IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
Particle Systems\FX
Ryanjp89
post 13 Aug 2019, 5:03
Post #1



Group Icon

Group: Members
Posts: 5
Joined: 2 July 2018
Member No.: 17969



Does RA3 have a particle system easier to make? I've been texturing a lot , and taught myself how to over time., for maybe a year
Go to the top of the page
 
+Quote Post
Ryanjp89
post 19 Aug 2019, 21:10
Post #2



Group Icon

Group: Members
Posts: 5
Joined: 2 July 2018
Member No.: 17969



Meant to ask "Does RA3 have a tool for creating particle systems?" I know how to make them manually, but I mean a visual tool for previewing/live editing.

Sorry for the double post, couldn't find the edit button for my topic, and my phone's AC butchered the sentence.
Go to the top of the page
 
+Quote Post
Madin
post 18 Mar 2020, 1:33
Post #3



Group Icon

Group: Members
Posts: 43
Joined: 20 August 2012
Member No.: 9268



QUOTE (Ryanjp89 @ 19 Aug 2019, 20:10) *
Meant to ask "Does RA3 have a tool for creating particle systems?" I know how to make them manually, but I mean a visual tool for previewing/live editing.

Sorry for the double post, couldn't find the edit button for my topic, and my phone's AC butchered the sentence.

In case you see this, the answer is no.
Go to the top of the page
 
+Quote Post
willaim
post 2 May 2023, 14:34
Post #4



Group Icon

Group: New Members
Posts: 1
Joined: 2 May 2023
Member No.: 25267



Particle systems are a graphical technique that simulates complex physically-based effects. Particle systems are collections of small images that when viewed together form a more complex “fuzzy” object, such as fire, smoke, weather, or fireworks. These complex effects are controlled by specifying the behavior of individual particles using properties such as initial position, velocity, and lifespan.

Particle system effects are common in movies and video games. For example, to represent damage to a plane, a technical artist could use a particle system to represent an explosion on the plane’s engine and then render a different particle system representing a smoke trail from the plane as it crashes.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 19 March 2024 - 9:11