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Relevant Bones and Propeller Animation
Darky
post 18 Dec 2014, 19:44
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Hello, I would like to use this public use GLA Biplane taken from sleipnirstuff, but since I don't have the model editing program for Generals I don't have access to the names for the bones and the propeller animation.

sleipnirstuff.com/forum/viewtopic.php?f=14&t=7482&postdays=0&postorder=asc&start=1740

Download Link for the model:

http://www.sleipnirstuff.com/forum/download.php?id=25643

It would be very appreciated if someone could check those for me.

Also, it would be amazing if someone could render this model with a background instead of the green one, as that would surely make a better cameo.
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Oliver
post 18 Dec 2014, 20:06
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The animation is on the model itself, so the animation is "UVBpln.UVBpln"...

Has 4 wingtips (WINGTIP01, WINGTIP02, WINGTIP03, WINGTIP04)

The missile podes (WEAPONA01, WEAPONA02,... till WEAPONA12) 6 in each pod

The machineguns are (MUZZLE01 and MUZZLE02)
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Darky
post 18 Dec 2014, 20:28
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QUOTE (Oliver @ 18 Dec 2014, 21:06) *
The animation is on the model itself, so the animation is "UVBpln.UVBpln"...

Has 4 wingtips (WINGTIP01, WINGTIP02, WINGTIP03, WINGTIP04)

The missile podes (WEAPONA01, WEAPONA02,... till WEAPONA12) 6 in each pod

The machineguns are (MUZZLE01 and MUZZLE02)


You sir are a hero. Thank you. Though I still hope someone renders it with a sky background. ^^

Uhh okay, since my visual coding is pretty crap, could you give me some help here? I couldn't rig the weapons properly...

This post has been edited by Darky: 18 Dec 2014, 21:38
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Oliver
post 18 Dec 2014, 22:18
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Rig? You don't put all the bones in the code, just put the name without numbers, they are only there so the missiles are fired from different places.

CODE
WeaponLaunchBone = PRIMARY WeaponA
WeaponFireFXBone = PRIMARY WeaponA;(there isnt any fxbones so i guess u have to use the ones of the weapons
WeaponLaunchBone = SECONDARY Muzzle :or (Muzzle 01 Muzzle 02 so it fires from both bones I guess instead of alternating? Not really sure)
WeaponFireFXBone = SECONDARY Muzzle


This post has been edited by Oliver: 18 Dec 2014, 22:18
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Darky
post 19 Dec 2014, 0:10
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QUOTE (Oliver @ 18 Dec 2014, 23:18) *
Rig? You don't put all the bones in the code, just put the name without numbers, they are only there so the missiles are fired from different places.

CODE
WeaponLaunchBone = PRIMARY WeaponA
WeaponFireFXBone = PRIMARY WeaponA;(there isnt any fxbones so i guess u have to use the ones of the weapons
WeaponLaunchBone = SECONDARY Muzzle :or (Muzzle 01 Muzzle 02 so it fires from both bones I guess instead of alternating? Not really sure)
WeaponFireFXBone = SECONDARY Muzzle


Okay, that works, currently the only problem left is that muzzle flash is permamently there and WeaponMuzzleFlash = Muzzle didn't do anything.
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Oliver
post 19 Dec 2014, 0:25
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MuzzleFX01 and MuzzleFX02, my bad

CODE
WeaponMuzzleFlash = SECONDARY MuzzleFX
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Darky
post 19 Dec 2014, 11:06
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Everything is solved except rockets seem to fire from behind the rocket pods, but I suppose that's a bone issue?
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Oliver
post 19 Dec 2014, 12:47
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yes, the pods bones aren't placed well
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