Relevant Bones and Propeller Animation |
Relevant Bones and Propeller Animation |
18 Dec 2014, 19:44
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#1
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
Hello, I would like to use this public use GLA Biplane taken from sleipnirstuff, but since I don't have the model editing program for Generals I don't have access to the names for the bones and the propeller animation.
sleipnirstuff.com/forum/viewtopic.php?f=14&t=7482&postdays=0&postorder=asc&start=1740 Download Link for the model: http://www.sleipnirstuff.com/forum/download.php?id=25643 It would be very appreciated if someone could check those for me. Also, it would be amazing if someone could render this model with a background instead of the green one, as that would surely make a better cameo. |
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18 Dec 2014, 20:06
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#2
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
The animation is on the model itself, so the animation is "UVBpln.UVBpln"...
Has 4 wingtips (WINGTIP01, WINGTIP02, WINGTIP03, WINGTIP04) The missile podes (WEAPONA01, WEAPONA02,... till WEAPONA12) 6 in each pod The machineguns are (MUZZLE01 and MUZZLE02) |
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18 Dec 2014, 20:28
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#3
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
The animation is on the model itself, so the animation is "UVBpln.UVBpln"... Has 4 wingtips (WINGTIP01, WINGTIP02, WINGTIP03, WINGTIP04) The missile podes (WEAPONA01, WEAPONA02,... till WEAPONA12) 6 in each pod The machineguns are (MUZZLE01 and MUZZLE02) You sir are a hero. Thank you. Though I still hope someone renders it with a sky background. ^^ Uhh okay, since my visual coding is pretty crap, could you give me some help here? I couldn't rig the weapons properly... This post has been edited by Darky: 18 Dec 2014, 21:38 |
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18 Dec 2014, 22:18
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#4
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
Rig? You don't put all the bones in the code, just put the name without numbers, they are only there so the missiles are fired from different places.
CODE WeaponLaunchBone = PRIMARY WeaponA
WeaponFireFXBone = PRIMARY WeaponA;(there isnt any fxbones so i guess u have to use the ones of the weapons WeaponLaunchBone = SECONDARY Muzzle :or (Muzzle 01 Muzzle 02 so it fires from both bones I guess instead of alternating? Not really sure) WeaponFireFXBone = SECONDARY Muzzle This post has been edited by Oliver: 18 Dec 2014, 22:18 |
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19 Dec 2014, 0:10
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#5
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
Rig? You don't put all the bones in the code, just put the name without numbers, they are only there so the missiles are fired from different places. CODE WeaponLaunchBone = PRIMARY WeaponA WeaponFireFXBone = PRIMARY WeaponA;(there isnt any fxbones so i guess u have to use the ones of the weapons WeaponLaunchBone = SECONDARY Muzzle :or (Muzzle 01 Muzzle 02 so it fires from both bones I guess instead of alternating? Not really sure) WeaponFireFXBone = SECONDARY Muzzle Okay, that works, currently the only problem left is that muzzle flash is permamently there and WeaponMuzzleFlash = Muzzle didn't do anything. |
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19 Dec 2014, 0:25
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#6
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
MuzzleFX01 and MuzzleFX02, my bad
CODE WeaponMuzzleFlash = SECONDARY MuzzleFX
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19 Dec 2014, 11:06
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#7
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
Everything is solved except rockets seem to fire from behind the rocket pods, but I suppose that's a bone issue?
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19 Dec 2014, 12:47
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#8
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
yes, the pods bones aren't placed well
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Lo-Fi Version | Time is now: 24 April 2024 - 19:21 |