Napalm for other planes?, I would like to add Napalm canisters to another plane |
Napalm for other planes?, I would like to add Napalm canisters to another plane |
20 Apr 2017, 6:44
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#1
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Group: Members Posts: 37 Joined: 23 January 2017 From: California Member No.: 14366 |
Is it possible to give the napalm weapon from the Chinese Hellfire mig to another plane? I'm thinking of adding the F4 Phantom from the Cold War Crisis mod and having it drop the napalm canisters for my own personal mod. What steps would I have to do to give the weapon to the plane and would it involve W3D editing or could I just have it drop from the undersides? Any help would be appreciated! Thank you very much!
-------------------- Nowhere to run to, baby, nowhere to hide
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23 Apr 2017, 0:59
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#2
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
The fastest way would be to copy the China Mig Object codes, Rename it to the Phantom, then edit the art codes based on the Phantom.
CWC uses special codes to make its SO REAL system work, so it's not a good idea to copy in their codes directly. -------------------- |
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23 Apr 2017, 4:56
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#3
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Group: Members Posts: 37 Joined: 23 January 2017 From: California Member No.: 14366 |
The fastest way would be to copy the China Mig Object codes, Rename it to the Phantom, then edit the art codes based on the Phantom. CWC uses special codes to make its SO REAL system work, so it's not a good idea to copy in their codes directly. Thanks Zeke! I guess it was a problem with the MidEastCrisis code. The weapon and the plane work perfectly now! Thank you so much! Sorry to bother you with more questions but do you know how to find textures related to weapons? I brought the A10 Warthog from Operation Firestorm but whenever it fires missiles, the exhaust trails are pink. I checked the w3d model of the plane but it doesn't show the texture or particle effect specific to the a10 missiles, where would one find these textures/particle effects? Also do you have any recommendations for texture editing software or texturing tutorials? I'd like to change the Chinese minigun team texture and give them imperium's American javelin textures so I can build them from the barracks. Thank you again for all the help and sorry for all the questions, I really appreciate your guys' help! This post has been edited by spookspook: 23 Apr 2017, 5:00 -------------------- Nowhere to run to, baby, nowhere to hide
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23 Apr 2017, 5:20
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#4
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Thanks Zeke! I guess it was a problem with the MidEastCrisis code. The weapon and the plane work perfectly now! Thank you so much! Sorry to bother you with more questions but do you know how to find textures related to weapons? I brought the A10 Warthog from Operation Firestorm but whenever it fires missiles, the exhaust trails are pink. I checked the w3d model of the plane but it doesn't show the texture or particle effect specific to the a10 missiles, where would one find these textures/particle effects? Also do you have any recommendations for texture editing software or texturing tutorials? I'd like to change the Chinese minigun team texture and give them imperium's American javelin textures so I can build them from the barracks. Thank you again for all the help and sorry for all the questions, I really appreciate your guys' help! Do you want the specific missile exhaust used in Firestorm? Or are you fine with any trail as long as it's not pink? If it's the latter, you just have to change the missile exhaust of the A10 missile weapon to another exhaust already used in the mod. I assume you want to clone the minigun team to use for the US faction? Unfortunately there is no simple way to do that in ZH. You'll have to re-import the original model, give it the edited texture, re-rig it to its skeleton (because the W3D importer for ZH breaks it), and re-export the model under a new name. So basically you'll have to go through the whole infantry making process. But if you're willing, there is this infantry rigging tutorial for ZH: http://www.cnclabs.com/modding/generals/in...eling-tutorial/ and a bunch of other tutorials that might help here: http://forum.falloutstudios.org/topic/3558...torial-archive/ Though, I suggest you simply live with having a Chinese looking unit in your US faction. -------------------- |
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23 Apr 2017, 5:42
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#5
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Group: Members Posts: 37 Joined: 23 January 2017 From: California Member No.: 14366 |
Do you want the specific missile exhaust used in Firestorm? Or are you fine with any trail as long as it's not pink? If it's the latter, you just have to change the missile exhaust of the A10 missile weapon to another exhaust already used in the mod. I assume you want to clone the minigun team to use for the US faction? Unfortunately there is no simple way to do that in ZH. You'll have to re-import the original model, give it the edited texture, re-rig it to its skeleton (because the W3D importer for ZH breaks it), and re-export the model under a new name. So basically you'll have to go through the whole infantry making process. But if you're willing, there is this infantry rigging tutorial for ZH: http://www.cnclabs.com/modding/generals/in...eling-tutorial/ and a bunch of other tutorials that might help here: http://forum.falloutstudios.org/topic/3558...torial-archive/ Though, I suggest you simply live with having a Chinese looking unit in your US faction. I see, the exhaust (The trails that follow the missiles) code would be in WeaponObjects or Weapons right? And I would just find the name of the exhaust texture and either replace it or find. I think I can just replace the texture for the mini gun team as my AI never seems to build it for some reason. Do you recommend any programs like GIMP or photoshop? I just want to edit out the uniform parts with imperium's textures. Thank you again for the help! -------------------- Nowhere to run to, baby, nowhere to hide
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23 Apr 2017, 5:59
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#6
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
I see, the exhaust (The trails that follow the missiles) code would be in WeaponObjects or Weapons right? And I would just find the name of the exhaust texture and either replace it or find. I think I can just replace the texture for the mini gun team as my AI never seems to build it for some reason. Do you recommend any programs like GIMP or photoshop? I just want to edit out the uniform parts with imperium's textures. Thank you again for the help! You don't have to change the texture, just replace the missile exhaust defined in the weapon codes. Never used GIMP, I've only ever used Photoshop, so I won't be able to help you if you use Gimp. I don't think there is much difference, with the capabilities of either program though. -------------------- |
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23 Apr 2017, 6:05
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#7
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Group: Members Posts: 37 Joined: 23 January 2017 From: California Member No.: 14366 |
You don't have to change the texture, just replace the missile exhaust defined in the weapon codes. Never used GIMP, I've only ever used Photoshop, so I won't be able to help you if you use Gimp. I don't think there is much difference, with the capabilities of either program though. Awesome, thank you Zeke! I'll give it a whirl and see how it goes! Thank you so much! -------------------- Nowhere to run to, baby, nowhere to hide
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23 Apr 2017, 7:53
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#8
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Group: Members Posts: 37 Joined: 23 January 2017 From: California Member No.: 14366 |
Awesome, thank you Zeke! I'll give it a whirl and see how it goes! Thank you so much! Thanks Zeke! The trail works like a charm now! Now I just need to work on editing the textures! Thank you for all the help again! And thank you Chappi for the help as well! You guys are awesome! -------------------- Nowhere to run to, baby, nowhere to hide
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