasable", NOT "free"! IsGrantable = Yes End ;; ------------------------------------- ;; CHINA Sciences ;; ------------------------------------- ; --- LEVEL 1 POWERS --- Science SCIENCE_RedGuardTraining PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaRedGuardTraining Description = CONTROLBAR:ToolTipChinaScienceRedGuardTraining End Science SCIENCE_BattlemasterTraining PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaBattleMasterTraining Description = CONTROLBAR:ToolTipChinaScienceBattlemasterTraining End Science SCIENCE_ClusterMines PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaClusterMines Description = CONTROLBAR:ToolTipChinaScienceClusterMines End Science SCIENCE_ArtilleryTraining PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaArtilleryTraining Description = CONTROLBAR:ToolTipChinaScienceARtilleryTraining End ; --- LEVEL 3 POWERS --- Science SCIENCE_NukeLauncher PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaNukeLauncher Description = CONTROLBAR:ToolTipChinaScienceNukeCannon End Science SCIENCE_ArtilleryBarrage1 PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaArtilleryBarrage Description = CONTROLBAR:ToolTipChinaScienceArtilleryBarrage End Science SCIENCE_ArtilleryBarrage2 PrerequisiteSciences = SCIENCE_ArtilleryBarrage1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaArtilleryBarrage2 Description = CONTROLBAR:ToolTipChinaScienceArtilleryBarrage End Science SCIENCE_ArtilleryBarrage3 PrerequisiteSciences = SCIENCE_ArtilleryBarrage2 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaArtilleryBarrage3 Description = CONTROLBAR:ToolTipChinaScienceArtilleryBarrage End Science SCIENCE_Frenzy1 PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaFrenzy Description = CONTROLBAR:ToolTipChinaScienceFrenzy End Science SCIENCE_Frenzy2 PrerequisiteSciences = SCIENCE_Frenzy1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaFrenzy2 Description = CONTROLBAR:ToolTipChinaScienceFrenzy End Science SCIENCE_Frenzy3 PrerequisiteSciences = SCIENCE_Frenzy2 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaFrenzy3 Description = CONTROLBAR:ToolTipChinaScienceFrenzy End Science Early_SCIENCE_Frenzy1 PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaFrenzy Description = CONTROLBAR:ToolTipChinaScienceFrenzy End Science Early_SCIENCE_Frenzy2 PrerequisiteSciences = Early_SCIENCE_Frenzy1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaFrenzy2 Description = CONTROLBAR:ToolTipChinaScienceFrenzy End Science Early_SCIENCE_Frenzy3 PrerequisiteSciences = Early_SCIENCE_Frenzy2 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaFrenzy3 Description = CONTROLBAR:ToolTipChinaScienceFrenzy End Science SCIENCE_CashHack1 PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaCashHack1 Description = CONTROLBAR:ToolTipChinaScienceCashHack End Science SCIENCE_CashHack2 PrerequisiteSciences = SCIENCE_CashHack1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaCashHack2 Description = CONTROLBAR:ToolTipChinaScienceCashHack End Science SCIENCE_CashHack3 PrerequisiteSciences = SCIENCE_CashHack2 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaCashHack3 Description = CONTROLBAR:ToolTipChinaScienceCashHack End ; --- LEVEL 8 POWERS --- Science SCIENCE_EMPPulse PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank5 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaEMPPulse Description = CONTROLBAR:ToolTipChinaScienceEMPPulse End Science SCIENCE_ChinaCarpetBomb PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank5 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaCarpetBomb Description = CONTROLBAR:ToolTipChinaScienceCarpetBomb End Science Early_SCIENCE_ChinaCarpetBomb PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaCarpetBomb Description = CONTROLBAR:ToolTipChinaScienceCarpetBomb End Science Nuke_SCIENCE_ChinaCarpetBomb PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:Nuke_ChinaCarpetBomb Description = CONTROLBAR:Nuke_ToolTipChinaScienceCarpetBomb End ;; ------------------------------------- ;; GLA Sciences ;; ------------------------------------- ; --- LEVEL 1 POWERS --- Science SCIENCE_ScudLauncher PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLASCUDLauncher Description = CONTROLBAR:ToolTipGLAScienceSCUDLauncher End Science SCIENCE_MarauderTank PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLAMaruaderTank Description = CONTROLBAR:ToolTipGLaScienceMarauderTank End Science SCIENCE_TechnicalTraining PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLATechnicalTraining Description = CONTROLBAR:ToolTipGLAScienceTechnicalTraining End ; --- LEVEL 3 POWERS --- Science SCIENCE_Hijacker PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLAHijacker Description = CONTROLBAR:ToolTipGLAScienceHijacker End Science SCIENCE_RebelAmbush1 PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLARebelAmbush1 Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush End Science SCIENCE_RebelAmbush2 PrerequisiteSciences = SCIENCE_RebelAmbush1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLARebelAmbush2 Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush End Science SCIENCE_RebelAmbush3 PrerequisiteSciences = SCIENCE_RebelAmbush2 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLARebelAmbush3 Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush End Science Chem_SCIENCE_RebelAmbush1 PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLARebelAmbush1 Description = CONTROLBAR:Chem_ToolTipGLAScienceRebelAmbush End Science Chem_SCIENCE_RebelAmbush2 PrerequisiteSciences = Chem_SCIENCE_RebelAmbush1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLARebelAmbush2 Description = CONTROLBAR:Chem_ToolTipGLAScienceRebelAmbush End Science Chem_SCIENCE_RebelAmbush3 PrerequisiteSciences = Chem_SCIENCE_RebelAmbush2 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLARebelAmbush3 Description = CONTROLBAR:Chem_ToolTipGLAScienceRebelAmbush End Science SCIENCE_CashBounty1 PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLACashBounty1 Description = CONTROLBAR:ToolTipGLAScienceCashBounty End Science SCIENCE_CashBounty2 PrerequisiteSciences = SCIENCE_CashBounty1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLACashBounty2 Description = CONTROLBAR:ToolTipGLAScienceCashBounty End Science SCIENCE_CashBounty3 PrerequisiteSciences = SCIENCE_CashBounty2 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLACashBounty3 Description = CONTROLBAR:ToolTipGLAScienceCashBounty End ; --- LEVEL 8 POWERS --- Science SCIENCE_AnthraxBomb PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank5 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLAAnthraxBomb Description = CONTROLBAR:ToolTipGLAScienceAnthraxBomb End Science SCIENCE_SneakAttack PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank5 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLASneakAttack Description = CONTROLBAR:ToolTipGLAScienceSneakAttack End Science SCIENCE_GPSScrambler PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank5 ;No country Science requirement SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GPSScrambler Description = CONTROLBAR:ToolTipScienceGPSScrambler End Science Slth_SCIENCE_GPSScrambler PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3 ;No country Science requirement SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GPSScrambler Description = CONTROLBAR:ToolTipScienceGPSScrambler End ; --- LEVEL 3, Common to all sides --- Science SCIENCE_EmergencyRepair1 PrerequisiteSciences = SCIENCE_Rank3 ;No country Science requirement SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:EmergencyRepair1 Description = CONTROLBAR:ToolTipScienceEmergencyRepair End Science SCIENCE_EmergencyRepair2 PrerequisiteSciences = SCIENCE_EmergencyRepair1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:EmergencyRepair2 Description = CONTROLBAR:ToolTipScienceEmergencyRepair End Science SCIENCE_EmergencyRepair3 PrerequisiteSciences = SCIENCE_EmergencyRepair2 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:EmergencyRepair3 Description = CONTROLBAR:ToolTipScienceEmergencyRepair End ; --- Can buy Emergency repair earlier --- Science Early_SCIENCE_EmergencyRepair1 PrerequisiteSciences = SCIENCE_Rank1 ;No country Science requirement SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:EmergencyRepair1 Description = CONTROLBAR:ToolTipScienceEmergencyRepair End Science Early_SCIENCE_EmergencyRepair2 PrerequisiteSciences = Early_SCIENCE_EmergencyRepair1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:EmergencyRepair2 Description = CONTROLBAR:ToolTipScienceEmergencyRepair End Science Early_SCIENCE_EmergencyRepair3 PrerequisiteSciences = Early_SCIENCE_EmergencyRepair2 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:EmergencyRepair3 Description = CONTROLBAR:ToolTipScienceEmergencyRepair End ;; ------------------------------------- ;; SPECIAL Sciences, not normally part of the tech tree ;; but used in solo play. Generally, they can't be purchased, ;; but they can be Granted (Use scripting "Grant Science" to ;; enable these for a particular player.) ;; ------------------------------------- Science SCIENCE_BlackMarketNuke PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = Yes DisplayName = SCIENCE:TempName Description = SCIENCE:TempDescription End Science SCIENCE_CrateDrop PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = Yes DisplayName = SCIENCE:TempName Description = SCIENCE:TempDescription End Science SCIENCE_CarpetBomb PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = Yes DisplayName = SCIENCE:TempName Description = SCIENCE:TempDescription End Science SCIENCE_NapalmStrike PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = Yes DisplayName = SCIENCE:TempName Description = SCIENCE:TempDescription End Science SCIENCE_Defector PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = Yes DisplayName = SCIENCE:TempName Description = SCIENCE:TempDescription End Science SCIENCE_TerrorCell PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = Yes DisplayName = SCIENCE:TempName Description = SCIENCE:TempDescription End ;; ------------------------------------- ;; GENERALS CHALLENGE SCIENCES ;; ------------------------------------- ;; ------------------------------------- ;; Tank General ;; ------------------------------------- ; --- LEVEL 1 POWERS --- Science SCIENCE_OverlordTraining PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaOverlordTraining Description = CONTROLBAR:ToolTipChinaScienceOverlordTraining End Science SCIENCE_GattlingTankTraining PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaGattlingTankTraining Description = CONTROLBAR:ToolTipChinaScienceGattlingTankTraining End Science SCIENCE_TankParadrop1 PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaTankParadrop1 Description = CONTROLBAR:ToolTipChinaScienceTankParadrop End Science SCIENCE_TankParadrop2 PrerequisiteSciences = SCIENCE_TankParadrop1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaTankParadrop2 Description = CONTROLBAR:ToolTipChinaScienceTankParadrop End Science SCIENCE_TankParadrop3 PrerequisiteSciences = SCIENCE_TankParadrop2 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaTankParadrop3 Description = CONTROLBAR:ToolTipChinaScienceTankParadrop End ;------------------------------------------------------------ ; Infantry General ;------------------------------------------------------------ Science Infa_SCIENCE_RedGuardTraining PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:Infa_ChinaRedGuardTraining Description = CONTROLBAR:Infa_ToolTipChinaScienceRedGuardTraining End Science SCIENCE_InfantryParadrop1 PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaInfantryParadrop1 Description = CONTROLBAR:ToolTipChinaScienceInfantryParadrop End Science SCIENCE_InfantryParadrop2 PrerequisiteSciences = SCIENCE_InfantryParadrop1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaInfantryParadrop2 Description = CONTROLBAR:ToolTipChinaScienceInfantryParadrop End Science SCIENCE_InfantryParadrop3 PrerequisiteSciences = SCIENCE_InfantryParadrop2 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaInfantryParadrop3 Description = CONTROLBAR:ToolTipChinaScienceInfantryParadrop End Science Infa_SCIENCE_InfantryParadrop1 PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaInfantryParadrop1 Description = CONTROLBAR:Infa_ToolTipChinaScienceInfantryParadrop End Science Infa_SCIENCE_InfantryParadrop2 PrerequisiteSciences = Infa_SCIENCE_InfantryParadrop1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaInfantryParadrop2 Description = CONTROLBAR:Infa_ToolTipChinaScienceInfantryParadrop End Science Infa_SCIENCE_InfantryParadrop3 PrerequisiteSciences = Infa_SCIENCE_InfantryParadrop2 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaInfantryParadrop3 Description = CONTROLBAR:Infa_ToolTipChinaScienceInfantryParadrop End Science Nuke_SCIENCE_NukeDrop PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaNukeDrop Description = CONTROLBAR:ToolTipChinaScienceNukeDrop End ;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; NEW AirF General SCIENCE ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;; Science AirF_SCIENCE_A10ThunderboltMissileStrike1 PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAA10Strike1 Description = CONTROLBAR:ToolTipUSAScienceA10Strike End Science AirF_SCIENCE_A10ThunderboltMissileStrike2 PrerequisiteSciences = AirF_SCIENCE_A10ThunderboltMissileStrike1 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAA10Strike2 Description = CONTROLBAR:ToolTipUSAScienceA10Strike End Science AirF_SCIENCE_A10ThunderboltMissileStrike3 PrerequisiteSciences = AirF_SCIENCE_A10ThunderboltMissileStrike2 SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAA10Strike3 Description = CONTROLBAR:ToolTipUSAScienceA10Strike End ; ----------------------------------------------------------------------------- ; ----------------------------------------------------------------------------- ; Patch Mod starts here ; ----------------------------------------------------------------------------- ; ----------------------------------------------------------------------------- Science SCIENCE_GLASniper PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLASniper Description = CONTROLBAR:ToolTipGLAScienceSniper End And here's how my stealth general's science command set looks like: CODE ;-------------------------------------------------------------------------------- ;Stealth General ;-------------------------------------------------------------------------------- CommandSet GC_Slth_SCIENCE_GLA_CommandSetRank1 1 = Command_PurchaseScienceGLASniper 2 = Command_PurchaseScienceScudLauncher 3 = Command_PurchaseScienceTechnicalTraining 4 = Early_Command_PurchaseScienceEmergencyRepair1 END CommandSet GC_Slth_SCIENCE_GLA_CommandSetRank3 1 = Slth_Command_PurchaseScienceGPSScrambler 4 = Command_PurchaseScienceRebelAmbush1 5 = Command_PurchaseScienceRebelAmbush2 6 = Command_PurchaseScienceRebelAmbush3 7 = Command_PurchaseScienceCashBounty1 8 = Command_PurchaseScienceCashBounty2 9 = Command_PurchaseScienceCashBounty3 10 = Early_Command_PurchaseScienceEmergencyRepair2 11 = Early_Command_PurchaseScienceEmergencyRepair3 END CommandSet GC_Slth_SCIENCE_GLA_CommandSetRank8 1 = Command_PurchaseScienceAnthraxBomb 2 = Command_PurchaseScienceSneakAttack END The error report says the game can't parse the latter, whatever that means. Any suggestions? |
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Lo-Fi Version | Time is now: 13 June 2024 - 4:01 |