Kingdom Heights 3v3, By Xeres |
Kingdom Heights 3v3, By Xeres |
4 Jan 2017, 16:56
Post
#1
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Group: Members Posts: 683 Joined: 2 April 2015 Member No.: 10992 |
Sup Guys, skitt asked me to build a 3v3... here ya go, I am open for suggestions.
It's a perfectly balanced 3v3 all measured and calculated to ensure that all players are perfectly positioned away from all resources and tech buildings, and its almost symmetrical layout. Designed to play side vs side, with the separation line going diagonal. 2 players near each other, on both sides are middle players, and are recommended to take mid, as well as prevent the enemy side player from taking all the tech buildings. the single corner players pretty much play an aggressive roll for all the oils and tech buildings, they have obstacle advantage, but they are further away from their team mates, so this puts them at risk when they need help. Supplies are scarce, lets try this out, and see if we need more or not. 2 oils on each side, one near hill, and one right next to the castle, one cash drop zone on each side, and one oil refinery near the village, 2 observation towers located at middle, and 2 large supply piles to fight for separated by a small lake. One tank drop zone in very center of map between the 2 large supply piles. Huge space to build, and allows for more aggression, so that players are not safe by building a few defense structures. all players have an expansion supply of 3 small supply piles located further away from them, they are mostly safe, except the corner players have slightly tougher positioning. Do you like playing next to your buddy and bruteforcing through together? Or do you like fast expansion and rely on yourself? This map has both! I attached a very shitty wb screenshot, play the map, its better than it looks in the image. no ai glhf -Xeres This post has been edited by Zion: 4 Jan 2017, 16:58
Attached File(s)
Kingdom_Heights__XERES_.zip ( 177K )
Number of downloads: 17
kingdomheights.jpg ( 317.05K ) Number of downloads: 40 |
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