A little visual idea |
A little visual idea |
2 May 2017, 4:53
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#1
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Group: Members Posts: 312 Joined: 16 June 2015 From: Argentina - Buenos Aires - GADA 601 Base Member No.: 11600 |
Devs, would get mad and try to extract my eyeballs with a
I could do it myself, but it will be a nice think to see on replays/streams. -------------------- AzizAmbush to Bruce: "No, you take the oil, you're America"
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2 May 2017, 5:15
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#2
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Devs, would get mad and try to extract my eyeballs with a I could do it myself, but it will be a nice think to see on replays/streams. Not codeable afaik -------------------- |
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2 May 2017, 6:28
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#3
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Group: Members Posts: 312 Joined: 16 June 2015 From: Argentina - Buenos Aires - GADA 601 Base Member No.: 11600 |
Rly? I mean, the debris created isn't a FX itself?
-------------------- AzizAmbush to Bruce: "No, you take the oil, you're America"
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2 May 2017, 16:24
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#4
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
The chopper's death is the same no matter how or where it dies. You can't make a specific death fx trigger only when hitting buildings.
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3 May 2017, 8:38
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#5
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Group: Members Posts: 312 Joined: 16 June 2015 From: Argentina - Buenos Aires - GADA 601 Base Member No.: 11600 |
I'm not talking about a special death, but instead of that little debris make it a general explosion (for all chopper). Maybe I'm not expressing myself well, sorry, my english is awful, I'll look the code more and see what I can find. Anyway, thanks for your time Zeke.
-------------------- AzizAmbush to Bruce: "No, you take the oil, you're America"
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3 May 2017, 11:22
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#6
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Arena maker Group: Tester Posts: 803 Joined: 24 November 2013 From: In front of da screen Member No.: 10203 |
The chopper's death is the same no matter how or where it dies. You can't make a specific death fx trigger only when hitting buildings. Might be codewise, but in-game when they hit a building the wreck just disappears and a few tiny pieces of debris spawn on the spot. Compared to crashing onto normal terrain, a lot less effects are triggered. The dude here is asking whether it's possible to substitute those small pieces with something more cool. My guess is that it's hardcoded because it looks generic regardless of what type of plane/heli crashes into buildings. Probably not possible to do anything with it, but I'm just assuming this, feel free to investigate. -------------------- XAttus
-game anyone? The Hunter - Nobody wants to play bombtruck simulator with you |
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